### In-Game Description
---
*A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.*
*A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Varangian Sailor (Sword & Shield, Bow) drop - very rare.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 72/0/0/0/0
(Projectile/Strike) | 100 | 5 | 65 | 161/15/0/0
C/C/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 2.0 |
### Notes
---
- The longest-ranged bow in the game by a hair, but otherwise a very normal bow with an unusual Strength-focused scaling.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Sea Bow +0 | 72/0/0/0/0 | C/C/-/- | - | - |
Sea Bow +1 | 79/0/0/0/0 | C/C/-/- | 1x Titanite Shard | 470 |
Sea Bow +2 | 86/0/0/0/0 | C/C/-/- | 2x Titanite Shard | 580 |
Sea Bow +3 | 93/0/0/0/0 | C/C/-/- | 3x Titanite Shard | 700 |
Sea Bow +4 | 101/0/0/0/0 | C/C/-/- | 1x Large Titanite Shard | 930 |
Sea Bow +5 | 108/0/0/0/0 | C/C/-/- | 2x Large Titanite Shard | 1,050 |
Sea Bow +6 | 115/0/0/0/0 | C/C/-/- | 3x Large Titanite Shard | 1,160 |
Sea Bow +7 | 123/0/0/0/0 | C/C/-/- | 1x Titanite Chunk | 1,390 |
Sea Bow +8 | 130/0/0/0/0 | C/C/-/- | 2x Titanite Chunk | 1,510 |
Sea Bow +9 | 137/0/0/0/0 | C/C/-/- | 3x Titanite Chunk | 1,620 |
Sea Bow +10 | 145/0/0/0/0 | C/C/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Sea Bow +0 | 50/50/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +1 | 55/55/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +2 | 60/60/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +3 | 65/65/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +4 | 70/70/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +5 | 75/75/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +6 | 81/81/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +7 | 86/86/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +8 | 91/91/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +9 | 96/96/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Sea Bow +10 | 101/101/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Sea Bow +0 | 50/0/50/0/0 | D/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +1 | 55/0/55/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +2 | 60/0/60/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +3 | 65/0/65/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +4 | 70/0/70/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +5 | 75/0/75/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +6 | 81/0/81/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +7 | 86/0/86/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +8 | 91/0/91/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +9 | 96/0/96/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Sea Bow +10 | 101/0/101/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Sea Bow +0 | 50/0/0/50/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +1 | 55/0/0/55/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +2 | 60/0/0/60/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Sea Bow +3 | 65/0/0/65/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +4 | 70/0/0/70/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +5 | 75/0/0/75/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +6 | 81/0/0/81/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +7 | 86/0/0/86/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +8 | 91/0/0/91/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +9 | 96/0/0/96/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Sea Bow +10 | 101/0/0/101/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Sea Bow +0 | 50/0/0/0/50 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +1 | 55/0/0/0/55 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +2 | 60/0/0/0/60 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Sea Bow +3 | 65/0/0/0/65 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +4 | 70/0/0/0/70 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +5 | 75/0/0/0/75 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +6 | 81/0/0/0/81 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +7 | 86/0/0/0/86 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +8 | 91/0/0/0/91 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +9 | 96/0/0/0/96 | C/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Sea Bow +10 | 101/0/0/0/101 | C/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Sea Bow +0 | 82/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +1 | 91/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +2 | 99/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +3 | 107/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +4 | 116/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +5 | 124/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +6 | 133/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +7 | 141/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +8 | 149/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +9 | 158/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Sea Bow +10 | 166/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Sea Bow +0 | 72/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +1 | 79/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +2 | 86/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +3 | 93/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +4 | 101/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +5 | 108/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +6 | 115/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +7 | 123/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +8 | 130/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +9 | 137/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Sea Bow +10 | 145/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Sea Bow +0 | 36/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +1 | 39/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +2 | 43/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +3 | 46/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +4 | 50/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +5 | 54/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +6 | 57/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +7 | 61/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +8 | 65/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +9 | 68/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Sea Bow +10 | 72/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.