### In-Game Description
---
*A greatsword forged from the soul of the Looking Glass Knight.*
*Strong attack unleashes its latent power.*
*Fearing something wicked, the King fled the castle and never returned.*
*But his warrior forever true to his command, stands ready*
*to expunge those who would challenge him.*
*Effect: special attack (strong attack)*
### Availability
---
Trade Looking Glass Knight Soul and 3,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 84/0/0/50/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/15/0/14
C/C/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 85 | 8.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal swings | diagonal downward swing then upward |
**Heavy Attack** | overhead slash launching lightning bolt | forward thrust launching lightning bolt |
**Rolling Attack** | forward thrust | overhead swing |
**Running Attack** | circular swing | circular swing |
### Notes
---
Strong attacks consume extra durability.
### Upgrades
---
FoldUnfold Upgrades Special Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Special
---
Special upgrade path.
Requires
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Petrified Dragon Bone | Souls Cost |
---|
Thorned Greatsword +0 | 84/0/0/50/0 | 0/0 | C/C/-/-/C/- | - | - | Thorned Greatsword +1 | 109/0/0/56/0 | 0/0 | C/C/-/-/C/- | 1 | 1,560 | Thorned Greatsword +2 | 134/0/0/62/0 | 0/0 | C/C/-/-/C/- | 2 | 1,950 | Thorned Greatsword +3 | 159/0/0/68/0 | 0/0 | C/C/-/-/C/- | 3 | 2,330 | Thorned Greatsword +4 | 184/0/0/74/0 | 0/0 | C/C/-/-/C/- | 4 | 3,110 | Thorned Greatsword +5 | 210/0/0/80/0 | 0/0 | C/C/-/-/C/- | 5 | 3,560 |
|
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Thorned Greatsword +0 | 64/43/0/38/0 | 0/0 | D/D/C/-/C/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 | Magic Thorned Greatsword +1 | 83/55/0/43/0 | 0/0 | D/D/C/-/C/- | Magic Thorned Greatsword +2 | 103/68/0/47/0 | 0/0 | D/D/C/-/C/- | Magic Thorned Greatsword +3 | 122/81/0/52/0 | 0/0 | C/D/C/-/C/- | Magic Thorned Greatsword +4 | 142/94/0/56/0 | 0/0 | C/D/C/-/C/- | Magic Thorned Greatsword +5 | 161/107/0/61/0 | 0/0 | C/D/C/-/C/- |
|
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Thorned Greatsword +0 | 64/0/43/38/0 | 0/0 | D/D/-/C/C/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 | Fire Thorned Greatsword +1 | 83/0/55/43/0 | 0/0 | D/D/-/C/C/- | Fire Thorned Greatsword +2 | 103/0/68/47/0 | 0/0 | D/D/-/C/C/- | Fire Thorned Greatsword +3 | 122/0/81/52/0 | 0/0 | C/D/-/C/C/- | Fire Thorned Greatsword +4 | 142/0/94/56/0 | 0/0 | C/D/-/C/C/- | Fire Thorned Greatsword +5 | 161/0/107/61/0 | 0/0 | C/D/-/C/C/- |
|
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Thorned Greatsword +0 | 78/0/0/70/0 | 0/0 | D/D/-/-/C/- | 59.1/9.1/39.1/46.6/19.1 | 17.9/17.9/17.9/17.9 | Lightning Thorned Greatsword +1 | 102/0/0/78/0 | 0/0 | D/D/-/-/C/- | Lightning Thorned Greatsword +2 | 126/0/0/87/0 | 0/0 | D/D/-/-/C/- | Lightning Thorned Greatsword +3 | 150/0/0/95/0 | 0/0 | C/D/-/-/C/- | Lightning Thorned Greatsword +4 | 173/0/0/104/0 | 0/0 | C/D/-/-/C/- | Lightning Thorned Greatsword +5 | 197/0/0/112/0 | 0/0 | C/D/-/-/B/- |
|
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Thorned Greatsword +0 | 64/0/0/38/43 | 0/0 | D/D/-/-/C/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 | Dark Thorned Greatsword +1 | 83/0/0/43/55 | 0/0 | D/D/-/-/C/C | Dark Thorned Greatsword +2 | 103/0/0/47/68 | 0/0 | D/D/-/-/C/C | Dark Thorned Greatsword +3 | 122/0/0/52/81 | 0/0 | C/D/-/-/C/C | Dark Thorned Greatsword +4 | 142/0/0/56/94 | 0/0 | C/D/-/-/C/C | Dark Thorned Greatsword +5 | 161/0/0/61/107 | 0/0 | C/D/-/-/C/C |
|
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Thorned Greatsword +0 | 64/0/0/45/0 | 96/0 | D/D/-/-/C/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 | Poison Thorned Greatsword +1 | 98/0/0/50/0 | 100/0 | D/D/-/-/-/- | Poison Thorned Greatsword +2 | 120/0/0/55/0 | 105/0 | D/D/-/-/C/- | Poison Thorned Greatsword +3 | 143/0/0/61/0 | 110/0 | C/D/-/-/B/- | Poison Thorned Greatsword +4 | 166/0/0/66/0 | 115/0 | C/D/-/-/B/- | Poison Thorned Greatsword +5 | 189/0/0/72/0 | 120/0 | C/D/-/-/B/- |
|
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Thorned Greatsword +0 | 64/0/0/45/0 | 0/96 | D/D/-/-/C/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 | Lacerating Thorned Greatsword +1 | 98/0/0/50/0 | 0/100 | D/D/-/-/-/- | Lacerating Thorned Greatsword +2 | 120/0/0/55/0 | 0/105 | D/D/-/-/C/- | Lacerating Thorned Greatsword +3 | 143/0/0/61/0 | 0/110 | C/D/-/-/B/- | Lacerating Thorned Greatsword +4 | 166/0/0/66/0 | 0/115 | C/D/-/-/B/- | Lacerating Thorned Greatsword +5 | 189/0/0/72/0 | 0/120 | C/D/-/-/B/- |
|
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Thorned Greatsword +0 | 96/0/0/57/0 | 0/0 | E/E/-/-/D/- | 60.0/10.0/40.0/40.0/20.0 | 20.020.0/20.0/20.0 | Raw Thorned Greatsword +1 | 125/0/0/64/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +2 | 154/0/0/71/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +3 | 183/0/0/78/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +4 | 212/0/0/85/0 | 0/0 | E/E/-/-/D/- | Raw Thorned Greatsword +5 | 241/0/0/92/0 | 0/0 | E/E/-/-/D/- |
|
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Thorned Greatsword +0 | 84/0/0/50/0 | 0/0 | E/E/D/-/E/- | 60.0/10.0/40.0/40.0/20.0 | 20.020.0/20.0/20.0 | Enchanted Thorned Greatsword +1 | 109/0/0/56/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +2 | 134/0/0/62/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +3 | 159/0/0/68/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +4 | 184/0/0/74/0 | 0/0 | E/E/D/-/E/- | Enchanted Thorned Greatsword +5 | 210/0/0/80/0 | 0/0 | E/E/D/-/E/- |
|
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Thorned Greatsword +0 | 42/0/0/25/0 | 0/0 | D/E/-/-/E/- | 60.0/10.0/40.0/40.0/20.0 | 60.0/10.0/40.0/40.0/20.0 | Mundane Thorned Greatsword +1 | 54/0/0/28/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +2 | 67/0/0/31/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +3 | 79/0/0/34/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +4 | 92/0/0/37/0 | 0/0 | D/E/-/-/E/- | Mundane Thorned Greatsword +5 | 105/0/0/40/0 | 0/0 | D/E/-/-/E/- |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |