- *Daggers*
- *Straight Swords*
- *Greatswords*
- *Ultra Greatswords*
- *Curved Greatswords*
- *Curved Swords*
- *Katana*
- *Thrusting Swords*
- *Axes*
- *Greataxes*
- *Hammers*
- *Great Hammers*
- *Spears*
- *Halberds*
- *Reapers*
- *Lances*
- *Twinblades*
- *Whips*
- *Claws*
- *Fists*
- *Bows and Greatbows*
- *Crossbows*
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bandit's Knife | 65/0/0/0/0
Bleed 67
(Slash/Thrust) | 10 | 130 | 60 | 1.0 | 3/11/0/0
D/-/-/-/-/- | Huntsman's Copse treasure.
Hollow Infantry drop. | Titanite | - | ![]() | Black Flamestone Dagger | 70/0/0/0/0
(Slash/Thrust) | 5 | 130 | 50 | 4.0 | 10\*/12/0/0
D/D/-/-/-/- | Sold by Chancellor Wellager.
Black Armor Edition/preorder bonus. | Titanite | - | ![]() | Blue Dagger | 76/0/0/0/0
(Slash/Thrust) | 10 | 130 | 60 | 0.5 | 6/14/0/0
E/C/-/-/-/- | Fume sorcerer drop.
| Twinkling Titanite | DLC item.
Increases spell damage by ~5%,
but decreases elemental resists by 200.
| ![]() | Broken Thief Sword | 60/0/0/0/0
(Slash/Thrust) | 20 | 100 | 30 | 1 | 9/5/0/0
D/-/-/-/-/- | Heide's Tower of Flame treasure.
Rogue (Bow & Dual Daggers) drop. | Titanite | - | ![]() | Dagger | 57/0/0/0/0
(Slash/Thrust) | 10 | 150 | 60 | 0.5 | 2\*/6/0/0
E/B/-/-/-/- | Things Betwixt treasure.
Explorer and Sorcerer class starting item.
| Titanite | - | ![]() | Manikin Knife | 52/0/0/0/0
(Slash/Thrust) | 10 | 150 | 80 | 1 | 6/14/0/0
D/C/-/-/-/- | Manikin(Bow & Dagger) drop. | Titanite | - | ![]() | Mytha's Bent Blade | 40/0/0/0/0
Poison 67
(Slash/Thrust) | 10 | 150 | 40 | 0.5 | 5\*/20/0/0
-/B/-/-/-/- | Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul. | Petrified Dragon Bone | - | ![]() | Parrying Dagger | 40/0/0/0/0
(Slash/Thrust) | 10 | 120 | 60 | 0.5 | 4\*/9/0/0
E/A/-/-/-/- | The Lost Bastille treasure.
Parasite Spider drop. | Titanite | - | ![]() | Retainer's Short Sword | 53/60/0/0/0
(Slash/Thrust) | 10 | 110 | 30 | 1.0 | 11/15/15/0
E/E/D/-/-/- | Retainer drop.
| Titanite | DLC item. | ![]() | Royal Dirk | 100/0/0/0/0
(Slash/Thrust) | 10 | 140 | 90 | 2.0 | 11\*/15/0/0
D/B/-/-/-/- | Chancellor Wellager gift. | Twinkling Titanite | - | ![]() | Shadow Dagger | 60/0/0/0/0
(Slash/Thrust) | 10 | 130 | 60 | 1.5 | 4\*/16/0/0
C/D/-/-/-/- | Suspicious Shadow drop. | Titanite | - | ![]() | Thief Dagger | 72/0/0/0/0
(Slash/Thrust) | 10 | 110 | 30 | 0.5 | 2\*/7/0/0
E/-/-/-/-/- | Rogue (Bow & Dual Daggers) drop. | Titanite | - | ![]() | Umbral Dagger | 53/0/0/0/0
(Slash/Thrust) | 10 | 130 | 30 | 2.0 | 12\*/20/0/0
-/S/-/-/-/- | Fume Sorcerer drop. | Twinkling Titanite | DLC item.
Increased backstab damage.
|
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
\* \* As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Counter Strength | Durability | Poise Damage | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Ashen Warrior Sword | 138/0/0/0/0
Bleed 67
(Slash/Thrust) | 110 | 30 | 25 | 3.0 | 10\*/18/0/0
C/C/-/-/-/- | Ashen Warrior (Sword) drop. | Titanite | DLC item. | ![]() | Black Dragon Sword | 120/0/0/0/0
(Slash/Thrust) | 110 | 70 | 20 | 4.0 | 20\*/15/0/0
-/-/-/-/-/- | Dragon Knight (Sword) drop. | Petrified Dragon Bone | - | ![]() | Blue Flame | 73/107/0/0/0
(Slash/Thrust) | 110 | 60 | 20 | 3.0 | 13\*/15/12/0
E/D/C/-/-/- | Leydia Pyromancer drop. | Twinkling Titanite | Strong Attack casts sorceries. | ![]() | Broadsword | 120/0/0/0/0
(Slash/Thrust) | 110 | 60 | 20 | 3.0 | 11\*/6/0/0
C/D/-/-/-/- | Starting weapon of the Knight class.
Sold by Blacksmith Lenigrast.
Dark Stalker drop.
Earthen Peak treasure (poison infused)
Brume Tower treasure (+7 upgraded). | Titanite | - | ![]() | Broken Straight Sword | 80/0/0/0/0
(Slash/Thrust) | 100 | 40 | 15 | 2.0 | 2\*/3/0/0
D/-/-/-/-/- | Starting weapon of the Warrior class.
Sold by Merchant Hag Melentia.
Captive Undead drop.
Forest of Fallen Giants treasure. | Titanite | - | ![]() | Drakekeeper’s Sword | 122/0/0/0/0
(Slash) | 100 | 70 | 25 | 6.0 | 16\*/8/0/0
C/C/-/-/-/- | Drakekeeper (Sword) drop. | Titanite | - | ![]() | Foot Soldier Sword | 115/0/0/0/0
(Slash/Thrust) | 110 | 20 | 25 | 2.0 | 7\*/6/0/0
D/E/-/-/-/- | Hollow Infantry (Sword & Shield) drop. | Titanite | - | ![]() | Fume Sword | 107/0/0/0/47
(Slash/Thrust) | 120 | 40 | 25 | 3.0 | 15\*/22/0/0
-/B/-/-/-/C | Traded by Weaponsmith Ornifex
for Soul of the Fume Knight. | Petrified Dragon Bone | DLC item. | ![]() | Heide Knight Sword | 75/0/0/50/0
(Slash/Thrust) | 110 | 70 | 20 | 4.0 | 11\*/10/0/0
C/C/-/-/C/- | Heide Knight drop (Forest of Fallen Giants). | Titanite | - | ![]() | Ivory Straight Sword | 212/0/0/0/0
(Strike) | 120 | 250 | 10 | 0.5 | 6\*/40/0/0
-/-/-/-/-/- | Traded by Weaponsmith Ornifex. | Petrified Dragon bone | Every attack consumes 10 durability.
DLC item. | ![]() | Longsword | 112/0/0/0/0
(Normal) | 110 | 60 | 20 | 3.0 | 10\*/9/0/0
C/C/-/-/-/- | Dark Stalker drop.
Forest of Fallen Giants treasure (Fire infused).
Sold by Blacksmith Lenigrast. | Titanite | - | ![]() | Possessed Armor Sword | 130/0/67/0/0
(Slash) | 110 | 50 | 25 | 5.0 | 20\*/13/0/0
E/E/-/C/-/- | Possessed Armor drop. | Titanite | Parry buffs weapon
with fire.
DLC item. | ![]() | Puzzling Stone Sword | 120/0/0/0/0
(Normal) | 120 | 60 | 25 | 2.0 | 7\*/6/0/0
E/S/-/-/-/- | Dragon's Sanctum treasure. | Twinkling Titanite | Strong Attacks extend
weapon like a whip.
DLC item. | ![]() | Red Rust Sword | 136/0/0/0/0
(Slash) | 100 | 80 | 30 | 8.0 | 23\*/13/0/0
A/E/-/-/-/- | Sold by Head of Vengarl. | Twinkling Titanite | - | ![]() | Shortsword | 100/0/0/0/0
(Normal) | 120 | 60 | 20 | 2.0 | 7\*/10/0/0
C/C/-/-/-/- | Starting weapon of the Swordsman class.
Forest of Fallen Giants treasure. | Titanite | - | ![]() | Sun Sword | 87/0/0/0/0
(Slash/Thrust) | 110 | 80 | 20 | 3.0 | 15\*/13/0/0
B/B/-/-/-/- | Rank 2 reward in Heirs of the Sun. | Titanite | - | ![]() | Varangian Sword | 125/0/0/0/0
(Slash/Thrust) | 110 | 40 | 20 | 5.0 | 14\*/6/0/0
C/C/-/-/-/- | Varangian Sailor (Sword) drop. | Titanite | - | ![]() | Yellow Quartz Longsword | 110/0/0/0/0
(Slash/Thrust) | 120 | 30 | 20 | 2.0 | 13\*/8/0/0
D/D/-/-/-/- | Sold by Chancellor Wellager.
Black Armor Edition/preorder bonus. | Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
back to top
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bastard Sword | 140/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 6 | 20\*/11/0/0
C/C/-/-/-/- | Forest of Fallen Giants treasure.
Hollow Soldier (Greatsword) drop.
Sold by Steady Hand McDuff. | Titanite | - | ![]() | Black Dragon Greatsword | 136/0/0/0/0
(Slash/Thrust) | 35 | 100 | 70 | 9 | 25\*/16/0/0
-/-/-/-/-/- | Invader Dragonfang Villard drop.
Rank 3 reward in Dragon Remnants.
| Petrified Dragon Bone | - | ![]() | Black Knight Greatsword | 186/0/50/0/0
(Slash/Thrust) | 35 | 110 | 70 | 12 | 28\*/20/8/12
C/E/-/C/-/- | Iron Keep treasure.
Rabid Kobold drop.
| Twinkling Titanite | - | ![]() | Bluemoon Greatsword | 187/0/0/0/0
(Slash) | 35 | 110 | 30 | 15 | 28\*/10/0/0
-/-/-/-/-/- | Benhart of Jugo drop/gift. | Titanite | - | ![]() | Charred Loyce Greatsword | 138/0/60/0/0
(Slash/Thrust) | 35 | 110 | 49 | 9 | 25\*/28/0/0
C/C/-/-/-/- | Charred Loyce Knight drop. | Twinkling Titanite | - | ![]() | Claymore | 145/0/0/0/0
(Slash/Thrust) | 35 | 110 | 60 | 8 | 20\*/13/0/0
C/C/-/- /-/- | Sold by Head of Vengarl. | Titanite | - | ![]() | Defender Greatsword | 80/0/0/30/0
(Slash/Thrust) | 35 | 110 | 60 | 12 | 20\*/12/0/15
C/D/-/-/C/- | Traded by Weaponsmith Ornifex
for Throne Defender Soul.
| Petrified Dragon Bone | 2h parry coats weapon
with Lightning. | ![]() | Drangleic Sword | 180/0/0/0/0
(Slash/Thrust) | 35 | 120 | 70 | 9 | 25/20/0/0
C/A/-/-/-/- | Forest of Fallen Giants treasure.
| Twinkling Titanite | - | ![]() | Drakeblood Greatsword | 165/34/0/34/0
(Slash/Thrust) | 35 | 140 | 60 | 6 | 20/18/0/0
E/A/-/-/-/- | Dragon's Sanctum treasure.
| Petrified Dragon Bone | - | ![]() | Flamberge | 125/0/0/0/0
Bleed 67
(Slash/Thrust) | 35 | 110 | 60 | 7 | 16\*/15/0/0
D/C/-/-/-/- | Sold by Chancellor Wellager.
| Titanite | - | ![]() | Greatsword of the Forlorn | 169/0/0/0/54
(Slash/Thrust) | 35 | 110 | 65 | 9 | 20/15/10/10
C/D/-/-/-/C | Sold by Straid of Olaphis.
| Twinkling Titanite | - | ![]() | Key to the Embedded | 220/0/0/0/0
(Slash/Thrust) | 35 | 150 | 60 | 4 | 15\*/20/0/0
D/A/-/-/-/- | Demon of Song drop.
| Cannot be upgraded. | - | ![]() | Loyce Greatsword | 176/0/0/0/0
(Slash/Thrust) | 35 | 110 | 60 | 8 | 25\*/28/0/0
D/A/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
| Twinkling Titanite | - | ![]() | Majestic Greatsword | 243/0/0/0/0
(Slash/Thrust) | 35 | 130 | 60 | 9 | 25\*/25/20/20
C/D/-/-/-/- | Brume Tower treasure.
| Twinkling Titanite | Unique moveset when wielded
in the left hand. | ![]() | Mastodon Greatsword | 150/0/0/0/0
(Slash/Thrust) | 40 | 100 | 70 | 16 | 30\*/12/0/0
B/E/-/-/-/- | Drangleic Castle treasure.
Parasite Spider drop.
| Titanite | - | ![]() | Mirrah Greatsword | 125/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 7 | 16\*/20/0/0
C/A/-/-/-/- | Lucatiel of Mirrah gift.
Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
| Titanite | - | ![]() | Moonlight Greatsword | 0/152/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 8 | 18\*/18/18/0
-/-/A/-/-/- | Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
| Petrified Dragon Bone | Strong Attack fires
magical projectile. | ![]() | Old Knight Greatsword | 140/0/0/0/0
(Slash/Thrust) | 40 | 100 | 30 | 13 | 25\*/12/0/0
B/E/-/-/-/- | Old Knight (Sword & Shield) drop.
| Titanite | - | ![]() | Old Mirrah Greatsword | 110/0/0/0/0/0
(Slash/Thrust) | 35 | 120 | 20 | 7 | 16\*/33/0/0
C/S/-/-/-/- | Aslatiel of Mirrah drop.
| Titanite | - | ![]() | Royal Greatsword | 135/0/0/0/0
Bleed 67
(Slash/Thrust) | 35 | 110 | 70 | 6 | 20\*/15/0/0
C/D/-/-/-/- | Royal Swordsman drop.
| Titanite | - | ![]() | Ruler's Sword | 112/0/0/0/0
(Slash/Thrust) | 35 | 110 | 60 | 8 | 20\*/20/16/16
C/C/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the King.
| Petrified Dragon Bone | Damage increases along with
number of souls you hold. | ![]() | Thorned Greatsword | 84/0/0/50/0
(Slash/Thrust) | 35 | 110 | 85 | 8 | 20\*/15/0/14
C/C/-/-/C/- | Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
| Petrified Dragon Bone | Strong attack launches
spear of energy. | ![]() | Watcher Greatsword | 74/60/0/0/0
(Slash/Thrust) | 35 | 110 | 50 | 7 | 18\*/16/15/0
E/D/B/-/-/- | Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
| Petrified Dragon Bone | 2h parry coats weapon
with Magic. |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Aged Smelter Sword | 140/100/0/0/0
(Slash/Thrust) | 50 | 130 | 70 | 22 | 40\*/10/0/0
D/D/C/-/-/- | Traded by Weaponsmith Ornifex
for Iron King DLC
| Petrified Dragon Bone | Strong Attack creates
a small magic eruption. | ![]() | Black Knight Ultra Greatsword | 186/0/100/0/0
(Slash) | 50 | 130 | 70 | 20 | 30\*/16/0/13
C/C/-/C/-/- | Brightstone Cove Tseldora treasure.
Rabid Kobold drop.
| Twinkling Titanite | - | ![]() | Crypt Blacksword | 148/0/0/0/80
(Slash) | 60 | 130 | 70 | 24 | 40\*/10/12/12
D/D/-/-/-/A | Traded by Weaponsmith Ornifex
for Old Dead One Soul.
| Petrified Dragon Bone | - | ![]() | Drakekeeper's Ultra Greatsword | 165/0/0/0/0
(Slash) | 50 | 130 | 70 | 20 | 38\*/13/0/0
C/D/-/-/-/- | Drakekeeper (Ultra Greatsword) drop.
| Titanite | - | ![]() | Drakewing Ultra Greatsword | 142/0/0/0/0
(Slash) | 50 | 130 | 70 | 12 | 20\*/18/0/0
D/B/-/-/-/- | Traded by Weaponsmith Ornifex
for Guardian Dragon Soul.
| Petrified Dragon Bone | Strong Attack launches
ball of energy. | ![]() | Fume Ultra Greatsword | 307/0/0/0/0
(Slash/Thrust) | 60 | 110 | 70 | 28 | 40\*/30/0/0
S/D/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
| Petrified Dragon Bone | Unique attacks that can block.
DLC item. | ![]() | Greatsword | 200/0/0/0/0
(Slash) | 50 | 130 | 70 | 22 | 28\*/10/0/0
C/D/-/-/-/- | No-Man's Wharf treasure.
Greatsword Phantom drop.
Royal Guard (Ultra Greatsword) drop.
Sold by Head of Vengarl.
| Titanite | - | ![]() | Ivory King Ultra Greatsword | 230/0/0/0/0
Bleed 93
(Slash/Thrust) | 45 | 130 | 200 | 14 | 30\*/30/0/0
D/B/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Ivory King.
| Petrified Dragon Bone | When two handing, has magic buff
similar to that of Burnt Ivory King. | ![]() | King's Ultra Greatsword | 180/0/0/0/0
(Strike) | 65 | 110 | 100 | 28 | 50\*/10/0/0
A/E/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the King.
| Petrified Dragon Bone | Bonus durability damage
to enemy armor. | ![]() | Lost Sinner's Sword | 184/0/0/0/0
(Slash/Thrust) | 50 | 130 | 50 | 12 | 24\*/18/0/0
D/D/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Lost Sinner.
| Petrified Dragon Bone | Damage lowers with sin. | ![]() | Old Knight Ultra Greatsword | 175/0/0/0/0
(Slash/Thrust) | 60 | 130 | 30 | 20 | 24\*/10/0/0
C/E/-/-/-/- | Old Knight (Ultra Greatsword) drop.
| Titanite | - | ![]() | Pursuer's Ultra Greatsword | 156/0/0/0/0
(Slash) | 50 | 140 | 60 | 18 | 30\*/18/0/0
B/C/-/-/-/- | Traded by Straid of Olaphis
for Soul of the Pursuer.
| Petrified Dragon Bone | - | ![]() | Smelter Sword | 132/0/100/0/0
(Slash) | 50 | 130 | 70 | 22 | 40\*/10/0/0
D/D/-/C/-/- | Traded by Straid of Olaphis
for Smelter Demon Soul
| Petrified Dragon Bone | Strong Attack creates
a small fire eruption. | ![]() | Zweihander | 180/0/0/0/0
(Slash) | 50 | 130 | 60 | 12 | 24\*/12/0/0
D/C/-/-/-/- | Iron Keep treasure.
Parasite Spider drop.
| Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Arced Sword | 144/0/0/0/0
(Slash/Thrust) | 45 | 110 | 70 | 14 | 26/16/0/0
C/B/-/-/-/- | Traded by Straid of Olaphis
for Flexile Sentry Soul. | Petrified Dragon Bone | - | ![]() | Curved Dragon Greatsword | 160/0/0/0/0
(Slash/Thrust) | 45 | 110 | 60 | 18 | 30/18/0/0
B/S/-/-/-/- | Traded by Weaponsmith Ornifex
for Ancient Dragon Soul. | Petrified Dragon Bone | Strong Attack unleashes
wave of wind. | ![]() | Curved Nil Greatsword | 207/0/0/0/0
(Slash/Thrust) | 45 | 110 | 50 | 17 | 28/26/0/0
A/C/-/-/-/- | Frozen Eleum Loyce Treasure | Twinkling Titanite | DLC item. | ![]() | Murakumo | 190/0/0/0/0
(Slash/Thrust) | 45 | 110 | 70 | 12 | 20/20/0/0
E/B/-/-/-/- | Sold by Weaponsmith Ornifex. | Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Eleum Loyce | 137/0/0/0/0
Bleed 40
(Slash/Thrust) | 20 | 110 | 55 | 3.5 | 18\*/27/0/11
E/S/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of Alsanna, Silent Oracle.
| Petrified Dragon Bone | Strong Attack can heal the wielder or friendly phantom/host.
DLC item. | ![]() | Falchion | 120/0/0/0/0
Bleed 53
(Slash) | 20 | 110 | 45 | 2.5 | 9\*/13/0/0
E/B/-/-/-/- | Belfry Luna treasure (enchanted).
Armored Skeleton drop.
Skeleton drop.
Sold by Blacksmith Lenigrast.
| Titanite | - | ![]() | Manikin Sabre | 122/0/0/0/0
Bleed 64
(Slash) | 15 | 110 | 45 | 2.5 | 6\*/19/0/0
D/B/-/-/-/- | Manikin (Curved Sword) drop
| Titanite | - | ![]() | Melu Scimitar | 125/0/0/0/0
(Slash) | 15 | 100 | 50 | 4 | 12\*/9/0/0
D/C/-/-/-/- | Laddersmith Gilligan drop/gift.
| Titanite | - | ![]() | Monastery Scimitar | 95/0/0/0/0
(Slash) | 15 | 110 | 40 | 1.5 | 9\*/22/0/0
D/B/-/-/-/- | Painting Guardian Phantom drop.
| Titanite | - | ![]() | Red Rust Scimitar | 180/0/0/0/0
(Slash) | 25 | 100 | 60 | 6.0 | 18\*/15/0/0
C/E/-/-/-/- | Sold by Head of Vengarl.
| Twinkling Titanite | - | ![]() | Scimitar | 110/0/0/0/0
(Slash) | 20 | 120 | 40 | 1.5 | 7\*/16/0/0
E/B/-/-/-/- | The Lost Bastille treasure.
Varangian Sailor (Dual Swords) drop.
| Titanite | - | ![]() | Shotel | 100/0/0/0/0
(Slash) | 15 | 110 | 45 | 2.5 | 10\*/16/0/0
E/C/-/-/-/- | Black Gulch treasure.
Invader Rhoy the Explorer drop.
| Titanite | Strong Attack pierces shields. | ![]() | Spider Fang | 84/0/0/0/0
(Slash) | 10 | 110 | 40 | 2 | 10\*/25/0/0
E/A/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.
| Petrified Dragon Bone | Strong Attack launches a ball
that slows enemies. | ![]() | Warped Sword | 100/0/0/0/0
(Slash) | 25 | 130 | 50 | 3.5 | 15\*/25/0/0
E/A/-/-/-/- | Traded by Straid of Olaphis
for Flexile Sentry Soul.
| Petrified Dragon Bone | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Berserker Blade | 160/0/0/0/0
(Slash/Thrust) | 20 | 150 | 40 | 6 | 18\*/18/0/0
D/B/-/-/-/- | Mad Warrior drop.
Prowlers drop. | Twinkling Titanite | - |
![]() | Blacksteel Katana | 95/0/0/0/0
(Slash/Thrust) | 20 | 150 | 40 | 8.0 | 14\*/25/0/0
-/A/-/-/-/- | Alonne Knight drop.
Alonne Knight Captain drop. | Titanite | - |
![]() | Bewitched Alonne Sword | 150/0/0/0/0
Bleed 53
(Slash/Thrust) | 20 | 150 | 30 | 9 | 22/30/0/0
-/A/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of Sir Alonne. | Petrified Dragon Bone | 2h parry buffs weapon
but damages user. |
![]() | Chaos Blade | 100/0/0/0/0
(Slash/Thrust) | 20 | 160 | 50 | 6 | 12/25/0/0
-/B/-/-/-/- | Traded by Weaponsmith Ornifex
for Old Witch Soul. | Petrified Dragon Bone | Drains user's life with
every successful hit. |
![]() | Darkdrift | 130/0/0/0/0
(Slash/Thrust) | 15 | 130 | 20 | 3 | 12\*/28/0/0
-/C/-/-/-/- | Grave Warden Agdayne gift.
Sold by Merchant Hag Melentia if
Grave Warden Agdayne is dead. | Titanite | Strong Attack pierces
through shields. |
![]() | Manslayer | 153/0/0/0/0
Poison 67
(Slash/Thrust) | 20 | 150 | 40 | 6 | 11\*/18/0/0
E/B/-/-/-/- | Shrine of Amana treasure. | Twinkling Titanite | - |
![]() | Uchigatana | 115/0/0/0/0
(Slash/Thrust) | 20 | 150 | 40 | 5.0 | 10\*/16/0/0
E/B/-/-/-/- | Sold by Steady Hand McDuff. | Titanite | - |
![]() | Washing Pole | 120/0/0/0/0
(Slash/Thrust) | 20 | 130 | 20 | 10.0 | 18/20/0/0
E/B/-/-/-/- | Dragon Shrine treasure.
Twin Pursuers drop (Bonfire Intensity 3+).
| Titanite | - |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Black Scorpion Stinger | 200/0/0/0/0
Poison 67
(Thrust) | 10 | 100 | 30 | 2 | 10\*/18/0/0
-/-/-/-/-/- | Mimic drop (Doors of Pharros). | Twinkling Titanite | - |
![]() | Chaos Rapier | 73/0/60/0/0
(Thrust) | 10 | 140 | 45 | 1.5 | 7\*/14/13/13
-/B/-/B/-/- | Enhanced Undead drop (Aldia's Keep). | Twinkling Titanite | - |
![]() | Espada Ropera | 115/0/0/0/0
(Thrust) | 10 | 140 | 80 | 2 | 11\*/18/0/0
E/A/-/-/-/- | Chancellor Wellager gift. | Titanite | - |
![]() | Estoc | 105/0/0/0/0
(Thrust/Slash) | 20 | 120 | 45 | 3.0 | 12\*/12/0/0
C/D/-/-/-/- | Sold by Blacksmith Lenigrast.
Hollow Soldier (Thrusting Sword) drop. | Titanite | - |
![]() | Ice Rapier | 169/0/0/0/0
Bleed 40
(Thrust) | 10 | 140 | 50 | 1.5 | 13\*/15/0/0
D/B/-/-/-/- | Spellsword drop. | Twinkling Titanite | Strong attack is an ice blast
that consumes durability.
DLC item. |
![]() | Mail Breaker | 75/0/0/0/0
(Thrust) | 15 | 140 | 45 | 0.5 | 5\*/12/0/0
C/C/-/-/-/- | Forest of Fallen Giants treasure.
Parasite Spider drop. | Titanite | Strong Attack pierces shields. |
![]() | Rapier | 110/0/0/0/0
(Thrust) | 10 | 140 | 45 | 1.5 | 5\*/12/0/0
D/B/-/-/-/- | Sold by Blacksmith Lenigrast.
Goblin drop. | Titanite | - |
![]() | Ricard’s Rapier | 80/0/0/0/0
(Thrust) | 10 | 140 | 45 | 2 | 8\*/25/0/0
-/A/-/-/-/- | Huntsman's Copse treasure.
Parasite Spider drop. | Titanite | Very fast attacks. |
![]() | Spider's Silk | 78/0/0/0/0
(Thrust) | 10 | 110 | 30 | 0.5 | 5\*/20/0/0
-/S/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja. | Petrified Dragon Bone | Strong Attack pierces shields. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bandit Axe | 155/0/0/0/0
(Slash) | 30 | 120 | 50 | 5.0 | 18/5/0/0
C/-/-/-/-/- | No-man’s Wharf treasure.
Parasite Spider drop. | Titanite | - |
![]() | Battle Axe | 125/0/0/0/0
(Slash) | 30 | 120 | 60 | 4.0 | 15/5/0/0
C/D/-/-/-/- | Sold by Blacksmith Lenigrast.
| Titanite | - |
![]() | Bound Hand Axe | 90/0/0/0/0
Bleed 67
(Slash) | 25 | 110 | 60 | 3.5 | 15/7/0/0
C/-/-/-/-/- | Sold by Chancellor Wellager. | Titanite | - |
![]() | Butcher’s Knife | 112/0/0/0/0
(Slash) | 40 | 100 | 40 | 16.0 | 25/8/0/0
A/-/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of the Rotten. | Petrified Dragon Bone | Life steal. |
![]() | Dragonslayer’s Crescent Axe | 133/0/0/30/0
(Slash) | 30 | 130 | 60 | 7.0 | 18/12/0/0
C/E/-/-/C/- | Shaded Woods treasure. | Twinkling Titanite | - |
![]() | Gyrm Axe | 190/0/0/0/0
(Slash) | 30 | 110 | 80 | 18.0 | 28/6/0/0
B/E/-/-/-/- | Doors of Pharros treasure.
Gyrm Warrior drop. | Titanite | - |
![]() | Hand Axe | 120/0/0/0/0
(Slash) | 25 | 110 | 50 | 2.0 | 9/3/0/0
D/-/-/-/-/- | Sold by Merchant Hag Melentia. | Titanite | - |
![]() | Infantry Axe | 100/0/0/0/0
(Slash) | 25 | 110 | 50 | 3.5 | 13/4/0/0
E/E/-/-/-/- | Hollow Infantry drop. | Titanite | - |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bandit Greataxe | 185/0/0/0/0
(Slash) | 45 | 110 | 60 | 10 | 28\*/8/0/0
D/E/-/-/-/- | The Gutter treasure. | Titanite | - |
![]() | Black Dragon Greataxe | 156/0/0/0/0
(Slash) | 45 | 110 | 70 | 12 | 35\*/15/0/0
-/-/-/-/-/- | Dragon Knight (Greataxe) drop. | Petrified Dragon Bone | - |
![]() | Black Knight Greataxe | 226/0/80/0/0
(Slash) | 50 | 110 | 60 | 20 | 40\*/18/8/10
C/D/-/C/-/- | Iron Keep treasure.
Rabid Kobold drop. | Twinkling Titanite | - |
![]() | Crescent Axe | 140/50/0/0/0
(Slash) | 30 | 110 | 60 | 12 | 25\*/14/0/0
C/C/E/-/-/- | Brightstone Cove Tseldora treasure.
Rabid Kobold drop. | Twinkling Titanite | - |
![]() | Drakekeeper’s Greataxe | 190/0/0/0/0
(Slash) | 50 | 110 | 90 | 16 | 40\*/14/0/0
B/E/-/-/-/- | Dragon Shrine treasure.
Rabid Kobold drop. | Titanite | - |
![]() | Giant Stone Axe | 160/0/0/0/0
(Slash) | 50 | 100 | 70 | 25 | 45\*/8/0/0
D/-/-/-/-/- | Traded by Straid of Olaphis
for Soul of the Last Giant. | Petrified Dragon Bone | - |
![]() | Greataxe | 195/0/0/0/0
(Slash) | 50 | 110 | 80 | 15 | 32/10/0/0
C/E/-/-/-/- | Sold by Steady Hand McDuff.
Melinda the Butcher drop (+3 Raw infused). | Titanite | - |
![]() | Gyrm Greataxe | 205/0/0/0/0
(Slash) | 50 | 110 | 80 | 24 | 50\*/8/0/0
B/E/-/-/-/- | Gyrm Warrior drop.
Lonesome Gavlan drop/gift. | Titanite | - |
![]() | Lion Greataxe | 145/0/0/0/0
(Slash) | 45 | 110 | 60 | 12 | 30\*/8/0/0
C/C/-/-/-/- | Lion Clan Warrior drop. | Titanite | - |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Aldia Hammer | 120/0/0/0/0
(Thrust) | 20 | 120 | 60 | 3.5 | 18\*/12/0/0
C/D/-/-/-/- | Dragon Acolyte drop. | Titanite | - |
![]() | Barbed Club | 108/0/0/0/0
Bleed 67
(Strike) | 25 | 120 | 60 | 5 | 20/18/0/0
C/C/-/-/-/- | Traded with Straid of Olaphis
for Flexile Sentry Soul. | Petrified Dragon Bone | - |
![]() | Black Dragon Warpick | 132/0/0/0/0
(Thrust) | 25 | 120 | 70 | 6 | 20/15/0/0
-/-/-/-/-/- | Dragon Knight (Warpick) drop. | Petrified Dragon Bone | - |
![]() | Blacksmith's Hammer | 145/0/0/0/0
(Strike) | 40 | 100 | 60 | 5 | 15/7/0/0
D/-/-/-/-/- | Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service. | Titanite | - |
![]() | Club | 105/0/0/0/0
(Strike) | 25 | 120 | 40 | 4 | 12/3/0/0
A/-/-/-/-/- | Sold by Merchant Hag Melentia. | Titanite | - |
![]() | Craftsman Hammer | 166/0/0/0/0
(Strike) | 30 | 130 | 80 | 3 | 20/10/0/0
B/-/-/-/-/- | The Lost Bastille treasure. | Twinkling Titanite | - |
![]() | Handmaid's Ladle | 20/0/0/0/0
(Strike) | 10 | 100 | 10 | 0.2 | 6/5/0/0
-/-/-/-/-/- | Housekeeper Milibeth gift. | Titanite | VIT +1
END +1
DEX -1 |
![]() | Homunculus Mace | 145/0/0/0/0
(Strike) | 25 | 120 | 60 | 6 | 14/9/0/0
C/E/-/-/-/- | Sold by Chancellor Wellager.
Black Armor Edition/preorder bonus. | Titanite | - |
![]() | Mace | 120/0/0/0/0
(Strike) | 30 | 120 | 60 | 4.0 | 12/5/0/0
B/E/-/-/-/- | Sold by Blacksmith Lenigrast. | Titanite | - |
![]() | Mace of the Insolent | 50/0/0/30/30
(Strike) | 25 | 120 | 60 | 4 | 15/10/0/10
D/C/-/-/E/D | Undead Crypt treasure. | Titanite | Can cast
miracles and hexes. |
![]() | Morning Star | 110/0/0/0/0
Bleed 67
(Strike) | 30 | 120 | 60 | 4.0 | 15/7/0/0
C/-/-/-/-/- | Majula treasure.
Huntsman's Copse treasure.
Sold by Blue Sentinel Targray. | Titanite | - |
![]() | Reinforced Club | 130/0/0/0/0
(Strike) | 25 | 120 | 40 | 4 | 16/3/0/0
B/-/-/-/-/- | Sold by Laddersmith Gilligan. | Titanite | - |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Archdrake Mace | 110/0/0/0/0
(Strike/Thrust) | 60 | 100 | 60 | 6 | 20\*/16/0/0
C/D/-/-/-/- | Lindelt Cleric drop. | Titanite | - |
![]() | Demon’s Great Hammer | 300/0/0/0/0
(Strike) | 60 | 100 | 70 | 26 | 50\*/8/0/0
B/-/-/-/-/- | Dyna & Tillo trade item. | Twinkling Titanite | - |
![]() | Dragon Tooth | 313/0/0/0/0
(Strike) | 60 | 100 | 70 | 20 | 50\*/10/0/0
D/-/-/-/-/- | Dragon Aerie treasure.
Belfry Luna treasure.\*\* | Twinkling Titanite | Increases Fire/Magic
resistances by 50. |
![]() | Drakekeeper’s Great Hammer | 225/0/0/0/0
(Strike) | 60 | 100 | 90 | 20 | 50\*/10/0/0
B/-/-/-/-/- | Drakekeeper (Greathammer) drop. | Titanite | - |
![]() | Drakekeeper’s Warpick | 200/0/0/0/0
(Strike) | 35 | 100 | 70 | 20 | 40\*/14/0/0
B/-/-/-/-/- | Drakekeeper (Warpick) drop. | Titanite | - |
![]() | Giant Warrior Club | 260/0/0/0/0
(Strike) | 60 | 100 | 50 | 30 | 60\*/6/0/0
C/-/-/-/-/- | Memory of Vammar treasure. | Titanite | - |
![]() | Great Club | 210/0/0/0/0
(Strike) | 60 | 100 | 70 | 15 | 28/4/0/0
B/-/-/-/-/- | The Gutter treasure. | Titanite | - |
![]() | Gyrm Great Hammer | 225/0/0/0/0
(Strike) | 60 | 100 | 80 | 20 | 40/4/0/0
C/-/-/-/-/- | Gyrm Warrior drop. | Titanite | - |
![]() | Iron King Hammer | 112/0/50/0/0
(Strike) | 60 | 100 | 80 | 24 | 50/8/0/0
C/D/-/C/-/- | Traded by Weaponsmith Ornifex
for Old Iron King Soul. | Petrified Dragon Bone | - |
![]() | Large Club | 180/0/0/0/0
(Strike) | 60 | 100 | 70 | 12 | 26/4/0/0
A/-/-/-/-/- | The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8). | Titanite | - |
![]() | Malformed Shell | 286/0/0/0/0
(Strike) | 60 | 100 | 50 | 18 | 35/8/0/0
-/-/-/-/-/- | Aldia's Keep treasure. | Twinkling Titanite | - |
![]() | Malformed Skull | 260/0/0/0/0
Bleed 56
(Strike) | 60 | 100 | 20 | 12.0 | 35/7/0/0
-/-/-/-/-/- | Enhanced Undead drop (Sinner's Rise). | Titanite | - |
![]() | Old Knight Hammer | 250/0/0/0/0
(Strike) | 65 | 100 | 30 | 18 | 30/6/0/0
-/-/-/-/-/- | Drangleic Castle treasure.
Old Knight (Greathammer) drop. | Titanite | - |
![]() | Pickaxe | 150/0/0/0/0
(Thrust) | 50 | 150 | 60 | 8 | 22/8/0/0
B/-/-/-/-/- | Brightstone Cove Tseldora special treasure.
(See page for details) | Titanite | - |
![]() | Sacred Chime Hammer | 152/0/0/0/50
(Strike) | 60 | 100 | 70 | 22 | 40/12/12/12
C/-/-/-/-/C | Traded by Weaponsmith Ornifex
for Soul of Velstadt. | Petrified Dragon Bone | Strong Attack casts Affinity. |
![]() | Sanctum Mace | 307/0/0/0/0
Poison 59
(Strike) | 50 | 100 | 30 | 17 | 35/6/0/0
B/-/-/-/-/- | Shulva, Sanctum City treasure.
Sanctum Soldier drop. | Titanite | Poisons yourself too.
DLC item. |
![]() | Smelter Hammer | 384/0/0/0/0
(Strike) | 60 | 100 | 300 | 35 | 70/6/0/0
C/-/-/-/-/- | Iron Warrior drop. | Titanite | DLC item. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
\* \* Scholar of the First Sin Update.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Channeler's Trident | 120/0/0/0/0
(Thrust) | 20 | 130 | 40 | 4.0 | 11/15/0/0
E/B/-/-/-/- | Possible reward when trading with
Dyna and Tillo in Things Betwixt. | Titanite | 2h Strong Attack is a buff. | ![]() | Dragonslayer Spear | 72/0/0/60/0
(Thrust/Strike) | 20 | 130 | 60 | 10 | 16/25/0/14
E/B/-/-/C/- | Traded by Weaponsmith Ornifex
for Old Dragonslayer Soul. | Petrified Dragon Bone | Strong Attack launches Lightning. | ![]() | Gargoyle Bident | 104/0/0/0/0
(Thrust) | 20 | 140 | 60 | 12 | 22/15/0/0
A/-/-/-/-/- | Traded by Straid of Olaphis
for Belfry Gargoyle Soul. | Petrified Dragon Bone | - | ![]() | Heide Spear | 105/0/0/90/0
(Thrust) | 20 | 130 | 60 | 8 | 12/25/0/0
D/C/-/-/C/- | Heide Knight drop (the Lost Bastille). | Titanite | - | ![]() | Partizan | 115/0/0/0/0
(Thrust/Strike) | 20 | 130 | 60 | 4.5 | 12/20/0/0
E/S/-/-/-/- | Sold by Weaponsmith Ornifex.
Brume Tower treasure (+6 upgraded). | Titanite | - | ![]() | Pate's Spear | 180/0/0/0/0
(Thrust) | 20 | 130 | 50 | 6 | 11/27/0/0
E/B/-/-/-/- | Mild Mannered Pate drop/gift. | Twinkling Titanite | - | ![]() | Pike | 95/0/0/0/0
(Thrust) | 20 | 130 | 50 | 8 | 12/16/0/0
C/B/-/-/-/- | Earthen Peak treasure. | Titanite | - | ![]() | Pilgrim's Spontoon | 0/120/0/0/120
(Thrust) | 15 | 130 | 40 | 3.5 | 11/12/30/30
-/-/C/-/-/C | Brume Tower treasure. | Titanite | A spear that can cast sorceries and hexes.
DLC item. | ![]() | Silverblack Spear | 75/0/0/0/60
(Thrust) | 20 | 130 | 50 | 6 | 9/16/8/8
C/C/-/-/-/C | Grave Warden drop. | Titanite | - | ![]() | Spear | 105/0/0/0/0
(Thrust) | 20 | 130 | 50 | 3.5 | 9/12/0/0
D/B/-/-/-/- | Sold by Blacksmith Lenigrast.
Goblin drop. | Titanite | - | ![]() | Spitfire Spear | 64/0/50/0/0
(Thrust) | 20 | 130 | 40 | 10 | 10/18/0/0
E/E/-/C/-/- | Traded by Weaponsmith Ornifex
for Guardian Dragon Soul. | Petrified Dragon Bone | Strong Attack launches fireball. | ![]() | Stone Soldier Spear | 95/0/0/0/0
(Thrust) | 20 | 130 | 50 | 7 | 16/20/0/0
C/A/-/-/-/- | Stone Soldier drop. | Titanite | - | ![]() | Winged Spear | 120/0/0/0/0
(Thrust) | 20 | 130 | 50 | 4.5 | 11/18/0/0
E/B/-/-/-/- | Sold by Steady Hand McDuff.
Vorgol the Sinner drop.
Hollow Soldier drop.
Mimic drop (Iron Keep, Lightning infused).
Found on a corpse in Frozen Eleum Loyce (+7). | Titanite | - | ![]() | Yorgh's Spear | 214/0/0/0/0
(Thrust/Slash) | 20 | 140 | 90 | 19 | 30/25/0/0
C/B/-/-/-/- | Traded by Weaponsmith Ornifex for Soul of Sinh, the Slumbering Dragon. | Petrified Dragon Bone | Increases status resistances,
decreases elemental resistances.
DLC item. |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement | Special Note |
---|
![]() | Black Knight Halberd | 213/0/100/0/0
(Slash) | 35 | 120 | 70 | 14 | 17/26/0/9
D/B/-/C/-/- | Shaded Woods treasure.
Rabid Kobold drop. | Twinkling Titanite | - |
![]() | Blue Knight’s Halberd | 233/0/0/0/0
(Slash) | 35 | 120 | 60 | 12 | 18/20/0/0
C/B/-/-/-/- | Blue Sentinel Targray drop. | Twinkling Titanite | - |
![]() | Dragonrider’s Halberd | 100/90/0/0/0
(Slash) | 30 | 120 | 70 | 12 | 18/17/0/0
C/C/C/-/-/- | Traded by Straid of Olaphis
for Dragonrider Soul. | Petrified Dragon Bone | - |
![]() | Halberd | 175/0/0/0/0
(Slash/Thrust) | 35 | 120 | 70 | 6 | 20/14/0/0
D/C/-/-/-/- | Forest of Fallen Giants treasure.
Hollow Soldier (Halberd) drop.
Ashen Warrior (Halberd) drop.
Sold by Blue Sentinel Targray. | Titanite | - |
![]() | Helix Halberd | 186/0/0/0/0
(Slash/Thrust) | 35 | 120 | 70 | 9 | 16/20/0/0
-/D/-/-/-/- | Shrine of Amana treasure. | Twinkling Titanite | - |
![]() | Lucerne | 162/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 6.5 | 18/14/0/0
C/E/-/-/-/- | Sold by Chancellor Wellager. | Titanite | - |
![]() | Mastodon Halberd | 205/0/0/0/0
(Slash/Thrust) | 40 | 120 | 70 | 19 | 26/15/0/0
B/-/-/-/-/- | Primal Knight drop. | Titanite | - |
![]() | Old Knight Halberd | 180/0/0/0/0
(Slash) | 45 | 120 | 20 | 15 | 16/20/0/0
E/B/-/-/-/- | Heide's Tower of Flame treasure. | Titanite | - |
![]() | Old Knight Pike | 190/0/0/0/0
(Slash) | 35 | 120 | 20 | 16 | 20/20/0/0
B/E/-/-/-/- | Harvest Valley treasure. | Titanite | - |
![]() | Roaring Halberd | 124/0/0/0/100
(Slash/Thrust) | 35 | 120 | 40 | 16 | 16/12/12/12
-/B/-/-/-/C | Traded by Straid of Olaphis
for Skeleton Lord's Soul. | Petrified Dragon Bone | - |
![]() | Santier’s Spear | 233/0/0/0/0
(Slash) | 35 | 120 | 500 | 16 | 20/22/0/0
-/-/-/-/-/- | Doors of Pharros treasure. | Twinkling Titanite | Changes when broken. |
![]() | Scythe | 165/0/0/0/0
(Slash) | 35 | 120 | 60 | 5 | 20/11/0/0
D/D/-/-/-/- | Sold by Steady Hand McDuff.
Shaded Woods treasure (Dark infused). | Titanite | - |
![]() | Syan’s Halberd | 165/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 12 | 20/25/0/0
D/A/-/-/-/- | Royal Guard drop. | Titanite | - |
![]() | Wrathful Axe | 275/0/0/0/0
(Slash) | 35 | 120 | 60 | 15 | 20/22/-/28
B/C/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of Elana, Squalid Queen. | Petrified Dragon Bone | Two-handed parry casts Dark magic. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bone Scythe | 130/0/0/0/0
(Slash) | 15 | 110 | 50 | 10 | 28\*/20/0/0
A/-/-/-/-/- | Traded by Straid of Olaphis
for Covetous Demon Soul. | Petrified Dragon Bone | - | ![]() | Crescent Sickle | 90/60/0/0/0
(Slash) | 15 | 110 | 50 | 8 | 12\*/19/12/0
E/C/C/-/-/- | Rank 2 Brotherhood of Blood reward.
Sold by Chancellor Wellager in NG++. | Titanite | - | ![]() | Full Moon Sickle | 135/0/0/0/0
Bleed 107
(Slash) | 15 | 110 | 60 | 8 | 20\*/18/0/0
D/B/-/-/-/- | Artificial Undead drop.
Crescent Sickle Phantom drop. | Titanite | - | ![]() | Great Machete | 100/0/0/0/0
(Slash) | 15 | 110 | 30 | 6 | 18/16/0/0
C/D/-/-/-/- | Undead Jailer drop.
| Titanite | - | ![]() | Great Scythe | 140/0/0/0/0
(Slash) | 15 | 110 | 60 | 5 | 12/14/0/0
E/B/-/-/-/- | Sold by Titchy Gren.
Parasite Spider drop. | Titanite | - | ![]() | Scythe of Nahr Alma | 93/0/0/0/90
(Slash) | 15 | 110 | 50 | 5 | 14/12/12/12
D/B/-/-/-/C | Sold by Merchant Hag Melentia when
Titchy Gren is dead.
| Twinkling Titanite | - | ![]() | Scythe of the Forlorn | 161/0/0/0/47
(Slash) | 15 | 110 | 55 | 11 | 15/20/10/10
D/B/-/-/-/C | Sold by Straid of Olaphis.
| Twinkling Titanite | - | ![]() | Scythe of Want | 104/0/0/0/120
(Slash) | 15 | 110 | 60 | 12 | 14/20/18/18
C/B/-/-/-/C | Traded by Weaponsmith Ornifex
for Soul of Nashandra. | Petrified Dragon Bone | Unique 2h Strong Attack. | ![]() | Silverblack Sickle | 80/0/0/0/60
(Slash) | 20 | 110 | 60 | 4 | 15\*/10/8/8
C/C/-/-/-/C | Grave Warden drop. | Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Chariot Lance | 124/0/0/0/0
Bleed 67
(Thrust) | 35 | 160 | 70 | 16 | 30/18/0/0
B/E/-/-/-/- | Traded by Straid of Olaphis
for Executioner's Chariot Soul. | Petrified Dragon Bone | - | ![]() | Grand Lance | 170/0/0/0/0
(Thrust) | 35 | 160 | 70 | 12 | 22\*/18/0/0
C/C/-/-/-/- | Memory of Orro treasure. | Titanite | - | ![]() | Heide Greatlance | 135/0/0/70/0
(Thrust) | 30 | 160 | 50 | 10 | 20\*/16/0/0
C/E/-/-/C/- | Heide Knight drop
(Shrine of Winter, Bonfire Intensity 2+). | Titanite | - | ![]() | Heide Lance | 153/0/0/60/0
(Thrust) | 30 | 160 | 60 | 8.0 | 18/12/0/0
C/E/-/-/C/- | Heide Knight drop
(Shrine of Winter, Bonfire Intensity 1). | Twinkling Titanite | - | ![]() | Rampart Golem Lance | 153/67/0/0/0
(Thrust/Strike) | 35 | 160 | 40 | 16.0 | 35/20/0/0
C/-/D/-/-/- | Rampart Golem drop. | Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Counter Strength | Poise Damage | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Curved Twinblade | 113/0/0/0/0
Bleed 27
(Slash/Thrust) | 110 | 25 | 125 | 10 | 16/20/0/0
E/B/-/-/-/- | Sold by Chancellor Wellager.
Rank 1 reward in Brotherhood of Blood.
| Twinkling Titanite | - | ![]() | Dragonrider Twinblade | 74/80/0/0/0
(Slash/Thrust) | 120 | 25 | 120 | 18.0 | 20/22/0/0
D/C/C/-/-/- | Traded by Straid of Olaphis
for Dragonrider Soul. | Petrified Dragon Bone | - | ![]() | Red Iron Twinblade | 170/0/0/0/0
(Slash/Thrust) | 120 | 30 | 175 | 14 | 26/20/0/0
B/-/-/-/-/- | Shrine of Amana treasure. | Titanite | - | ![]() | Sorcerer's Twinblade | 0/67/0/0/67
(Slash/Spell) | 120 | 15 | 100 | 10 | 11/20/20/6
E/E/-/-/-/- | Frozen Eleum Loyce treasure. | Titanite | Strong Attack casts sorceries. | ![]() | Stone Twinblade | 90/0/0/0/0
(Slash/Thrust) | 120 | 25 | 120 | 10 | 18/22/0/0
B/D/-/-/-/- | Stone Knight drop. | Titanite | - | ![]() | Twinblade | 75/0/0/0/0
(Slash/Thrust) | 120 | 25 | 150 | 8.0 | 14/26/0/0
C/C/-/-/-/- | The Lost Bastille treasure.
Sold by Weaponsmith Ornifex.
Memory of the Old Iron King treasure
(+7 upgraded). | Titanite | - |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bloodied Whip | 125/0/0/0/0
(Slash) | 20 | 100 | 60 | 3 | 10/15/0/0
D/C/-/-/-/- | Torturer drop. | Titanite | - | ![]() | Notched Whip | 75/0/0/0/0
Bleed 133
(Slash) | 15 | 100 | 50 | 2 | 12/20/0/0
-/B/-/-/-/- | Huntsman's Copse treasure.
Shulva, Sanctum City treasure (+7 upgraded). | Titanite | - | ![]() | Old Whip | 233/0/0/0/0
(Slash) | 15 | 100 | 40 | 2.5 | 7/20/0/0
E/B/-/-/-/- | Dyna and Tillo trade item. | Twinkling Titanite | Damage boost against Hollows. | ![]() | Spotted Whip | 66/0/0/0/0
Poison 133
(Slash) | 15 | 100 | 60 | 2 | 9/25/0/0
-/B/-/-/-/- | Traded by Straid of Olaphis
for Demon of Song Soul. | Petrified Dragon Bone | - | ![]() | Whip | 105/0/0/0/0
(Slash) | 15 | 100 | 50 | 1.5 | 6/17/0/0
-/B/-/-/-/- | Sold by Laddersmith Gilligan. | Titanite | - |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Claws | 77/0/0/0/0
Bleed 80
(Slash) | 10 | 120 | 30 | 1.0 | 9/10/0/0
E/B/-/-/-/- | Sold by Laddersmith Gilligan.
| Titanite | - | ![]() | Manikin Claws | 75/0/0/0/0
(Slash) | 10 | 120 | 50 | 1.5 | 9/18/0/0
C/C/-/-/-/- | Manikin (Dual-wielding Claws) drop.
| Titanite | - | ![]() | Malformed Claws | 65/0/0/0/0
(Slash) | 10 | 140 | 50 | 1.5 | 16/14/0/0
C/D/-/-/-/- | Suspicious Shadow drop.
| Titanite | Strong attack pierces shield. | ![]() | Work Hook | 20/0/0/0/0
Bleed 67
(Strike) | 10 | 120 | 40 | 1.0 | 6/10/0/0
D/-/-/-/-/- | Earthern Peak Mimic drop.
| Titanite | DEX +5
ADP -3 |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Bone Fist | 14/0/0/0/0
(Strike) | 30 | 150 | 80 | 1.0 | 15/30/0/0
A/B/-/-/-/- | Frozen Eleum Loyce treasure
Ice Stallion drop. | Twinkling Titanite | Special moveset
DLC item | ![]() | Caestus | 45/0/0/0/0
(Strike) | 15 | 130 | 60 | 0.5 | 10/7/0/0/0
A/B/-/-/-/- | Goblin (Bare fists)
Merchant Hag Melentia | Titanite | - | ![]() | Fist | ?/0/0/0/0
(Strike) | ? | ? | ∞ | 0 | 0/0/0/0
-/-/-/- | All Classes default | Cannot upgrade | - | ![]() | Vanquisher's Fists | 200/0/0/0/0
(Strike) | ? | ? | ∞ | 0.2 | 0/0/0/0
B/C/-/- | Company of Champions rank 3 reward. | Cannot upgrade | Takes a ring slot instead of a weapon slot.
Allows powerstance bare Fist. |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Shot Range | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Alonne Greatbow | 130/0/0/0/0
(Projectile/Strike) | 15 | 100 | 70 | 8.0 | 50 | 20/25/0/0
C/C/-/-/-/- | Alonne Knight drop.
Alonne Knight Captain drop.
Brume Tower treasure (+5 upgraded).
| Titanite | - | ![]() | Bell Keeper Bow | 55/0/0/0/0
(Projectile/Strike) | 5 | 100 | 70 | 0.5 | 50 | 4/11/0/0
C/B/-/-/-/- | Enhanced Undead drop.
| Titanite | - | ![]() | Bow of Want | 40/0/0/40/0
(Projectile/Strike) | 5 | 100 | 70 | 2 | 50 | 9/20/0/18
C/A/-/-/C/- | Traded by Weaponsmith Ornifex
for Soul of Nashandra. | Petrified Dragon Bone | Has a special attack. | ![]() | Composite Bow | 82/0/0/0/0
(Projectile/Strike) | 5 | 100 | 60 | 2.0 | 35 | 14/18/0/0
C/C/-/-/-/- | Sold by Weaponsmith Ornifex.
| Titanite | - | ![]() | Dragonrider Bow | 72/80/0/0/0
(Projectile/Strike) | 5 | 100 | 40 | 3.0 | 35 | 20/18/0/0
B/D/C/-/-/- | Traded by Straid of Olaphis
for Dragonrider Soul. | Petrified Dragon Bone | - | ![]() | Dragonslayer Greatbow | 116/0/0/0/0
(Projectile/Strike) | 15 | 100 | 70 | 10 | 50 | 30/20/0/0
B/C/-/-/-/- | Traded by Weaponsmith Ornifex
for Old King Soul. | Petrified Dragon Bone | - | ![]() | Hunter's Blackbow | 77/0/0/0/0
(Projectile/Strike) | 5 | 100 | 70 | 2 | 60 | 9/25/0/0
E/S/-/-/-/- | Drangleic Castle treasure.
| Titanite | - | ![]() | Long Bow | 75/0/0/0/0
(Projectile/Strike) | 5 | 100 | 60 | 2 | 50 | 10/16/0/0
D/A/-/-/-/- | Armored Skeleton drop.
Sold by Steady Hand McDuff.
Shulva, Sanctum City treasure (+7 upgraded).
| Titanite | - | ![]() | Possessed Armor Greatbow | 153/0/0/0/40
(Projectile/Strike) | 15 | 100 | 70 | 10.0 | 50 | 25/40/0/0
D/B/-/-/-/C | Possessed Armor drop.
| Titanite | DLC item. | ![]() | Sea Bow | 72/0/0/0/0
(Projectile/Strike) | 5 | 100 | 60 | 2.0 | 65 | 16/15/0/0
C/C/-/-/-/- | Varangian Sailor drop.
| Titanite | - | ![]() | Short Bow | 65/0/0/0/0
(Projectile/Strike) | 5 | 100 | 60 | 1.0 | 45 | 7/12/0/0
D/A/-/-/-/- | Majula treasure.
Iron Keep treasure (Lightning-infused).
Rogue drop.
Hollow Infantry drop.
| Titanite | - | ![]() | Twin Headed Greatbow | 185/0/0/0/0
(Projectile/Strike) | 15 | 100 | 70 | 15.0 | 60 | 45/15/0/0
A/-/-/-/-/- | Frozen Eleum Loyce treasure.
| Twinkling Titanite | DLC item |
|
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Icon | Name | Damage | Range | Poise Damage | Counter Damage | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Avelyn | 85/0/0/0/0
(Projectile/Strike) | 35 | 10 | 100 | 60 | 6.0 | 25/15/0/0
-/-/-/-/-/- | Undead Crypt treasure.
Invader Bowman Guthry drop(uncommon).
| Titanite | Fires three successive bolts. | ![]() | Heavy Crossbow | 145/0/0/0/0
(Projectile/Strike) | 40 | 10 | 100 | 70 | 4.0 | 20/6/0/0
-/-/-/-/-/- | Sold by Weaponsmith Ornifex.
Earthen Peak treasure.
Royal Swordsman (Crossbow) drop.
Catarina Knight drop (+5 upgraded). | Titanite | - | ![]() | Light Crossbow | 125/0/0/0/0
(Projectile/Strike) | 35 | 10 | 100 | 60 | 3.0 | 13/4/0/0
-/-/-/-/-/- | Forest of Fallen Giants treasure.
Sold by Steady Hand McDuff.
| Titanite | - | ![]() | Sanctum Crossbow | 169/0/0/0/0
(Projectile/Strike) | 40 | 10 | 100 | 45 | 3.0 | 13/4/10/10
-/-/-/-/-/C | Dragon's Sanctum treasure.
Sanctum Knight drop. | Titanite | Strong Attack fires
a 'Dark Orb-like' bolt.
DLC item. | ![]() | Sanctum Repeating Crossbow | 76/0/0/0/0
(Projectile/Strike) | 40 | 10 | 100 | 35 | 10.0 | 25/15/10/10
-/-/-/-/-/C | Sanctum Knight drop. | Titanite | Fires three successive bolts.
Strong Attack fires
many 'Dark Orb-like' bolts.
DLC item. | ![]() | Shield Crossbow | 112/0/0/0/0
(Projectile/Strike) | 45 | 10 | 100 | 60 | 8 | 19/10/0/0
-/-/-/-/-/- | Traded by Straid of Olaphis
for Executioner's Chariot Soul. | Petrified Dragon Bone | Blocks while shooting. |
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\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
### Notes
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- You can aim with a crossbow while two-handing it, just like bows.
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |