# Ultra Greatswords
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Aged Smelter Sword140/100/0/0/0 (Slash/Thrust)50130702240\*/10/0/0 D/D/C/-/-/-Traded by Weaponsmith Ornifex for Iron King DLC Petrified Dragon BoneStrong Attack creates a small magic eruption.
![]()Black Knight Ultra Greatsword186/0/100/0/0 (Slash)50130702030\*/16/0/13 C/C/-/C/-/-Brightstone Cove Tseldora treasure. Rabid Kobold drop. Twinkling Titanite-
![]()Crypt Blacksword148/0/0/0/80 (Slash)60130702440\*/10/12/12 D/D/-/-/-/ATraded by Weaponsmith Ornifex for Old Dead One Soul. Petrified Dragon Bone-
![]()Drakekeeper's Ultra Greatsword165/0/0/0/0 (Slash)50130702038\*/13/0/0 C/D/-/-/-/-Drakekeeper (Ultra Greatsword) drop. Titanite-
![]()Drakewing Ultra Greatsword142/0/0/0/0 (Slash)50130701220\*/18/0/0 D/B/-/-/-/-Traded by Weaponsmith Ornifex for Guardian Dragon Soul. Petrified Dragon BoneStrong Attack launches ball of energy.
![]()Fume Ultra Greatsword307/0/0/0/0 (Slash/Thrust)60110702840\*/30/0/0 S/D/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Fume Knight. Petrified Dragon BoneUnique attacks that can block. DLC item.
![]()Greatsword200/0/0/0/0 (Slash)50130702228\*/10/0/0 C/D/-/-/-/-No-Man's Wharf treasure. Greatsword Phantom drop. Royal Guard (Ultra Greatsword) drop. Sold by Head of Vengarl. Titanite-
![]()Ivory King Ultra Greatsword230/0/0/0/0 Bleed 93 (Slash/Thrust)451302001430\*/30/0/0 D/B/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Ivory King. Petrified Dragon BoneWhen two handing, has magic buff similar to that of Burnt Ivory King.
![]()King's Ultra Greatsword180/0/0/0/0 (Strike)651101002850\*/10/0/0 A/E/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the King. Petrified Dragon BoneBonus durability damage to enemy armor.
![]()Lost Sinner's Sword184/0/0/0/0 (Slash/Thrust)50130501224\*/18/0/0 D/D/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Lost Sinner. Petrified Dragon BoneDamage lowers with sin.
![]()Old Knight Ultra Greatsword175/0/0/0/0 (Slash/Thrust)60130302024\*/10/0/0 C/E/-/-/-/-Old Knight (Ultra Greatsword) drop. Titanite-
![]()Pursuer's Ultra Greatsword156/0/0/0/0 (Slash)50140601830\*/18/0/0 B/C/-/-/-/-Traded by Straid of Olaphis for Soul of the Pursuer. Petrified Dragon Bone-
![]()Smelter Sword132/0/100/0/0 (Slash)50130702240\*/10/0/0 D/D/-/C/-/-Traded by Straid of Olaphis for Smelter Demon Soul Petrified Dragon BoneStrong Attack creates a small fire eruption.
![]()Zweihander180/0/0/0/0 (Slash)50130601224\*/12/0/0 D/C/-/-/-/-Iron Keep treasure. Parasite Spider drop. Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.