# Straightswords
IconNameDamageCounter StrengthDurabilityPoise DamageWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Ashen Warrior Sword138/0/0/0/0 Bleed 67 (Slash/Thrust)11030253.010\*/18/0/0 C/C/-/-/-/-Ashen Warrior (Sword) drop.TitaniteDLC item.
![]()Black Dragon Sword120/0/0/0/0 (Slash/Thrust)11070204.020\*/15/0/0 -/-/-/-/-/-Dragon Knight (Sword) drop.Petrified Dragon Bone-
![]()Blue Flame73/107/0/0/0 (Slash/Thrust)11060203.013\*/15/12/0 E/D/C/-/-/-Leydia Pyromancer drop.Twinkling TitaniteStrong Attack casts sorceries.
![]()Broadsword120/0/0/0/0 (Slash/Thrust)11060203.011\*/6/0/0 C/D/-/-/-/-Starting weapon of the Knight class. Sold by Blacksmith Lenigrast. Dark Stalker drop. Earthen Peak treasure (poison infused) Brume Tower treasure (+7 upgraded).Titanite-
![]()Broken Straight Sword80/0/0/0/0 (Slash/Thrust)10040152.02\*/3/0/0 D/-/-/-/-/-Starting weapon of the Warrior class. Sold by Merchant Hag Melentia. Captive Undead drop. Forest of Fallen Giants treasure.Titanite-
![]()Drakekeeper’s Sword122/0/0/0/0 (Slash)10070256.016\*/8/0/0 C/C/-/-/-/-Drakekeeper (Sword) drop.Titanite-
![]()Foot Soldier Sword115/0/0/0/0 (Slash/Thrust)11020252.07\*/6/0/0 D/E/-/-/-/-Hollow Infantry (Sword & Shield) drop.Titanite-
![]()Fume Sword107/0/0/0/47 (Slash/Thrust)12040253.015\*/22/0/0 -/B/-/-/-/CTraded by Weaponsmith Ornifex for Soul of the Fume Knight.Petrified Dragon BoneDLC item.
![]()Heide Knight Sword75/0/0/50/0 (Slash/Thrust)11070204.011\*/10/0/0 C/C/-/-/C/-Heide Knight drop (Forest of Fallen Giants).Titanite-
![]()Ivory Straight Sword212/0/0/0/0 (Strike)120250100.56\*/40/0/0 -/-/-/-/-/-Traded by Weaponsmith Ornifex.Petrified Dragon boneEvery attack consumes 10 durability. DLC item.
![]()Longsword112/0/0/0/0 (Normal)11060203.010\*/9/0/0 C/C/-/-/-/-Dark Stalker drop. Forest of Fallen Giants treasure (Fire infused). Sold by Blacksmith Lenigrast.Titanite-
![]()Possessed Armor Sword130/0/67/0/0 (Slash)11050255.020\*/13/0/0 E/E/-/C/-/-Possessed Armor drop.TitaniteParry buffs weapon with fire. DLC item.
![]()Puzzling Stone Sword120/0/0/0/0 (Normal)12060252.07\*/6/0/0 E/S/-/-/-/-Dragon's Sanctum treasure.Twinkling TitaniteStrong Attacks extend weapon like a whip. DLC item.
![]()Red Rust Sword136/0/0/0/0 (Slash)10080308.023\*/13/0/0 A/E/-/-/-/-Sold by Head of Vengarl.Twinkling Titanite-
![]()Shortsword100/0/0/0/0 (Normal)12060202.07\*/10/0/0 C/C/-/-/-/-Starting weapon of the Swordsman class. Forest of Fallen Giants treasure.Titanite-
![]()Sun Sword87/0/0/0/0 (Slash/Thrust)11080203.015\*/13/0/0 B/B/-/-/-/-Rank 2 reward in Heirs of the Sun.Titanite-
![]()Varangian Sword125/0/0/0/0 (Slash/Thrust)11040205.014\*/6/0/0 C/C/-/-/-/-Varangian Sailor (Sword) drop.Titanite-
![]()Yellow Quartz Longsword110/0/0/0/0 (Slash/Thrust)12030202.013\*/8/0/0 D/D/-/-/-/-Sold by Chancellor Wellager. Black Armor Edition/preorder bonus.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. back to top --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.