Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
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![]() | Black Scorpion Stinger | 200/0/0/0/0
Poison 67
(Thrust) | 10 | 100 | 30 | 2 | 10\*/18/0/0
-/-/-/-/-/- | Mimic drop (Doors of Pharros). | Twinkling Titanite | - |
![]() | Chaos Rapier | 73/0/60/0/0
(Thrust) | 10 | 140 | 45 | 1.5 | 7\*/14/13/13
-/B/-/B/-/- | Enhanced Undead drop (Aldia's Keep). | Twinkling Titanite | - |
![]() | Espada Ropera | 115/0/0/0/0
(Thrust) | 10 | 140 | 80 | 2 | 11\*/18/0/0
E/A/-/-/-/- | Chancellor Wellager gift. | Titanite | - |
![]() | Estoc | 105/0/0/0/0
(Thrust/Slash) | 20 | 120 | 45 | 3.0 | 12\*/12/0/0
C/D/-/-/-/- | Sold by Blacksmith Lenigrast.
Hollow Soldier (Thrusting Sword) drop. | Titanite | - |
![]() | Ice Rapier | 169/0/0/0/0
Bleed 40
(Thrust) | 10 | 140 | 50 | 1.5 | 13\*/15/0/0
D/B/-/-/-/- | Spellsword drop. | Twinkling Titanite | Strong attack is an ice blast
that consumes durability.
DLC item. |
![]() | Mail Breaker | 75/0/0/0/0
(Thrust) | 15 | 140 | 45 | 0.5 | 5\*/12/0/0
C/C/-/-/-/- | Forest of Fallen Giants treasure.
Parasite Spider drop. | Titanite | Strong Attack pierces shields. |
![]() | Rapier | 110/0/0/0/0
(Thrust) | 10 | 140 | 45 | 1.5 | 5\*/12/0/0
D/B/-/-/-/- | Sold by Blacksmith Lenigrast.
Goblin drop. | Titanite | - |
![]() | Ricard’s Rapier | 80/0/0/0/0
(Thrust) | 10 | 140 | 45 | 2 | 8\*/25/0/0
-/A/-/-/-/- | Huntsman's Copse treasure.
Parasite Spider drop. | Titanite | Very fast attacks. |
![]() | Spider's Silk | 78/0/0/0/0
(Thrust) | 10 | 110 | 30 | 0.5 | 5\*/20/0/0
-/S/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja. | Petrified Dragon Bone | Strong Attack pierces shields. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |