# Sea Bow
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### In-Game Description --- *A bow built for sea-faring marine warriors. Has an extended range for hunting down sea monsters from afar.* *A great sea lies to the north of Drangleic, and beyond that is an unexplored continent that is home to things inhuman.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Varangian Sailor (Sword & Shield, Bow) drop - very rare. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()72/0/0/0/0 (Projectile/Strike)100565161/15/0/0 C/C/-/-/-/-0/0/0/0/010602.0
### Notes --- - The longest-ranged bow in the game by a hair, but otherwise a very normal bow with an unusual Strength-focused scaling. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Sea Bow +072/0/0/0/0C/C/-/---
Sea Bow +179/0/0/0/0C/C/-/-1x Titanite Shard470
Sea Bow +286/0/0/0/0C/C/-/-2x Titanite Shard580
Sea Bow +393/0/0/0/0C/C/-/-3x Titanite Shard700
Sea Bow +4101/0/0/0/0C/C/-/-1x Large Titanite Shard930
Sea Bow +5108/0/0/0/0C/C/-/-2x Large Titanite Shard1,050
Sea Bow +6115/0/0/0/0C/C/-/-3x Large Titanite Shard1,160
Sea Bow +7123/0/0/0/0C/C/-/-1x Titanite Chunk1,390
Sea Bow +8130/0/0/0/0C/C/-/-2x Titanite Chunk1,510
Sea Bow +9137/0/0/0/0C/C/-/-3x Titanite Chunk1,620
Sea Bow +10145/0/0/0/0C/C/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Sea Bow +050/50/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +155/55/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +260/60/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Sea Bow +365/65/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +470/70/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +575/75/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +681/81/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +786/86/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +891/91/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +996/96/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Sea Bow +10101/101/0/0/0C/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Sea Bow +050/0/50/0/0D/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +155/0/55/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Sea Bow +260/0/60/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Sea Bow +365/0/65/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +470/0/70/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +575/0/75/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +681/0/81/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +786/0/86/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +891/0/91/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +996/0/96/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Sea Bow +10101/0/101/0/0C/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Sea Bow +050/0/0/50/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +155/0/0/55/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +260/0/0/60/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Sea Bow +365/0/0/65/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +470/0/0/70/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +575/0/0/75/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +681/0/0/81/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +786/0/0/86/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +891/0/0/91/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +996/0/0/96/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Sea Bow +10101/0/0/101/0C/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Sea Bow +050/0/0/0/50D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +155/0/0/0/55D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +260/0/0/0/60D/D/-/-/-/C0/0/0/0/16.6
Dark Sea Bow +365/0/0/0/65C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +470/0/0/0/70C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +575/0/0/0/75C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +681/0/0/0/81C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +786/0/0/0/86C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +891/0/0/0/91C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +996/0/0/0/96C/D/-/-/-/B0/0/0/0/16.6
Dark Sea Bow +10101/0/0/0/101C/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Sea Bow +082/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +191/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +299/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +3107/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +4116/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +5124/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +6133/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +7141/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +8149/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +9158/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Sea Bow +10166/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Sea Bow +072/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +179/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +286/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +393/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +4101/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +5108/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +6115/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +7123/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +8130/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +9137/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Sea Bow +10145/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Sea Bow +036/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +139/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +243/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +346/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +450/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +554/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +657/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +761/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +865/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +968/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Sea Bow +1072/0/0/0/0D/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 8 Strength is required to wield this weapon.