# Weapons Tabview
- *Daggers* - *Straight Swords* - *Greatswords* - *Ultra Greatswords* - *Curved Greatswords* - *Curved Swords* - *Katana* - *Thrusting Swords* - *Axes* - *Greataxes* - *Hammers* - *Great Hammers* - *Spears* - *Halberds* - *Reapers* - *Lances* - *Twinblades* - *Whips* - *Claws* - *Fists* - *Bows and Greatbows* - *Crossbows*
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bandit's Knife65/0/0/0/0 Bleed 67 (Slash/Thrust)10130601.03/11/0/0 D/-/-/-/-/-Huntsman's Copse treasure. Hollow Infantry drop.Titanite-
![]()Black Flamestone Dagger70/0/0/0/0 (Slash/Thrust)5130504.010\*/12/0/0 D/D/-/-/-/-Sold by Chancellor Wellager. Black Armor Edition/preorder bonus.Titanite-
![]()Blue Dagger76/0/0/0/0 (Slash/Thrust)10130600.56/14/0/0 E/C/-/-/-/-Fume sorcerer drop. Twinkling TitaniteDLC item. Increases spell damage by ~5%, but decreases elemental resists by 200.
![]()Broken Thief Sword60/0/0/0/0 (Slash/Thrust)201003019/5/0/0 D/-/-/-/-/-Heide's Tower of Flame treasure. Rogue (Bow & Dual Daggers) drop.Titanite-
![]()Dagger57/0/0/0/0 (Slash/Thrust)10150600.52\*/6/0/0 E/B/-/-/-/-Things Betwixt treasure. Explorer and Sorcerer class starting item. Titanite-
![]()Manikin Knife52/0/0/0/0 (Slash/Thrust)101508016/14/0/0 D/C/-/-/-/-Manikin(Bow & Dagger) drop.Titanite-
![]()Mytha's Bent Blade40/0/0/0/0 Poison 67 (Slash/Thrust)10150400.55\*/20/0/0 -/B/-/-/-/-Traded by Straid of Olaphis for Mytha, the Baneful Queen Soul.Petrified Dragon Bone-
![]()Parrying Dagger40/0/0/0/0 (Slash/Thrust)10120600.54\*/9/0/0 E/A/-/-/-/-The Lost Bastille treasure. Parasite Spider drop.Titanite-
![]()Retainer's Short Sword53/60/0/0/0 (Slash/Thrust)10110301.011/15/15/0 E/E/D/-/-/-Retainer drop. TitaniteDLC item.
![]()Royal Dirk100/0/0/0/0 (Slash/Thrust)10140902.011\*/15/0/0 D/B/-/-/-/-Chancellor Wellager gift.Twinkling Titanite-
![]()Shadow Dagger60/0/0/0/0 (Slash/Thrust)10130601.54\*/16/0/0 C/D/-/-/-/-Suspicious Shadow drop.Titanite-
![]()Thief Dagger72/0/0/0/0 (Slash/Thrust)10110300.52\*/7/0/0 E/-/-/-/-/-Rogue (Bow & Dual Daggers) drop.Titanite-
![]()Umbral Dagger53/0/0/0/0 (Slash/Thrust)10130302.012\*/20/0/0 -/S/-/-/-/-Fume Sorcerer drop.Twinkling TitaniteDLC item. Increased backstab damage.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. \* \* As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamageCounter StrengthDurabilityPoise DamageWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Ashen Warrior Sword138/0/0/0/0 Bleed 67 (Slash/Thrust)11030253.010\*/18/0/0 C/C/-/-/-/-Ashen Warrior (Sword) drop.TitaniteDLC item.
![]()Black Dragon Sword120/0/0/0/0 (Slash/Thrust)11070204.020\*/15/0/0 -/-/-/-/-/-Dragon Knight (Sword) drop.Petrified Dragon Bone-
![]()Blue Flame73/107/0/0/0 (Slash/Thrust)11060203.013\*/15/12/0 E/D/C/-/-/-Leydia Pyromancer drop.Twinkling TitaniteStrong Attack casts sorceries.
![]()Broadsword120/0/0/0/0 (Slash/Thrust)11060203.011\*/6/0/0 C/D/-/-/-/-Starting weapon of the Knight class. Sold by Blacksmith Lenigrast. Dark Stalker drop. Earthen Peak treasure (poison infused) Brume Tower treasure (+7 upgraded).Titanite-
![]()Broken Straight Sword80/0/0/0/0 (Slash/Thrust)10040152.02\*/3/0/0 D/-/-/-/-/-Starting weapon of the Warrior class. Sold by Merchant Hag Melentia. Captive Undead drop. Forest of Fallen Giants treasure.Titanite-
![]()Drakekeeper’s Sword122/0/0/0/0 (Slash)10070256.016\*/8/0/0 C/C/-/-/-/-Drakekeeper (Sword) drop.Titanite-
![]()Foot Soldier Sword115/0/0/0/0 (Slash/Thrust)11020252.07\*/6/0/0 D/E/-/-/-/-Hollow Infantry (Sword & Shield) drop.Titanite-
![]()Fume Sword107/0/0/0/47 (Slash/Thrust)12040253.015\*/22/0/0 -/B/-/-/-/CTraded by Weaponsmith Ornifex for Soul of the Fume Knight.Petrified Dragon BoneDLC item.
![]()Heide Knight Sword75/0/0/50/0 (Slash/Thrust)11070204.011\*/10/0/0 C/C/-/-/C/-Heide Knight drop (Forest of Fallen Giants).Titanite-
![]()Ivory Straight Sword212/0/0/0/0 (Strike)120250100.56\*/40/0/0 -/-/-/-/-/-Traded by Weaponsmith Ornifex.Petrified Dragon boneEvery attack consumes 10 durability. DLC item.
![]()Longsword112/0/0/0/0 (Normal)11060203.010\*/9/0/0 C/C/-/-/-/-Dark Stalker drop. Forest of Fallen Giants treasure (Fire infused). Sold by Blacksmith Lenigrast.Titanite-
![]()Possessed Armor Sword130/0/67/0/0 (Slash)11050255.020\*/13/0/0 E/E/-/C/-/-Possessed Armor drop.TitaniteParry buffs weapon with fire. DLC item.
![]()Puzzling Stone Sword120/0/0/0/0 (Normal)12060252.07\*/6/0/0 E/S/-/-/-/-Dragon's Sanctum treasure.Twinkling TitaniteStrong Attacks extend weapon like a whip. DLC item.
![]()Red Rust Sword136/0/0/0/0 (Slash)10080308.023\*/13/0/0 A/E/-/-/-/-Sold by Head of Vengarl.Twinkling Titanite-
![]()Shortsword100/0/0/0/0 (Normal)12060202.07\*/10/0/0 C/C/-/-/-/-Starting weapon of the Swordsman class. Forest of Fallen Giants treasure.Titanite-
![]()Sun Sword87/0/0/0/0 (Slash/Thrust)11080203.015\*/13/0/0 B/B/-/-/-/-Rank 2 reward in Heirs of the Sun.Titanite-
![]()Varangian Sword125/0/0/0/0 (Slash/Thrust)11040205.014\*/6/0/0 C/C/-/-/-/-Varangian Sailor (Sword) drop.Titanite-
![]()Yellow Quartz Longsword110/0/0/0/0 (Slash/Thrust)12030202.013\*/8/0/0 D/D/-/-/-/-Sold by Chancellor Wellager. Black Armor Edition/preorder bonus.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. back to top --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bastard Sword140/0/0/0/0 (Slash/Thrust)3512060620\*/11/0/0 C/C/-/-/-/-Forest of Fallen Giants treasure. Hollow Soldier (Greatsword) drop. Sold by Steady Hand McDuff.Titanite-
![]()Black Dragon Greatsword136/0/0/0/0 (Slash/Thrust)3510070925\*/16/0/0 -/-/-/-/-/-Invader Dragonfang Villard drop. Rank 3 reward in Dragon Remnants. Petrified Dragon Bone-
![]()Black Knight Greatsword186/0/50/0/0 (Slash/Thrust)35110701228\*/20/8/12 C/E/-/C/-/-Iron Keep treasure. Rabid Kobold drop. Twinkling Titanite-
![]()Bluemoon Greatsword187/0/0/0/0 (Slash)35110301528\*/10/0/0 -/-/-/-/-/-Benhart of Jugo drop/gift.Titanite-
![]()Charred Loyce Greatsword138/0/60/0/0 (Slash/Thrust)3511049925\*/28/0/0 C/C/-/-/-/-Charred Loyce Knight drop.Twinkling Titanite-
![]()Claymore145/0/0/0/0 (Slash/Thrust)3511060820\*/13/0/0 C/C/-/- /-/-Sold by Head of Vengarl.Titanite-
![]()Defender Greatsword80/0/0/30/0 (Slash/Thrust)35110601220\*/12/0/15 C/D/-/-/C/-Traded by Weaponsmith Ornifex for Throne Defender Soul. Petrified Dragon Bone2h parry coats weapon with Lightning.
![]()Drangleic Sword180/0/0/0/0 (Slash/Thrust)3512070925/20/0/0 C/A/-/-/-/-Forest of Fallen Giants treasure. Twinkling Titanite-
![]()Drakeblood Greatsword165/34/0/34/0 (Slash/Thrust)3514060620/18/0/0 E/A/-/-/-/-Dragon's Sanctum treasure. Petrified Dragon Bone-
![]()Flamberge125/0/0/0/0 Bleed 67 (Slash/Thrust)3511060716\*/15/0/0 D/C/-/-/-/-Sold by Chancellor Wellager. Titanite-
![]()Greatsword of the Forlorn169/0/0/0/54 (Slash/Thrust)3511065920/15/10/10 C/D/-/-/-/CSold by Straid of Olaphis. Twinkling Titanite-
![]()Key to the Embedded220/0/0/0/0 (Slash/Thrust)3515060415\*/20/0/0 D/A/-/-/-/-Demon of Song drop. Cannot be upgraded.-
![]()Loyce Greatsword176/0/0/0/0 (Slash/Thrust)3511060825\*/28/0/0 D/A/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Lud, the King's Pet. Twinkling Titanite-
![]()Majestic Greatsword243/0/0/0/0 (Slash/Thrust)3513060925\*/25/20/20 C/D/-/-/-/-Brume Tower treasure. Twinkling TitaniteUnique moveset when wielded in the left hand.
![]()Mastodon Greatsword150/0/0/0/0 (Slash/Thrust)40100701630\*/12/0/0 B/E/-/-/-/-Drangleic Castle treasure. Parasite Spider drop. Titanite-
![]()Mirrah Greatsword125/0/0/0/0 (Slash/Thrust)3512060716\*/20/0/0 C/A/-/-/-/-Lucatiel of Mirrah gift. Sold by Merchant Hag Melentia if Lucatiel of Mirrah is dead. Titanite-
![]()Moonlight Greatsword0/152/0/0/0 (Slash/Thrust)3512060818\*/18/18/0 -/-/A/-/-/-Traded by Weaponsmith Ornifex for Old Paledrake Soul. Petrified Dragon BoneStrong Attack fires magical projectile.
![]()Old Knight Greatsword140/0/0/0/0 (Slash/Thrust)40100301325\*/12/0/0 B/E/-/-/-/-Old Knight (Sword & Shield) drop. Titanite-
![]()Old Mirrah Greatsword110/0/0/0/0/0 (Slash/Thrust)3512020716\*/33/0/0 C/S/-/-/-/-Aslatiel of Mirrah drop. Titanite-
![]()Royal Greatsword135/0/0/0/0 Bleed 67 (Slash/Thrust)3511070620\*/15/0/0 C/D/-/-/-/-Royal Swordsman drop. Titanite-
![]()Ruler's Sword112/0/0/0/0 (Slash/Thrust)3511060820\*/20/16/16 C/C/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the King. Petrified Dragon BoneDamage increases along with number of souls you hold.
![]()Thorned Greatsword84/0/0/50/0 (Slash/Thrust)3511085820\*/15/0/14 C/C/-/-/C/-Traded by Weaponsmith Ornifex for Looking Glass Knight Soul. Petrified Dragon BoneStrong attack launches spear of energy.
![]()Watcher Greatsword74/60/0/0/0 (Slash/Thrust)3511050718\*/16/15/0 E/D/B/-/-/-Traded by Weaponsmith Ornifex for Throne Watcher Soul. Petrified Dragon Bone2h parry coats weapon with Magic.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Aged Smelter Sword140/100/0/0/0 (Slash/Thrust)50130702240\*/10/0/0 D/D/C/-/-/-Traded by Weaponsmith Ornifex for Iron King DLC Petrified Dragon BoneStrong Attack creates a small magic eruption.
![]()Black Knight Ultra Greatsword186/0/100/0/0 (Slash)50130702030\*/16/0/13 C/C/-/C/-/-Brightstone Cove Tseldora treasure. Rabid Kobold drop. Twinkling Titanite-
![]()Crypt Blacksword148/0/0/0/80 (Slash)60130702440\*/10/12/12 D/D/-/-/-/ATraded by Weaponsmith Ornifex for Old Dead One Soul. Petrified Dragon Bone-
![]()Drakekeeper's Ultra Greatsword165/0/0/0/0 (Slash)50130702038\*/13/0/0 C/D/-/-/-/-Drakekeeper (Ultra Greatsword) drop. Titanite-
![]()Drakewing Ultra Greatsword142/0/0/0/0 (Slash)50130701220\*/18/0/0 D/B/-/-/-/-Traded by Weaponsmith Ornifex for Guardian Dragon Soul. Petrified Dragon BoneStrong Attack launches ball of energy.
![]()Fume Ultra Greatsword307/0/0/0/0 (Slash/Thrust)60110702840\*/30/0/0 S/D/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Fume Knight. Petrified Dragon BoneUnique attacks that can block. DLC item.
![]()Greatsword200/0/0/0/0 (Slash)50130702228\*/10/0/0 C/D/-/-/-/-No-Man's Wharf treasure. Greatsword Phantom drop. Royal Guard (Ultra Greatsword) drop. Sold by Head of Vengarl. Titanite-
![]()Ivory King Ultra Greatsword230/0/0/0/0 Bleed 93 (Slash/Thrust)451302001430\*/30/0/0 D/B/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Ivory King. Petrified Dragon BoneWhen two handing, has magic buff similar to that of Burnt Ivory King.
![]()King's Ultra Greatsword180/0/0/0/0 (Strike)651101002850\*/10/0/0 A/E/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the King. Petrified Dragon BoneBonus durability damage to enemy armor.
![]()Lost Sinner's Sword184/0/0/0/0 (Slash/Thrust)50130501224\*/18/0/0 D/D/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Lost Sinner. Petrified Dragon BoneDamage lowers with sin.
![]()Old Knight Ultra Greatsword175/0/0/0/0 (Slash/Thrust)60130302024\*/10/0/0 C/E/-/-/-/-Old Knight (Ultra Greatsword) drop. Titanite-
![]()Pursuer's Ultra Greatsword156/0/0/0/0 (Slash)50140601830\*/18/0/0 B/C/-/-/-/-Traded by Straid of Olaphis for Soul of the Pursuer. Petrified Dragon Bone-
![]()Smelter Sword132/0/100/0/0 (Slash)50130702240\*/10/0/0 D/D/-/C/-/-Traded by Straid of Olaphis for Smelter Demon Soul Petrified Dragon BoneStrong Attack creates a small fire eruption.
![]()Zweihander180/0/0/0/0 (Slash)50130601224\*/12/0/0 D/C/-/-/-/-Iron Keep treasure. Parasite Spider drop. Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Arced Sword144/0/0/0/0 (Slash/Thrust)45110701426/16/0/0 C/B/-/-/-/-Traded by Straid of Olaphis for Flexile Sentry Soul.Petrified Dragon Bone-
![]()Curved Dragon Greatsword160/0/0/0/0 (Slash/Thrust)45110601830/18/0/0 B/S/-/-/-/-Traded by Weaponsmith Ornifex for Ancient Dragon Soul.Petrified Dragon BoneStrong Attack unleashes wave of wind.
![]()Curved Nil Greatsword207/0/0/0/0 (Slash/Thrust)45110501728/26/0/0 A/C/-/-/-/-Frozen Eleum Loyce TreasureTwinkling TitaniteDLC item.
![]()Murakumo190/0/0/0/0 (Slash/Thrust)45110701220/20/0/0 E/B/-/-/-/-Sold by Weaponsmith Ornifex.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Eleum Loyce137/0/0/0/0 Bleed 40 (Slash/Thrust)20110553.518\*/27/0/11 E/S/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Alsanna, Silent Oracle. Petrified Dragon BoneStrong Attack can heal the wielder or friendly phantom/host. DLC item.
![]()Falchion120/0/0/0/0 Bleed 53 (Slash)20110452.59\*/13/0/0 E/B/-/-/-/-Belfry Luna treasure (enchanted). Armored Skeleton drop. Skeleton drop. Sold by Blacksmith Lenigrast. Titanite-
![]()Manikin Sabre122/0/0/0/0 Bleed 64 (Slash)15110452.56\*/19/0/0 D/B/-/-/-/-Manikin (Curved Sword) drop Titanite-
![]()Melu Scimitar125/0/0/0/0 (Slash)1510050412\*/9/0/0 D/C/-/-/-/-Laddersmith Gilligan drop/gift. Titanite-
![]()Monastery Scimitar95/0/0/0/0 (Slash)15110401.59\*/22/0/0 D/B/-/-/-/-Painting Guardian Phantom drop. Titanite-
![]()Red Rust Scimitar180/0/0/0/0 (Slash)25100606.018\*/15/0/0 C/E/-/-/-/-Sold by Head of Vengarl. Twinkling Titanite-
![]()Scimitar110/0/0/0/0 (Slash)20120401.57\*/16/0/0 E/B/-/-/-/-The Lost Bastille treasure. Varangian Sailor (Dual Swords) drop. Titanite-
![]()Shotel100/0/0/0/0 (Slash)15110452.510\*/16/0/0 E/C/-/-/-/-Black Gulch treasure. Invader Rhoy the Explorer drop. TitaniteStrong Attack pierces shields.
![]()Spider Fang84/0/0/0/0 (Slash)1011040210\*/25/0/0 E/A/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Duke's Dear Freja. Petrified Dragon BoneStrong Attack launches a ball that slows enemies.
![]()Warped Sword100/0/0/0/0 (Slash)25130503.515\*/25/0/0 E/A/-/-/-/-Traded by Straid of Olaphis for Flexile Sentry Soul. Petrified Dragon Bone-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Berserker Blade160/0/0/0/0 (Slash/Thrust)2015040618\*/18/0/0 D/B/-/-/-/-Mad Warrior drop. Prowlers drop.Twinkling Titanite-
![]()Blacksteel Katana95/0/0/0/0 (Slash/Thrust)20150408.014\*/25/0/0 -/A/-/-/-/-Alonne Knight drop. Alonne Knight Captain drop.Titanite-
![]()Bewitched Alonne Sword150/0/0/0/0 Bleed 53 (Slash/Thrust)2015030922/30/0/0 -/A/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Sir Alonne.Petrified Dragon Bone2h parry buffs weapon but damages user.
![]()Chaos Blade100/0/0/0/0 (Slash/Thrust)2016050612/25/0/0 -/B/-/-/-/-Traded by Weaponsmith Ornifex for Old Witch Soul.Petrified Dragon BoneDrains user's life with every successful hit.
![]()Darkdrift130/0/0/0/0 (Slash/Thrust)1513020312\*/28/0/0 -/C/-/-/-/-Grave Warden Agdayne gift. Sold by Merchant Hag Melentia if Grave Warden Agdayne is dead.TitaniteStrong Attack pierces through shields.
![]()Manslayer153/0/0/0/0 Poison 67 (Slash/Thrust)2015040611\*/18/0/0 E/B/-/-/-/-Shrine of Amana treasure.Twinkling Titanite-
![]()Uchigatana115/0/0/0/0 (Slash/Thrust)20150405.010\*/16/0/0 E/B/-/-/-/-Sold by Steady Hand McDuff.Titanite-
![]()Washing Pole120/0/0/0/0 (Slash/Thrust)201302010.018/20/0/0 E/B/-/-/-/-Dragon Shrine treasure. Twin Pursuers drop (Bonfire Intensity 3+). Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Black Scorpion Stinger200/0/0/0/0 Poison 67 (Thrust)1010030210\*/18/0/0 -/-/-/-/-/-Mimic drop (Doors of Pharros).Twinkling Titanite-
![]()Chaos Rapier73/0/60/0/0 (Thrust)10140451.57\*/14/13/13 -/B/-/B/-/-Enhanced Undead drop (Aldia's Keep).Twinkling Titanite-
![]()Espada Ropera115/0/0/0/0 (Thrust)1014080211\*/18/0/0 E/A/-/-/-/-Chancellor Wellager gift.Titanite-
![]()Estoc105/0/0/0/0 (Thrust/Slash)20120453.012\*/12/0/0 C/D/-/-/-/-Sold by Blacksmith Lenigrast. Hollow Soldier (Thrusting Sword) drop.Titanite-
![]()Ice Rapier169/0/0/0/0 Bleed 40 (Thrust)10140501.513\*/15/0/0 D/B/-/-/-/-Spellsword drop.Twinkling TitaniteStrong attack is an ice blast that consumes durability. DLC item.
![]()Mail Breaker75/0/0/0/0 (Thrust)15140450.55\*/12/0/0 C/C/-/-/-/-Forest of Fallen Giants treasure. Parasite Spider drop.TitaniteStrong Attack pierces shields.
![]()Rapier110/0/0/0/0 (Thrust)10140451.55\*/12/0/0 D/B/-/-/-/-Sold by Blacksmith Lenigrast. Goblin drop.Titanite-
![]()Ricard’s Rapier80/0/0/0/0 (Thrust)101404528\*/25/0/0 -/A/-/-/-/-Huntsman's Copse treasure. Parasite Spider drop.TitaniteVery fast attacks.
![]()Spider's Silk78/0/0/0/0 (Thrust)10110300.55\*/20/0/0 -/S/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Duke's Dear Freja.Petrified Dragon BoneStrong Attack pierces shields.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bandit Axe155/0/0/0/0 (Slash)30120505.018/5/0/0 C/-/-/-/-/-No-man’s Wharf treasure. Parasite Spider drop.Titanite-
![]()Battle Axe125/0/0/0/0 (Slash)30120604.015/5/0/0 C/D/-/-/-/-Sold by Blacksmith Lenigrast. Titanite-
![]()Bound Hand Axe90/0/0/0/0 Bleed 67 (Slash)25110603.515/7/0/0 C/-/-/-/-/-Sold by Chancellor Wellager.Titanite-
![]()Butcher’s Knife112/0/0/0/0 (Slash)401004016.025/8/0/0 A/-/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Rotten.Petrified Dragon BoneLife steal.
![]()Dragonslayer’s Crescent Axe133/0/0/30/0 (Slash)30130607.018/12/0/0 C/E/-/-/C/-Shaded Woods treasure.Twinkling Titanite-
![]()Gyrm Axe190/0/0/0/0 (Slash)301108018.028/6/0/0 B/E/-/-/-/-Doors of Pharros treasure. Gyrm Warrior drop.Titanite-
![]()Hand Axe120/0/0/0/0 (Slash)25110502.09/3/0/0 D/-/-/-/-/-Sold by Merchant Hag Melentia.Titanite-
![]()Infantry Axe100/0/0/0/0 (Slash)25110503.513/4/0/0 E/E/-/-/-/-Hollow Infantry drop.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bandit Greataxe185/0/0/0/0 (Slash)45110601028\*/8/0/0 D/E/-/-/-/-The Gutter treasure.Titanite-
![]()Black Dragon Greataxe156/0/0/0/0 (Slash)45110701235\*/15/0/0 -/-/-/-/-/-Dragon Knight (Greataxe) drop.Petrified Dragon Bone-
![]()Black Knight Greataxe226/0/80/0/0 (Slash)50110602040\*/18/8/10 C/D/-/C/-/-Iron Keep treasure. Rabid Kobold drop.Twinkling Titanite-
![]()Crescent Axe140/50/0/0/0 (Slash)30110601225\*/14/0/0 C/C/E/-/-/-Brightstone Cove Tseldora treasure. Rabid Kobold drop.Twinkling Titanite-
![]()Drakekeeper’s Greataxe190/0/0/0/0 (Slash)50110901640\*/14/0/0 B/E/-/-/-/-Dragon Shrine treasure. Rabid Kobold drop.Titanite-
![]()Giant Stone Axe160/0/0/0/0 (Slash)50100702545\*/8/0/0 D/-/-/-/-/-Traded by Straid of Olaphis for Soul of the Last Giant.Petrified Dragon Bone-
![]()Greataxe195/0/0/0/0 (Slash)50110801532/10/0/0 C/E/-/-/-/-Sold by Steady Hand McDuff. Melinda the Butcher drop (+3 Raw infused).Titanite-
![]()Gyrm Greataxe205/0/0/0/0 (Slash)50110802450\*/8/0/0 B/E/-/-/-/-Gyrm Warrior drop. Lonesome Gavlan drop/gift.Titanite-
![]()Lion Greataxe145/0/0/0/0 (Slash)45110601230\*/8/0/0 C/C/-/-/-/-Lion Clan Warrior drop.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Aldia Hammer120/0/0/0/0 (Thrust)20120603.518\*/12/0/0 C/D/-/-/-/-Dragon Acolyte drop.Titanite-
![]()Barbed Club108/0/0/0/0 Bleed 67 (Strike)2512060520/18/0/0 C/C/-/-/-/-Traded with Straid of Olaphis for Flexile Sentry Soul.Petrified Dragon Bone-
![]()Black Dragon Warpick132/0/0/0/0 (Thrust)2512070620/15/0/0 -/-/-/-/-/-Dragon Knight (Warpick) drop.Petrified Dragon Bone-
![]()Blacksmith's Hammer145/0/0/0/0 (Strike)4010060515/7/0/0 D/-/-/-/-/-Spend 8,000 souls on Blacksmith Lenigrast's reinforcement service.Titanite-
![]()Club105/0/0/0/0 (Strike)2512040412/3/0/0 A/-/-/-/-/-Sold by Merchant Hag Melentia.Titanite-
![]()Craftsman Hammer166/0/0/0/0 (Strike)3013080320/10/0/0 B/-/-/-/-/-The Lost Bastille treasure.Twinkling Titanite-
![]()Handmaid's Ladle20/0/0/0/0 (Strike)10100100.26/5/0/0 -/-/-/-/-/-Housekeeper Milibeth gift.TitaniteVIT +1 END +1 DEX -1
![]()Homunculus Mace145/0/0/0/0 (Strike)2512060614/9/0/0 C/E/-/-/-/-Sold by Chancellor Wellager. Black Armor Edition/preorder bonus.Titanite-
![]()Mace120/0/0/0/0 (Strike)30120604.012/5/0/0 B/E/-/-/-/-Sold by Blacksmith Lenigrast.Titanite-
![]()Mace of the Insolent50/0/0/30/30 (Strike)2512060415/10/0/10 D/C/-/-/E/DUndead Crypt treasure.TitaniteCan cast miracles and hexes.
![]()Morning Star110/0/0/0/0 Bleed 67 (Strike)30120604.015/7/0/0 C/-/-/-/-/-Majula treasure. Huntsman's Copse treasure. Sold by Blue Sentinel Targray.Titanite-
![]()Reinforced Club130/0/0/0/0 (Strike)2512040416/3/0/0 B/-/-/-/-/-Sold by Laddersmith Gilligan.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Archdrake Mace110/0/0/0/0 (Strike/Thrust)6010060620\*/16/0/0 C/D/-/-/-/-Lindelt Cleric drop.Titanite-
![]()Demon’s Great Hammer300/0/0/0/0 (Strike)60100702650\*/8/0/0 B/-/-/-/-/-Dyna & Tillo trade item.Twinkling Titanite-
![]()Dragon Tooth313/0/0/0/0 (Strike)60100702050\*/10/0/0 D/-/-/-/-/-Dragon Aerie treasure. Belfry Luna treasure.\*\*Twinkling TitaniteIncreases Fire/Magic resistances by 50.
![]()Drakekeeper’s Great Hammer225/0/0/0/0 (Strike)60100902050\*/10/0/0 B/-/-/-/-/-Drakekeeper (Greathammer) drop.Titanite-
![]()Drakekeeper’s Warpick200/0/0/0/0 (Strike)35100702040\*/14/0/0 B/-/-/-/-/-Drakekeeper (Warpick) drop.Titanite-
![]()Giant Warrior Club260/0/0/0/0 (Strike)60100503060\*/6/0/0 C/-/-/-/-/-Memory of Vammar treasure.Titanite-
![]()Great Club210/0/0/0/0 (Strike)60100701528/4/0/0 B/-/-/-/-/-The Gutter treasure.Titanite-
![]()Gyrm Great Hammer225/0/0/0/0 (Strike)60100802040/4/0/0 C/-/-/-/-/-Gyrm Warrior drop.Titanite-
![]()Iron King Hammer112/0/50/0/0 (Strike)60100802450/8/0/0 C/D/-/C/-/-Traded by Weaponsmith Ornifex for Old Iron King Soul.Petrified Dragon Bone-
![]()Large Club180/0/0/0/0 (Strike)60100701226/4/0/0 A/-/-/-/-/-The Lost Bastille treasure. Frozen Eleum Loyce treasure (+8).Titanite-
![]()Malformed Shell286/0/0/0/0 (Strike)60100501835/8/0/0 -/-/-/-/-/-Aldia's Keep treasure.Twinkling Titanite-
![]()Malformed Skull260/0/0/0/0 Bleed 56 (Strike)601002012.035/7/0/0 -/-/-/-/-/-Enhanced Undead drop (Sinner's Rise).Titanite-
![]()Old Knight Hammer250/0/0/0/0 (Strike)65100301830/6/0/0 -/-/-/-/-/-Drangleic Castle treasure. Old Knight (Greathammer) drop.Titanite-
![]()Pickaxe150/0/0/0/0 (Thrust)5015060822/8/0/0 B/-/-/-/-/-Brightstone Cove Tseldora special treasure. (See page for details)Titanite-
![]()Sacred Chime Hammer152/0/0/0/50 (Strike)60100702240/12/12/12 C/-/-/-/-/CTraded by Weaponsmith Ornifex for Soul of Velstadt.Petrified Dragon BoneStrong Attack casts Affinity.
![]()Sanctum Mace307/0/0/0/0 Poison 59 (Strike)50100301735/6/0/0 B/-/-/-/-/-Shulva, Sanctum City treasure. Sanctum Soldier drop.TitanitePoisons yourself too. DLC item.
![]()Smelter Hammer384/0/0/0/0 (Strike)601003003570/6/0/0 C/-/-/-/-/-Iron Warrior drop.TitaniteDLC item.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. \* \* Scholar of the First Sin Update. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Channeler's Trident120/0/0/0/0 (Thrust)20130404.011/15/0/0 E/B/-/-/-/-Possible reward when trading with Dyna and Tillo in Things Betwixt.Titanite2h Strong Attack is a buff.
![]()Dragonslayer Spear72/0/0/60/0 (Thrust/Strike)20130601016/25/0/14 E/B/-/-/C/-Traded by Weaponsmith Ornifex for Old Dragonslayer Soul.Petrified Dragon BoneStrong Attack launches Lightning.
![]()Gargoyle Bident104/0/0/0/0 (Thrust)20140601222/15/0/0 A/-/-/-/-/-Traded by Straid of Olaphis for Belfry Gargoyle Soul.Petrified Dragon Bone-
![]()Heide Spear105/0/0/90/0 (Thrust)2013060812/25/0/0 D/C/-/-/C/-Heide Knight drop (the Lost Bastille).Titanite-
![]()Partizan115/0/0/0/0 (Thrust/Strike)20130604.512/20/0/0 E/S/-/-/-/-Sold by Weaponsmith Ornifex. Brume Tower treasure (+6 upgraded).Titanite-
![]()Pate's Spear180/0/0/0/0 (Thrust)2013050611/27/0/0 E/B/-/-/-/-Mild Mannered Pate drop/gift.Twinkling Titanite-
![]()Pike95/0/0/0/0 (Thrust)2013050812/16/0/0 C/B/-/-/-/-Earthen Peak treasure.Titanite-
![]()Pilgrim's Spontoon0/120/0/0/120 (Thrust)15130403.511/12/30/30 -/-/C/-/-/CBrume Tower treasure.TitaniteA spear that can cast sorceries and hexes. DLC item.
![]()Silverblack Spear75/0/0/0/60 (Thrust)201305069/16/8/8 C/C/-/-/-/CGrave Warden drop.Titanite-
![]()Spear105/0/0/0/0 (Thrust)20130503.59/12/0/0 D/B/-/-/-/-Sold by Blacksmith Lenigrast. Goblin drop.Titanite-
![]()Spitfire Spear64/0/50/0/0 (Thrust)20130401010/18/0/0 E/E/-/C/-/-Traded by Weaponsmith Ornifex for Guardian Dragon Soul.Petrified Dragon BoneStrong Attack launches fireball.
![]()Stone Soldier Spear95/0/0/0/0 (Thrust)2013050716/20/0/0 C/A/-/-/-/-Stone Soldier drop.Titanite-
![]()Winged Spear120/0/0/0/0 (Thrust)20130504.511/18/0/0 E/B/-/-/-/-Sold by Steady Hand McDuff. Vorgol the Sinner drop. Hollow Soldier drop. Mimic drop (Iron Keep, Lightning infused). Found on a corpse in Frozen Eleum Loyce (+7).Titanite-
![]()Yorgh's Spear214/0/0/0/0 (Thrust/Slash)20140901930/25/0/0 C/B/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon.Petrified Dragon BoneIncreases status resistances, decreases elemental resistances. DLC item.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcementSpecial Note
![]()Black Knight Halberd213/0/100/0/0 (Slash)35120701417/26/0/9 D/B/-/C/-/-Shaded Woods treasure. Rabid Kobold drop.Twinkling Titanite-
![]()Blue Knight’s Halberd233/0/0/0/0 (Slash)35120601218/20/0/0 C/B/-/-/-/-Blue Sentinel Targray drop.Twinkling Titanite-
![]()Dragonrider’s Halberd100/90/0/0/0 (Slash)30120701218/17/0/0 C/C/C/-/-/-Traded by Straid of Olaphis for Dragonrider Soul.Petrified Dragon Bone-
![]()Halberd175/0/0/0/0 (Slash/Thrust)3512070620/14/0/0 D/C/-/-/-/-Forest of Fallen Giants treasure. Hollow Soldier (Halberd) drop. Ashen Warrior (Halberd) drop. Sold by Blue Sentinel Targray.Titanite-
![]()Helix Halberd186/0/0/0/0 (Slash/Thrust)3512070916/20/0/0 -/D/-/-/-/-Shrine of Amana treasure.Twinkling Titanite-
![]()Lucerne162/0/0/0/0 (Slash/Thrust)35120606.518/14/0/0 C/E/-/-/-/-Sold by Chancellor Wellager.Titanite-
![]()Mastodon Halberd205/0/0/0/0 (Slash/Thrust)40120701926/15/0/0 B/-/-/-/-/-Primal Knight drop.Titanite-
![]()Old Knight Halberd180/0/0/0/0 (Slash)45120201516/20/0/0 E/B/-/-/-/-Heide's Tower of Flame treasure.Titanite-
![]()Old Knight Pike190/0/0/0/0 (Slash)35120201620/20/0/0 B/E/-/-/-/-Harvest Valley treasure.Titanite-
![]()Roaring Halberd124/0/0/0/100 (Slash/Thrust)35120401616/12/12/12 -/B/-/-/-/CTraded by Straid of Olaphis for Skeleton Lord's Soul.Petrified Dragon Bone-
![]()Santier’s Spear233/0/0/0/0 (Slash)351205001620/22/0/0 -/-/-/-/-/-Doors of Pharros treasure.Twinkling TitaniteChanges when broken.
![]()Scythe165/0/0/0/0 (Slash)3512060520/11/0/0 D/D/-/-/-/-Sold by Steady Hand McDuff. Shaded Woods treasure (Dark infused).Titanite-
![]()Syan’s Halberd165/0/0/0/0 (Slash/Thrust)35120601220/25/0/0 D/A/-/-/-/-Royal Guard drop.Titanite-
![]()Wrathful Axe275/0/0/0/0 (Slash)35120601520/22/-/28 B/C/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Elana, Squalid Queen.Petrified Dragon BoneTwo-handed parry casts Dark magic.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bone Scythe130/0/0/0/0 (Slash)15110501028\*/20/0/0 A/-/-/-/-/-Traded by Straid of Olaphis for Covetous Demon Soul.Petrified Dragon Bone-
![]()Crescent Sickle90/60/0/0/0 (Slash)1511050812\*/19/12/0 E/C/C/-/-/-Rank 2 Brotherhood of Blood reward. Sold by Chancellor Wellager in NG++.Titanite-
![]()Full Moon Sickle135/0/0/0/0 Bleed 107 (Slash)1511060820\*/18/0/0 D/B/-/-/-/-Artificial Undead drop. Crescent Sickle Phantom drop.Titanite-
![]()Great Machete100/0/0/0/0 (Slash)1511030618/16/0/0 C/D/-/-/-/-Undead Jailer drop. Titanite-
![]()Great Scythe140/0/0/0/0 (Slash)1511060512/14/0/0 E/B/-/-/-/-Sold by Titchy Gren. Parasite Spider drop.Titanite-
![]()Scythe of Nahr Alma93/0/0/0/90 (Slash)1511050514/12/12/12 D/B/-/-/-/CSold by Merchant Hag Melentia when Titchy Gren is dead. Twinkling Titanite-
![]()Scythe of the Forlorn161/0/0/0/47 (Slash)15110551115/20/10/10 D/B/-/-/-/CSold by Straid of Olaphis. Twinkling Titanite-
![]()Scythe of Want104/0/0/0/120 (Slash)15110601214/20/18/18 C/B/-/-/-/CTraded by Weaponsmith Ornifex for Soul of Nashandra.Petrified Dragon BoneUnique 2h Strong Attack.
![]()Silverblack Sickle80/0/0/0/60 (Slash)2011060415\*/10/8/8 C/C/-/-/-/CGrave Warden drop.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Chariot Lance124/0/0/0/0 Bleed 67 (Thrust)35160701630/18/0/0 B/E/-/-/-/-Traded by Straid of Olaphis for Executioner's Chariot Soul.Petrified Dragon Bone-
![]()Grand Lance170/0/0/0/0 (Thrust)35160701222\*/18/0/0 C/C/-/-/-/-Memory of Orro treasure.Titanite-
![]()Heide Greatlance135/0/0/70/0 (Thrust)30160501020\*/16/0/0 C/E/-/-/C/-Heide Knight drop (Shrine of Winter, Bonfire Intensity 2+).Titanite-
![]()Heide Lance153/0/0/60/0 (Thrust)30160608.018/12/0/0 C/E/-/-/C/-Heide Knight drop (Shrine of Winter, Bonfire Intensity 1).Twinkling Titanite-
![]()Rampart Golem Lance153/67/0/0/0 (Thrust/Strike)351604016.035/20/0/0 C/-/D/-/-/-Rampart Golem drop.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamageCounter StrengthPoise DamageDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Curved Twinblade113/0/0/0/0 Bleed 27 (Slash/Thrust)110251251016/20/0/0 E/B/-/-/-/-Sold by Chancellor Wellager. Rank 1 reward in Brotherhood of Blood. Twinkling Titanite-
![]()Dragonrider Twinblade74/80/0/0/0 (Slash/Thrust)1202512018.020/22/0/0 D/C/C/-/-/-Traded by Straid of Olaphis for Dragonrider Soul.Petrified Dragon Bone-
![]()Red Iron Twinblade170/0/0/0/0 (Slash/Thrust)120301751426/20/0/0 B/-/-/-/-/-Shrine of Amana treasure.Titanite-
![]()Sorcerer's Twinblade0/67/0/0/67 (Slash/Spell)120151001011/20/20/6 E/E/-/-/-/-Frozen Eleum Loyce treasure.TitaniteStrong Attack casts sorceries.
![]()Stone Twinblade90/0/0/0/0 (Slash/Thrust)120251201018/22/0/0 B/D/-/-/-/-Stone Knight drop.Titanite-
![]()Twinblade75/0/0/0/0 (Slash/Thrust)120251508.014/26/0/0 C/C/-/-/-/-The Lost Bastille treasure. Sold by Weaponsmith Ornifex. Memory of the Old Iron King treasure (+7 upgraded).Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bloodied Whip125/0/0/0/0 (Slash)2010060310/15/0/0 D/C/-/-/-/-Torturer drop.Titanite-
![]()Notched Whip75/0/0/0/0 Bleed 133 (Slash)1510050212/20/0/0 -/B/-/-/-/-Huntsman's Copse treasure. Shulva, Sanctum City treasure (+7 upgraded).Titanite-
![]()Old Whip233/0/0/0/0 (Slash)15100402.57/20/0/0 E/B/-/-/-/-Dyna and Tillo trade item.Twinkling TitaniteDamage boost against Hollows.
![]()Spotted Whip66/0/0/0/0 Poison 133 (Slash)151006029/25/0/0 -/B/-/-/-/-Traded by Straid of Olaphis for Demon of Song Soul.Petrified Dragon Bone-
![]()Whip105/0/0/0/0 (Slash)15100501.56/17/0/0 -/B/-/-/-/-Sold by Laddersmith Gilligan.Titanite-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Claws77/0/0/0/0 Bleed 80 (Slash)10120301.09/10/0/0 E/B/-/-/-/-Sold by Laddersmith Gilligan. Titanite-
![]()Manikin Claws75/0/0/0/0 (Slash)10120501.59/18/0/0 C/C/-/-/-/-Manikin (Dual-wielding Claws) drop. Titanite-
![]()Malformed Claws65/0/0/0/0 (Slash)10140501.516/14/0/0 C/D/-/-/-/-Suspicious Shadow drop. TitaniteStrong attack pierces shield.
![]()Work Hook20/0/0/0/0 Bleed 67 (Strike)10120401.06/10/0/0 D/-/-/-/-/-Earthern Peak Mimic drop. TitaniteDEX +5 ADP -3
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bone Fist14/0/0/0/0 (Strike)30150801.015/30/0/0 A/B/-/-/-/-Frozen Eleum Loyce treasure Ice Stallion drop.Twinkling TitaniteSpecial moveset DLC item
![]()Caestus45/0/0/0/0 (Strike)15130600.510/7/0/0/0 A/B/-/-/-/-Goblin (Bare fists) Merchant Hag MelentiaTitanite-
![]()Fist?/0/0/0/0 (Strike)??00/0/0/0 -/-/-/-All Classes defaultCannot upgrade-
![]()Vanquisher's Fists200/0/0/0/0 (Strike)??0.20/0/0/0 B/C/-/-Company of Champions rank 3 reward.Cannot upgradeTakes a ring slot instead of a weapon slot. Allows powerstance bare Fist.
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamagePoise DamageCounter StrengthDurabilityWeightShot RangeStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Alonne Greatbow130/0/0/0/0 (Projectile/Strike)15100708.05020/25/0/0 C/C/-/-/-/-Alonne Knight drop. Alonne Knight Captain drop. Brume Tower treasure (+5 upgraded). Titanite-
![]()Bell Keeper Bow55/0/0/0/0 (Projectile/Strike)5100700.5504/11/0/0 C/B/-/-/-/-Enhanced Undead drop. Titanite-
![]()Bow of Want40/0/0/40/0 (Projectile/Strike)5100702509/20/0/18 C/A/-/-/C/-Traded by Weaponsmith Ornifex for Soul of Nashandra.Petrified Dragon BoneHas a special attack.
![]()Composite Bow82/0/0/0/0 (Projectile/Strike)5100602.03514/18/0/0 C/C/-/-/-/-Sold by Weaponsmith Ornifex. Titanite-
![]()Dragonrider Bow72/80/0/0/0 (Projectile/Strike)5100403.03520/18/0/0 B/D/C/-/-/-Traded by Straid of Olaphis for Dragonrider Soul.Petrified Dragon Bone-
![]()Dragonslayer Greatbow116/0/0/0/0 (Projectile/Strike)1510070105030/20/0/0 B/C/-/-/-/-Traded by Weaponsmith Ornifex for Old King Soul.Petrified Dragon Bone-
![]()Hunter's Blackbow77/0/0/0/0 (Projectile/Strike)5100702609/25/0/0 E/S/-/-/-/-Drangleic Castle treasure. Titanite-
![]()Long Bow75/0/0/0/0 (Projectile/Strike)51006025010/16/0/0 D/A/-/-/-/-Armored Skeleton drop. Sold by Steady Hand McDuff. Shulva, Sanctum City treasure (+7 upgraded). Titanite-
![]()Possessed Armor Greatbow153/0/0/0/40 (Projectile/Strike)151007010.05025/40/0/0 D/B/-/-/-/CPossessed Armor drop. TitaniteDLC item.
![]()Sea Bow72/0/0/0/0 (Projectile/Strike)5100602.06516/15/0/0 C/C/-/-/-/-Varangian Sailor drop. Titanite-
![]()Short Bow65/0/0/0/0 (Projectile/Strike)5100601.0457/12/0/0 D/A/-/-/-/-Majula treasure. Iron Keep treasure (Lightning-infused). Rogue drop. Hollow Infantry drop. Titanite-
![]()Twin Headed Greatbow185/0/0/0/0 (Projectile/Strike)151007015.06045/15/0/0 A/-/-/-/-/-Frozen Eleum Loyce treasure. Twinkling TitaniteDLC item
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
IconNameDamageRangePoise DamageCounter DamageDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Avelyn85/0/0/0/0 (Projectile/Strike)3510100606.025/15/0/0 -/-/-/-/-/-Undead Crypt treasure. Invader Bowman Guthry drop(uncommon). TitaniteFires three successive bolts.
![]()Heavy Crossbow145/0/0/0/0 (Projectile/Strike)4010100704.020/6/0/0 -/-/-/-/-/-Sold by Weaponsmith Ornifex. Earthen Peak treasure. Royal Swordsman (Crossbow) drop. Catarina Knight drop (+5 upgraded).Titanite-
![]()Light Crossbow125/0/0/0/0 (Projectile/Strike)3510100603.013/4/0/0 -/-/-/-/-/-Forest of Fallen Giants treasure. Sold by Steady Hand McDuff. Titanite-
![]()Sanctum Crossbow169/0/0/0/0 (Projectile/Strike)4010100453.013/4/10/10 -/-/-/-/-/CDragon's Sanctum treasure. Sanctum Knight drop.TitaniteStrong Attack fires a 'Dark Orb-like' bolt. DLC item.
![]()Sanctum Repeating Crossbow76/0/0/0/0 (Projectile/Strike)40101003510.025/15/10/10 -/-/-/-/-/CSanctum Knight drop.TitaniteFires three successive bolts. Strong Attack fires many 'Dark Orb-like' bolts. DLC item.
![]()Shield Crossbow112/0/0/0/0 (Projectile/Strike)451010060819/10/0/0 -/-/-/-/-/-Traded by Straid of Olaphis for Executioner's Chariot Soul.Petrified Dragon BoneBlocks while shooting.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. ### Notes --- - You can aim with a crossbow while two-handing it, just like bows. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.