### In-Game Description
---
*A whip born from the soul of
the Demon of Song.
Covered with strange spots that
betray its poisonous effects.
The Demon's sonorous voice, in stark
contrast to its hideous form, is surely
intended to lure people close so that
it may devour them.*
### Availability
---
Trade Demon of Song Soul and 1500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 78/0/0/0/0
(Slash) | 133/0 | 100 | 15 | 9/25/0/0
-/B/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 | 15 | 60 | 2 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | snaps far in front of the player | snaps far in front of the player |
**Heavy Attack** | slightly slower snap in front of the player | slower snaps in front of the player |
**Rolling Attack** | quick snap in front of the player | snap in front of the player |
**Running Attack** | delayed wide circular sweep | snap in front of the player |
### Notes
---
When infused with poison and upgraded to +5, it gains a poison base damage of 287, making it one of the strongest poison dealing weapons in the game.
Can not be buffed with poison pine resin.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Spotted Whip +0 | 78/0/0/0/0 | 133/0 | -/B/-/-/- | - | - |
Spotted Whip +1 | 101/0/0/0/0 | 146/0 | -/B/-/-/- | 1x Petrified Dragon Bone | 840 |
Spotted Whip +2 | 105/0/0/0/0 | 159/0 | -/B/-/-/- | 2x Petrified Dragon Bone | 1,050 |
Spotted Whip +3 | 125/0/0/0/0 | 173/0 | -/B/-/-/- | 3x Petrified Dragon Bone | 1,260 |
Spotted Whip +4 | 145/0/0/0/0 | 186/0 | -/B/-/-/- | 4x Petrified Dragon Bone | 1,680 |
Spotted Whip +5 | 195/0/0/0/0 | 200/0 | -/B/-/-/- | 5x Petrified Dragon Bone | 1,880 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Spotted Whip +0 | 70/24/0/0/0 | 119/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Magic Spotted Whip +1 | 91/26/0/0/0 | 131/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Magic Spotted Whip +2 | 112/28/0/0/0 | 143/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Magic Spotted Whip +3 | 133/31/0/0/0 | 155/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Magic Spotted Whip +4 | 154/33/0/0/0 | 167/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Magic Spotted Whip +5 | 175/36/0/0/0 | 180/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 17.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Spotted Whip +0 | 70/0/24/0/0 | 119/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Fire Spotted Whip +1 | 91/0/26/0/0 | 131/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Fire Spotted Whip +2 | 112/0/28/0/0 | 143/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Fire Spotted Whip +3 | 133/0/31/0/0 | 155/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Fire Spotted Whip +4 | 154/0/33/0/0 | 167/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
Fire Spotted Whip +5 | 175/0/36/0/0 | 180/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 17.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Spotted Whip +0 | 70/0/0/24/0 | 119/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
Lightning Spotted Whip +1 | 91/0/0/26/0 | 131/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
Lightning Spotted Whip +2 | 112/0/0/28/0 | 143/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
Lightning Spotted Whip +3 | 133/0/0/31/0 | 155/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
Lightning Spotted Whip +4 | 154/0/0/33/0 | 167/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
Lightning Spotted Whip +5 | 175/0/0/36/0 | 175/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 17.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Spotted Whip +0 | 70/0/0/0/24 | 119/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
Dark Spotted Whip +1 | 91/0/0/0/26 | 131/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
Dark Spotted Whip +2 | 112/0/0/0/28 | 143/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
Dark Spotted Whip +3 | 133/0/0/0/31 | 155/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
Dark Spotted Whip +4 | 154/0/0/0/33 | 167/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
Dark Spotted Whip +5 | 175/0/0/0/36 | 175/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 17.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Spotted Whip +0 | 74/0/0/0/0 | 191/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
Poison Spotted Whip +1 | 97/0/0/0/0 | 210/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
Poison Spotted Whip +2 | 119/0/0/0/0 | 230/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
Poison Spotted Whip +3 | 142/0/0/0/0 | 249/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
Poison Spotted Whip +4 | 164/0/0/0/0 | 268/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
Poison Spotted Whip +5 | 187/0/0/0/0 | 287/0 | -/C/-/-/- | 29.1/9.1/19.1/19.1/29.1 | 26.6/9.1/9.1/9.1 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Spotted Whip +0 | 70/0/0/0/0 | 119/96 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
Bleed Spotted Whip +1 | 91/0/0/0/0 | 131/100 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
Bleed Spotted Whip +2 | 112/0/0/0/0 | 143/105 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
Bleed Spotted Whip +3 | 133/0/0/0/0 | 155/110 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
Bleed Spotted Whip +4 | 154/0/0/0/0 | 167/115 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
Bleed Spotted Whip +5 | 175/0/0/0/0 | 180/120 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 17.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Spotted Whip +0 | 89/0/0/0/0 | 152/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Raw Spotted Whip +1 | 116/0/0/0/0 | 168/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Raw Spotted Whip +2 | 143/0/0/0/0 | 183/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Raw Spotted Whip +3 | 170/0/0/0/0 | 199/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Raw Spotted Whip +4 | 197/0/0/0/0 | 214/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Raw Spotted Whip +5 | 224/0/0/0/0 | 230/0 | -/E/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Spotted Whip +0 | 78/0/0/0/0 | 133/0 | -/E/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Enchanted Spotted Whip +1 | 101/0/0/0/0 | 146/0 | -/E/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Enchanted Spotted Whip +2 | 124/0/0/0/0 | 159/0 | -/E/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Enchanted Spotted Whip +3 | 148/0/0/0/0 | 173/0 | -/E/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Enchanted Spotted Whip +4 | 171/0/0/0/0 | 186/0 | -/E/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Enchanted Spotted Whip +5 | 186/0/0/0/0 | 200/0 | -/D/D/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Spotted Whip +0 | 39/0/0/0/0 | 50/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Mundane Spotted Whip +1 | 50/0/0/0/0 | 73/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Mundane Spotted Whip +2 | 62/0/0/0/0 | 79/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Mundane Spotted Whip +3 | 74/0/0/0/0 | 86/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Mundane Spotted Whip +4 | 85/0/0/0/0 | 93/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
Mundane Spotted Whip +5 | 93/0/0/0/0 | 100/0 | -/D/-/-/-/- | 30/10/20/20/30 | 20/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |