### In-Game Description
---
*Greatsword wielded by the Throne Watcher.
Unleash its true power to enwreath in magic.*
*The Watcher has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Trade Throne Watcher Soul and 3,000 souls with Weaponsmith Ornifex
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 74/60/0/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 18/16/15/0
E/D/B/-/-/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 50 | 7.0 |
### Move Set
---
**Single Weapon (right-handed):**
1H, R1: Horizontal slash, followed up by another in the opposite direction.
1H, R1 after Rolling: Forward thrust.
1H, R1 after Back-stepping: 360º slash.
1H, R2: Forward thrust, followed up by a 360º slash.
2H, R1: Downward diagonal slash, followed up by an upward diagonal slash.
2H, R1 after Rolling: 360º slash.
2H, R1 after Back-stepping: 360º slash.
2H, R2: 360º slash, followed up by another in the opposite direction.
2H, L1: Guard.
2H, L2: *Special Ability*, temporary weapon buff.
### Notes
---
- Two-handed parry is replaced by a magic weapon buff which lasts 45 seconds and consumes 10 durability, using Bracing Knuckle Ring +2 lowers the durability cost to 5.
- The duration of the special ability can be slightly boosted with the Lingering Dragoncrest Ring.
- Cannot be enchanted.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Watcher Greatsword +0 | 74/60/0/0/0 | 0/0 | E/D/B/-/-/- | - | - |
Watcher Greatsword +1 | 96/78/0/0/0 | 0/0 | E/D/B/-/-/- | 1x Petrified Dragon Bone | 1,560 |
Watcher Greatsword +2 | 118/96/0/0/0 | 0/0 | E/D/B/-/-/- | 2x Petrified Dragon Bone | 1,950 |
Watcher Greatsword +3 | 140/114/0/0/0 | 0/0 | E/D/B/-/-/- | 3x Petrified Dragon Bone | 2,330 |
Watcher Greatsword +4 | 162/132/0/0/0 | 0/0 | E/D/B/-/-/- | 4x Petrified Dragon Bone | 3,110 |
Watcher Greatsword +5 | 185/150/0/0/0 | 0/0 | E/D/B/-/-/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Watcher Greatsword +0 | 59/71/0/0/0 | 0/0 | E/D/B/-/-/- | 59.1/16.6/39.1/39.1 | 19.1/19.1/19.1/19.1 |
Magic Watcher Greatsword +1 | 76/93/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +2 | 94/115/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +3 | 112/136/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +4 | 130/158/0/0/0 | 0/0 | E/D/B/-/-/- |
Magic Watcher Greatsword +5 | 147/179/0/0/0 | 0/0 | E/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Watcher Greatsword +0 | 55/45/30/0/0 | 0/0 | E/D/A/C/-/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Watcher Greatsword +1 | 72/58/39/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +2 | 88/72/48/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +3 | 105/85/57/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +4 | 122/99/66/0/0 | 0/0 | E/D/A/C/-/- |
Fire Watcher Greatsword +5 | 138/112/75/0/0 | 0/0 | E/D/A/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Watcher Greatsword +0 | 55/45/0/30/0 | 0/0 | E/D/A/-/C/- | 57.9/7.9/37.9/56.6/17.9 | 17.9/17.9/17.9/17.9 |
Lightning Watcher Greatsword +1 | 72/58/0/39/0 | 0/0 | E/D/A/-/C/- |
Lightning Watcher Greatsword +2 | 88/72/0/48/0 | 0/0 | E/D/A/-/C/- |
Lightning Watcher Greatsword +3 | 105/85/0/57/0 | 0/0 | E/D/S/-/B/- |
Lightning Watcher Greatsword +4 | 122/99/0/66/0 | 0/0 | E/D/S/-/B/- |
Lightning Watcher Greatsword +5 | 138/112/0/75/0 | 0/0 | E/D/S/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Watcher Greatsword +0 | 55/45/0/0/30 | 0/0 | E/D/A/-/-/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Watcher Greatsword +1 | 72/58/0/0/39 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +2 | 88/72/0/0/48 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +3 | 105/85/0/0/57 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +4 | 122/99/0/0/66 | 0/0 | E/D/A/-/-/C |
Dark Watcher Greatsword +5 | 138/112/0/0/75 | 0/0 | E/D/A/-/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Watcher Greatsword +0 | 66/54/0/0/0 | 96/0 | E/D/A/-/-/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Watcher Greatsword +1 | 86/70/0/0/0 | 100/0 | E/D/A/-/-/- |
Poison Watcher Greatsword +2 | 106/86/0/0/0 | 105/0 | E/D/A/-/-/- |
Poison Watcher Greatsword +3 | 126/102/0/0/0 | 110/0 | E/D/S/-/-/- |
Poison Watcher Greatsword +4 | 146/118/0/0/0 | 115/0 | E/D/S/-/-/- |
Poison Watcher Greatsword +5 | 166/135/0/0/0 | 120/0 | E/D/S/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Watcher Greatsword +0 | 66/54/0/0/0 | 0/96 | E/D/A/-/-/- | 57.9/7.9/37.9/37.9/36.6 | 17.9/36.6/17.9/17.9 |
Bleed Watcher Greatsword +1 | 86/70/0/0/0 | 0/100 | E/D/A/-/-/- |
Bleed Watcher Greatsword +2 | 106/86/0/0/0 | 0/105 | E/D/A/-/-/- |
Bleed Watcher Greatsword +3 | 126/102/0/0/0 | 0/110 | E/D/S/-/-/- |
Bleed Watcher Greatsword +4 | 146/118/0/0/0 | 0/115 | E/D/S/-/-/- |
Bleed Watcher Greatsword +5 | 166/135/0/0/0 | 0/120 | E/D/S/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Watcher Greatsword +0 | 85/69/0/0/0 | 0/0 | E/E/C/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Raw Watcher Greatsword +1 | 110/89/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +2 | 136/110/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +3 | 161/131/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +4 | 187/151/0/0/0 | 0/0 | E/E/C/-/-/- |
Raw Watcher Greatsword +5 | 212/172/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Watcher Greatsword +0 | 74/60/0/0/0 | 0/0 | E/E/B/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Enchanted Watcher Greatsword +1 | 96/78/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +2 | 118/96/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +3 | 140/114/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +4 | 162/132/0/0/0 | 0/0 | E/E/B/-/-/- |
Enchanted Watcher Greatsword +5 | 185/150/0/0/0 | 0/0 | E/E/B/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Watcher Greatsword +0 | 37/30/0/0/0 | 0/0 | E/E/D/-/-/- | 60.0/10.0/40.0/40.0/20.0 | 20.0/20.0/20.0/20.0 |
Mundane Watcher Greatsword +1 | 48/39/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +2 | 59/48/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +3 | 70/57/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +4 | 81/66/0/0/0 | 0/0 | E/E/D/-/-/- |
Mundane Watcher Greatsword +5 | 92/75/0/0/0 | 0/0 | E/E/D/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |