# Staves
IconNameDamage Casting SpeedDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Archdrake Staff0/95/0/0/70 (Spell/Strike)125403.5-/-/18/15 -/-/B/-/-/BSold by Felkin the Outcast. Titanite-
![]()Azal's Staff0/133/0/0/133 (Spell/Strike)3044.0-/-/35/18 -/-/S/-/-/SFrozen Eleum Loyce treasure. Twinkling TitaniteLow durability. DLC item.
![]()Bat Staff0/102/0/0/102 Poison 107 (Spell/Strike)125302.0-/-/25/- -/-/C/-/-/BHollow Mage drop. TitaniteMelee attacks with the staff inflict poison damage.
![]()Black Witch's Staff0/110/110/110/110 (Spell/Strike)120302.5-/-/20/20 -/-/A/C/C/ALeydia Witch drop. TitaniteUsable with sorceries, miracles, and hexes.
![]()Blue Flame86/120/0/0/0 (Slash/Spell)100603.013/15/12/- E/D/C/-/-/-Leydia Pyromancer drop. Twinkling TitaniteA sword that can cast sorceries.
![]()Bone Staff0/95/0/0/95 (Spell/Strike)100504.5-/-/20/- -/-/D/-/-/AThe Lost Bastille treasure.Titanite-
![]()Lizard Staff0/110/0/0/40 (Spell/Strike)120302.0-/-/18/- -/-/A/-/-/CNecromancer drop. Titanite-
![]()Olenford's Staff0/140/0/0/140 (Spell/Strike)120302.0-/-/40/- -/-/B/-/-/AUndead Crypt treasure.Twinkling Titanite-
![]()Pilgrim's Spontoon0/120/0/0/120 (Thrust/Spell)100403.511/12/30/30 -/-/C/-/-/CBrume Tower treasure. TitaniteA spear that can cast sorceries and hexes. DLC item.
![]()Retainer Staff0/230/0/0/230 (Spell/Strike)80502.5-/-/18/- -/-/-/-/-/-Retainer drop. TitaniteDLC item.
![]()Sanctum Shield0/120/0/80/120 (Strike/Spell)100302.06/7/18/18 -/-/C/-/C/CDragon's Sanctum treasure. TitaniteA shield that can cast sorceries, miracles, and hexes. DLC item.
![]()Sorcerer's Staff0/112/0/0/112 (Spell/Strike)135302.0-/-/10/- -/-/C/-/-/CStarting item for the Sorcerer class. Forest of Fallen Giants treasure. Sold by Carhillion of the Fold. Titanite-
![]()Sorcerer's Twinblade0/67/0/0/67 (Slash/Spell)10010010.011/20/20/6 E/E/C/-/-/-Frozen Eleum Loyce treasure. TitaniteA twinblade that can cast sorceries. DLC item.
![]()Staff of Amana0/115/0/0/115 (Spell/Strike)100453.0-/-/35/- -/-/S/-/-/CAmana Shrine Maiden drop.TitaniteDamage modifier while human.
![]()Staff of Wisdom0/180/0/0/0 (Spell/Strike)110503.0-/-/50/- -/-/S/-/-/-Dragon Shrine treasure. Twinkling TitaniteCannot cast hexes.
![]()Sunset Staff0/106/0/0/60 (Spell/Strike)105302.0-/-/22/18 -/-/A/-/-/SFelkin the Outcast drop/gift. Aldia's Keep treasure. Twinkling Titanite-
![]()Transgressor's Staff0/80/0/0/40 (Spell/Strike)120503.0-/-/15/12 -/-/B/-/-/ASold by Chancellor Wellager. Black Armour Edition/preorder bonus. Titanite-
![]()Witchtree Branch0/125/0/0/125 (Spell/Strike)140301.0-/-/16/- -/-/C/-/-/BTreasure in Majula pit. Titanite-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.