### In-Game Description
---
*Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.
The crystal at the tip of the staff
greatly augments spell strength.
Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.*
### Availability
---
- Dragon Shrine treasure. In the area just up the stairs from the Dragon Aerie bonfire there is an alcove behind the first Drakekeeper.
Use a Pharros Lockstone on the ground to reveal an illusory wall with a metal chest behind it containing the staff and
the Judgment Set. ***(Dark Souls II only)***
- Mimic (Brightstone Cove Tseldora) drop - guaranteed. Located in the abandoned house, accessed by jumping down the well. ***(Scholar of the First Sin only, except on the PS3)***
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Casting
Speed | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 0/180/0/0/0
(Spell/Strike) | 0/0 | 110 | 15 | 110 | -/-/50/-
-/-/S/-/-/- | 25/30/20/20/20 | 5/5/5/5 | 20 | 50 | 3.0 |
### Notes
---
- Is the best staff for casting sorceries.
- Infusing it with Dark with give it dark damage and dark scaling but, as detailed in the weapon's description,
will still not be able to cast any Hexes.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Dark |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Staff of Wisdom +0 | 0/180/0/0/0 | -/-/S/-/-/- | - | - |
Staff of Wisdom +1 | 0/198/0/0/0 | -/-/S/-/-/- | 1x Twinkling Titanite | 1,420 |
Staff of Wisdom +2 | 0/216/0/0/0 | -/-/S/-/-/- | 2x Twinkling Titanite | 1,770 |
Staff of Wisdom +3 | 0/234/0/0/0 | -/-/S/-/-/- | 3x Twinkling Titanite | 2,120 |
Staff of Wisdom +4 | 0/252/0/0/0 | -/-/S/-/-/- | 4x Twinkling Titanite | 2,830 |
Staff of Wisdom +5 | 0/270/0/0/0 | -/-/S/-/-/- | 5x Twinkling Titanite | 3,180 |
### Infusions
---
#### Magic
---
Reduces: Damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Staff of Wisdom +0 | 0/198/0/0/0 | -/-/S/-/-/- | 24.5/33.3/19.5/19.5/19.5 | 4.5/4.5/4.5/4.5 |
Magic Staff of Wisdom +1 | 0/217/0/0/0 | -/-/S/-/-/- |
Magic Staff of Wisdom +2 | 0/237/0/0/0 | -/-/S/-/-/- |
Magic Staff of Wisdom +3 | 0/257/0/0/0 | -/-/S/-/-/- |
Magic Staff of Wisdom +4 | 0/277/0/0/0 | -/-/S/-/-/- |
Magic Staff of Wisdom +5 | 0/297/0/0/0 | -/-/S/-/-/- |
#### Dark
---
Reduces: Base damage, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Staff of Wisdom +0 | 0/162/0/0/17 | -/-/S/-/-/C | 24.5/29.5/19.5/19.5/23.3 | 4.5/4.5/4.5/4.5 |
Dark Staff of Wisdom +1 | 0/178/0/0/19 | -/-/S/-/-/C |
Dark Staff of Wisdom +2 | 0/194/0/0/21 | -/-/S/-/-/C |
Dark Staff of Wisdom +3 | 0/210/0/0/23 | -/-/S/-/-/C |
Dark Staff of Wisdom +4 | 0/226/0/0/25 | -/-/S/-/-/C |
Dark Staff of Wisdom +5 | 0/243/0/0/26 | -/-/S/-/-/C |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Casting Speed:** | The speed at which this catalyst will cast a spell. |
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Durability:** | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrify Effect
- D is Curse Effect
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |