# Transgressor's Staff
![]()
### In-Game Description --- *A staff enwreathed in a matte blackness. Found in the heart of the Dark Chasm. A catalyst for sorceries and hexes. No one knows what lies beyond the dark passages found across Drangleic, but perhaps they are better left undisturbed.* ### Availability --- - Sold by Chancellor Wellager for 8,000 souls after defeating the Looking Glass Knight. - Part of the preorder bonus, received after character creation. Cannot be sold or thrown away. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/80/0/0/40 (Spell/Strike)0/010010120-/-/15/12 -/-/B/-/-/A25/30/20/20/305/5/5/515503.0
### Notes --- - A typical Sorcerer's Staff enwreathed in solid Dark. The base damage starts out very modest, but quickly improves far past the original in hexing performance. Fully upgraded, it gains S-rank Dark damage scaling that ranks below the Sunset Staff, but higher than the Bone Staff. - Paired with the Transgressor's Leather Shield. ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls Cost
Transgressor's Staff +00/80/0/0/40-/-/B/-/-/AN/AN/A
Transgressor's Staff +10/88/0/0/57-/-/B/-/-/A1x Titanite Shard500
Transgressor's Staff +20/96/0/0/74-/-/B/-/-/A2x Titanite Shard630
Transgressor's Staff +30/104/0/0/91-/-/B/-/-/A3x Titanite Shard750
Transgressor's Staff +40/112/0/0/108-/-/B/-/-/A1x Large Titanite Shard1000
Transgressor's Staff +50/120/0/0/125-/-/B/-/-/A2x Large Titanite Shard1130
Transgressor's Staff +60/128/0/0/142-/-/B/-/-/A3x Large Titanite Shard1250
Transgressor's Staff +70/136/0/0/159-/-/B/-/-/A1x Titanite Chunk1500
Transgressor's Staff +80/144/0/0/176-/-/B/-/-/A2x Titanite Chunk1630
Transgressor's Staff +90/152/0/0/193-/-/B/-/-/A3x Titanite Chunk1750
Transgressor's Staff +100/160/0/0/210-/-/B/-/-/S1x Titanite Slab2000
### Infusions --- #### Magic --- Requires: - Faintstone - 2000 souls
NameDamageStat Bonuses
Magic Transgressor's Staff +00/92/0/0/34-/-/B/-/-/A
Magic Transgressor's Staff +10/101/0/0/48-/-/B/-/-/A
Magic Transgressor's Staff +20/110/0/0/62-/-/B/-/-/A
Magic Transgressor's Staff +30/119/0/0/77-/-/B/-/-/A
Magic Transgressor's Staff +40/128/0/0/91-/-/B/-/-/A
Magic Transgressor's Staff +50/138/0/0/106-/-/B/-/-/A
Magic Transgressor's Staff +60/147/0/0/120-/-/B/-/-/A
Magic Transgressor's Staff +70/156/0/0/135-/-/B/-/-/A
Magic Transgressor's Staff +80/165/0/0/149-/-/B/-/-/A
Magic Transgressor's Staff +90/174/0/0/164-/-/B/-/-/A
Magic Transgressor's Staff +100/184/0/0/178-/-/B/-/-/S
#### Dark --- Requires: - Darknight Stone - 2000 souls
NameDamageStat Bonuses
Dark Transgressor's Staff +00/68/0/0/46-/-/B/-/-/B
Dark Transgressor's Staff +10/74/0/0/65-/-/B/-/-/A
Dark Transgressor's Staff +20/81/0/0/85-/-/B/-/-/A
Dark Transgressor's Staff +30/88/0/0/104-/-/B/-/-/A
Dark Transgressor's Staff +40/95/0/0/124-/-/B/-/-/A
Dark Transgressor's Staff +50/101/0/0/143-/-/B/-/-/A
Dark Transgressor's Staff +60/108/0/0/163-/-/B/-/-/A
Dark Transgressor's Staff +70/115/0/0/182-/-/B/-/-/A
Dark Transgressor's Staff +80/122/0/0/202-/-/B/-/-/A
Dark Transgressor's Staff +90/129/0/0/221-/-/B/-/-/A
Dark Transgressor's Staff +100/136/0/0/241-/-/B/-/-/S
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.