### In-Game Description
---
*A spear said to have been forged in Aldia.
Contains the power of a great flame,
which is unleashed in a strong attack.*
*The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments,
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.*
### Availability
---
Trade Guardian Dragon Soul and 1,500 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 64/0/50/0/0
(Thrust) | 0/0 | 130 | 20 | 10/18/0/0
E/E/-/C/-/- | 40/10/40/30/30 | 10/10/10/10 | 25 | 65 | 10.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light** | thrust (no lunge on followup) | same as 1h |
**Rolling** | thrust | thrust |
**Running** | lunging thrust | lunging thrust |
**Heavy** | slow thrust, see notes | same as 1h |
### Notes
---
- Strong Attack will launch a fireball. Dual-wielding two Spitfire Spears will allow you to launch TWO fireballs simultaneously for moderate damage.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Spitfire Spear +0 | 64/0/50/0/0 | 0/0 | E/E/-/C/-/- | - | - |
Spitfire Spear +1 | 83/0/56/0/0 | 0/0 | E/E/-/C/-/- | 1x Petrified Dragon Bone | 1,170 |
Spitfire Spear +2 | 102/0/62/0/0 | 0/0 | E/E/-/C/-/- | 2x Petrified Dragon Bone | 1,470 |
Spitfire Spear +3 | 121/0/68/0/0 | 0/0 | E/E/-/C/-/- | 3x Petrified Dragon Bone | 1,760 |
Spitfire Spear +4 | 140/0/74/0/0 | 0/0 | E/E/-/C/-/- | 4x Petrified Dragon Bone | 2,340 |
Spitfire Spear +5 | 160/0/80/0/0 | 0/0 | E/E/-/C/-/- | 5x Petrified Dragon Bone | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Spitfire Spear +0 | 57/30/45/0/0 | 0/0 | E/E/C/C/-/- | 37.9/26.6/37.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Spitfire Spear +1 | 74/33/50/0/0 | 0/0 | E/E/C/C/-/- |
Magic Spitfire Spear +2 | 92/37/55/0/0 | 0/0 | E/E/C/C/-/- |
Magic Spitfire Spear +3 | 109/40/61/0/0 | 0/0 | E/E/C/C/-/- |
Magic Spitfire Spear +4 | 126/44/66/0/0 | 0/0 | E/E/C/C/-/- |
Magic Spitfire Spear +5 | 144/48/72/0/0 | 0/0 | E/E/C/C/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Spitfire Spear +0 | 61/0/72/0/0 | 0/0 | E/E/-/C/-/- | 39.1/9.1/46.6/29.1/29.1 | 9.1/9.1/9.1/9.1 |
Fire Spitfire Spear +1 | 79/0/80/0/0 | 0/0 | E/E/-/C/-/- |
Fire Spitfire Spear +2 | 98/0/89/0/0 | 0/0 | E/E/-/C/-/- |
Fire Spitfire Spear +3 | 116/0/97/0/0 | 0/0 | E/E/-/C/-/- |
Fire Spitfire Spear +4 | 135/0/106/0/0 | 0/0 | E/E/-/C/-/- |
Fire Spitfire Spear +5 | 153/0/115/0/0 | 0/0 | E/E/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Spitfire Spear +0 | 57/0/45/30/0 | 0/0 | E/E/-/C/C/- | 37.9/7.9/37.9/46.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Spitfire Spear +1 | 74/0/50/33/0 | 0/0 | E/E/-/C/C/- |
Lightning Spitfire Spear +2 | 92/0/55/37/0 | 0/0 | E/E/-/C/C/- |
Lightning Spitfire Spear +3 | 109/0/61/40/0 | 0/0 | E/E/-/C/C/- |
Lightning Spitfire Spear +4 | 126/0/66/44/0 | 0/0 | E/E/-/C/C/- |
Lightning Spitfire Spear +5 | 144/0/72/48/0 | 0/0 | E/E/-/C/C/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Spitfire Spear +0 | 57/0/45/0/30 | 0/0 | E/E/-/C/-/C | 37.9/7.9/37.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Spitfire Spear +1 | 74/0/50/0/33 | 0/0 | E/E/-/C/-/C |
Dark Spitfire Spear +2 | 92/0/55/0/37 | 0/0 | E/E/-/C/-/C |
Dark Spitfire Spear +3 | 109/0/61/0/40 | 0/0 | E/E/-/C/-/C |
Dark Spitfire Spear +4 | 126/0/66/0/44 | 0/0 | E/E/-/C/-/C |
Dark Spitfire Spear +5 | 144/0/72/0/48 | 0/0 | E/E/-/C/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Spitfire Spear +0 | 57/0/45/0/0 | 96/0 | E/E/-/C/-/- | 37.9/7.9/37.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Spitfire Spear +1 | 74/0/50/0/0 | 100/0 | E/E/-/C/-/- |
Poison Spitfire Spear +2 | 92/0/55/0/0 | 105/0 | E/E/-/C/-/- |
Poison Spitfire Spear +3 | 109/0/61/0/0 | 110/0 | E/E/-/C/-/- |
Poison Spitfire Spear +4 | 126/0/66/0/0 | 115/0 | E/E/-/C/-/- |
Poison Spitfire Spear +5 | 144/0/72/0/0 | 120/0 | E/E/-/C/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Spitfire Spear +0 | 57/0/45/0/0 | 0/96 | E/E/-/C/-/- | 37.9/7.9/37.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Spitfire Spear +1 | 74/0/50/0/0 | 0/100 | E/E/-/C/-/- |
Bleed Spitfire Spear +2 | 92/0/55/0/0 | 0/105 | E/E/-/C/-/- |
Bleed Spitfire Spear +3 | 109/0/61/0/0 | 0/110 | E/E/-/C/-/- |
Bleed Spitfire Spear +4 | 126/0/66/0/0 | 0/115 | E/E/-/C/-/- |
Bleed Spitfire Spear +5 | 144/0/72/0/0 | 0/120 | E/E/-/C/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Spitfire Spear +0 | 73/0/57/0/0 | 0/0 | E/E/-/D/-/- | 40.0/10.0/40.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Raw Spitfire Spear +1 | 95/0/64/0/0 | 0/0 | E/E/-/D/-/- |
Raw Spitfire Spear +2 | 117/0/71/0/0 | 0/0 | E/E/-/D/-/- |
Raw Spitfire Spear +3 | 139/0/78/0/0 | 0/0 | E/E/-/D/-/- |
Raw Spitfire Spear +4 | 161/0/85/0/0 | 0/0 | E/E/-/D/-/- |
Raw Spitfire Spear +5 | 184/0/92/0/0 | 0/0 | E/E/-/D/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Spitfire Spear +0 | 64/0/50/0/0 | 0/0 | E/E/D/E/-/- | 40.0/10.0/40.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Enchanted Spitfire Spear +1 | 83/0/56/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Spitfire Spear +2 | 102/0/62/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Spitfire Spear +3 | 121/0/68/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Spitfire Spear +4 | 140/0/74/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Spitfire Spear +5 | 160/0/80/0/0 | 0/0 | E/E/D/E/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Spitfire Spear +0 | 32/0/25/0/0 | 0/0 | E/E/-/E/-/- | 40.0/10.0/40.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Mundane Spitfire Spear +1 | 41/0/28/0/0 | 0/0 | E/E/-/E/-/- |
Mundane Spitfire Spear +2 | 51/0/31/0/0 | 0/0 | E/E/-/E/-/- |
Mundane Spitfire Spear +3 | 60/0/34/0/0 | 0/0 | E/E/-/E/-/- |
Mundane Spitfire Spear +4 | 70/0/37/0/0 | 0/0 | E/E/-/E/-/- |
Mundane Spitfire Spear +5 | 80/0/40/0/0 | 0/0 | E/E/-/E/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |