### In-Game Description
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*The first staff of most sorcerers.
A catalyst for sorceries and hexes.
To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.*
### Availability
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- Starting item of the Sorcerer class.
- Sold by Carhillion of the Fold for 1,000 souls.
- Treasure in Forest of Fallen Giants. At the very base of the stairs in Mild Mannered Pate's Hollow Soldier ambush corridor, feel the right-hand wall for an illusory wall.
### General Information
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### Upgrades
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#### Basic
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Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Sorcerer’s Staff +0 | 0/128/0/0/95 | -/-/C/-/-/C | 24.3/35/19.3/19.3/19.3 | 4.3/4.3/4.3/4.3 |
Magic Sorcerer’s Staff +1 | 0/141/0/0/104 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +2 | 0/154/0/0/114 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +3 | 0/167/0/0/124 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +4 | 0/180/0/0/133 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +5 | 0/193/0/0/143 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +6 | 0/206/0/0/152 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +7 | 0/219/0/0/162 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +8 | 0/232/0/0/172 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +9 | 0/245/0/0/181 | -/-/C/-/-/C |
Magic Sorcerer’s Staff +10 | 0/258/0/0/191 | -/-/B/-/-/B |
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Casting Speed:** | The speed at which this catalyst will cast a spell. |
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Durability:** | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrify Effect
- D is Curse Effect
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |