# Staff of Wisdom
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### In-Game Description --- *Staff of the lost land of Olaphis. Sorcery-dedicated catalyst. Cannot be used to cast hexes. The crystal at the tip of the staff greatly augments spell strength. Already a finely-crafted staff, made even more effective by its crystal, the brilliance of which has been polished over time with powerful magic.* ### Availability --- - Dragon Shrine treasure. In the area just up the stairs from the Dragon Aerie bonfire there is an alcove behind the first Drakekeeper. Use a Pharros Lockstone on the ground to reveal an illusory wall with a metal chest behind it containing the staff and the Judgment Set. ***(Dark Souls II only)*** - Mimic (Brightstone Cove Tseldora) drop - guaranteed. Located in the abandoned house, accessed by jumping down the well. ***(Scholar of the First Sin only, except on the PS3)*** ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/180/0/0/0 (Spell/Strike)0/011015110-/-/50/- -/-/S/-/-/-25/30/20/20/205/5/5/520503.0
### Notes --- - Is the best staff for casting sorceries. - Infusing it with Dark with give it dark damage and dark scaling but, as detailed in the weapon's description, will still not be able to cast any Hexes. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Dark
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageStat BonusesMaterials CostSouls
Staff of Wisdom +00/180/0/0/0-/-/S/-/-/---
Staff of Wisdom +10/198/0/0/0-/-/S/-/-/-1x Twinkling Titanite1,420
Staff of Wisdom +20/216/0/0/0-/-/S/-/-/-2x Twinkling Titanite1,770
Staff of Wisdom +30/234/0/0/0-/-/S/-/-/-3x Twinkling Titanite2,120
Staff of Wisdom +40/252/0/0/0-/-/S/-/-/-4x Twinkling Titanite2,830
Staff of Wisdom +50/270/0/0/0-/-/S/-/-/-5x Twinkling Titanite3,180
### Infusions --- #### Magic --- Reduces: Damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Magic Staff of Wisdom +00/198/0/0/0-/-/S/-/-/-24.5/33.3/19.5/19.5/19.54.5/4.5/4.5/4.5
Magic Staff of Wisdom +10/217/0/0/0-/-/S/-/-/-
Magic Staff of Wisdom +20/237/0/0/0-/-/S/-/-/-
Magic Staff of Wisdom +30/257/0/0/0-/-/S/-/-/-
Magic Staff of Wisdom +40/277/0/0/0-/-/S/-/-/-
Magic Staff of Wisdom +50/297/0/0/0-/-/S/-/-/-
#### Dark --- Reduces: Base damage, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Staff of Wisdom +00/162/0/0/17-/-/S/-/-/C24.5/29.5/19.5/19.5/23.34.5/4.5/4.5/4.5
Dark Staff of Wisdom +10/178/0/0/19-/-/S/-/-/C
Dark Staff of Wisdom +20/194/0/0/21-/-/S/-/-/C
Dark Staff of Wisdom +30/210/0/0/23-/-/S/-/-/C
Dark Staff of Wisdom +40/226/0/0/25-/-/S/-/-/C
Dark Staff of Wisdom +50/243/0/0/26-/-/S/-/-/C
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.