### In-Game Description
---
*A leather whip.
Not normally used on the battlefield.
Very effective against bare flesh, but not
against enemies with armor or like protection.*
### Availability
---
***Scholar of the First Sin:***
- Forest of Fallen Giants treasure. In the Soldier's Rest, on top of the corner building with the accessible roof. The whip is on a corpse guarded by three Old Ironclad Soldiers.
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Laddersmith Gilligan for 1.440 souls in Earthen Peak and 1,800 souls in Majula.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 105/0/0/0/0
(Slash) | 0/0 | 100 | 15 | 6/17/0/0
-/A/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 | 15 | 50 | 1.5 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | snaps far in front of the player | snaps far in front of the player |
**Heavy Attack** | slightly slower snap in front of the player | slower snaps in front of the player |
**Rolling Attack** | quick snap in front of the player | snap in front of the player |
**Running Attack** | delayed wide circular sweep | snap in front of the player |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Whip +0 | 105/0/0/0/0 | -/B/-/-/-/- | - | - |
Whip +1 | 115/0/0/0/0 | -/B/-/-/-/- | 1x Titanite Shard | 320 |
Whip +2 | 126/0/0/0/0 | -/B/-/-/-/- | 2x Titanite Shard | 400 |
Whip +3 | 136/0/0/0/0 | -/B/-/-/-/- | 3x Titanite Shard | 480 |
Whip +4 | 147/0/0/0/0 | -/B/-/-/-/- | 1x Large Titanite Shard | 640 |
Whip +5 | 157/0/0/0/0 | -/B/-/-/-/- | 2x Large Titanite Shard | 720 |
Whip +6 | 168/0/0/0/0 | -/B/-/-/-/- | 3x Large Titanite Shard | 800 |
Whip +7 | 178/0/0/0/0 | -/B/-/-/-/- | 1x Titanite Chunk | 960 |
Whip +8 | 189/0/0/0/0 | -/B/-/-/-/- | 2x Titanite Chunk | 1,040 |
Whip +9 | 199/0/0/0/0 | -/B/-/-/-/- | 3x Titanite Chunk | 1,120 |
Whip +10 | 210/0/0/0/0 | -/A/-/-/-/- | 1x Titanite Slab | 1,280 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Whip +0 | 73/73/0/0/0 | 0/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +1 | 80/80/0/0/0 | 0/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +2 | 88/88/0/0/0 | 0/0 | -/C/C/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +3 | 95/95/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +4 | 102/102/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +5 | 110/110/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +6 | 117/117/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +7 | 124/124/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +8 | 132/132/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +9 | 139/139/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Whip +10 | 147/147/0/0/0 | 0/0 | -/C/B/-/-/- | 27.9/26.6/17.9/17.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Whip +0 | 73/0/73/0/0 | 0/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +1 | 80/0/80/0/0 | 0/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +2 | 88/0/88/0/0 | 0/0 | -/C/-/C/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +3 | 95/0/95/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +4 | 102/0/102/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +5 | 110/0/110/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +6 | 117/0/117/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +7 | 124/0/124/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +8 | 132/0/132/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +9 | 139/0/139/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Whip +10 | 147/0/147/0/0 | 0/0 | -/C/-/B/-/- | 27.9/7.9/36.6/17.9/27.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Whip +0 | 73/0/0/73/0 | 0/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +1 | 80/0/0/80/0 | 0/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +2 | 88/0/0/88/0 | 0/0 | -/C/-/-/C/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +3 | 95/0/0/95/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +4 | 102/0/0/102/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +5 | 110/0/0/110/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +6 | 117/0/0/117/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +7 | 124/0/0/124/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +8 | 132/0/0/132/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +9 | 139/0/0/139/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Whip +10 | 147/0/0/147/0 | 0/0 | -/C/-/-/B/- | 27.9/7.9/17.9/36.6/27.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Whip +0 | 73/0/0/0/73 | 0/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +1 | 80/0/0/0/80 | 0/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +2 | 88/0/0/0/88 | 0/0 | -/C/-/-/-/C | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +3 | 95/0/0/0/95 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +4 | 102/0/0/0/102 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +5 | 110/0/0/0/110 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +6 | 117/0/0/0/117 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +7 | 124/0/0/0/124 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +8 | 132/0/0/0/132 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +9 | 139/0/0/0/139 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Whip +10 | 147/0/0/0/147 | 0/0 | -/C/-/-/-/B | 27.9/7.9/17.9/17.9/46.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Whip +0 | 73/0/0/0/0 | 112/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +1 | 80/0/0/0/0 | 114/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +2 | 88/0/0/0/0 | 117/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +3 | 95/0/0/0/0 | 120/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +4 | 102/0/0/0/0 | 123/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +5 | 110/0/0/0/0 | 126/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +6 | 117/0/0/0/0 | 128/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +7 | 124/0/0/0/0 | 131/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +8 | 132/0/0/0/0 | 134/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +9 | 139/0/0/0/0 | 137/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Whip +10 | 147/0/0/0/0 | 140/0 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Whip +0 | 73/0/0/0/0 | 0/112 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +1 | 80/0/0/0/0 | 0/114 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +2 | 88/0/0/0/0 | 0/117 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +3 | 95/0/0/0/0 | 0/120 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +4 | 102/0/0/0/0 | 0/123 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +5 | 110/0/0/0/0 | 0/126 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +6 | 117/0/0/0/0 | 0/128 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +7 | 124/0/0/0/0 | 0/131 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +8 | 132/0/0/0/0 | 0/134 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +9 | 139/0/0/0/0 | 0/137 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Whip +10 | 147/0/0/0/0 | 0/140 | -/C/-/-/-/- | 27.9/7.9/17.9/17.9/27.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Whip +0 | 120/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +1 | 132/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +2 | 144/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +3 | 156/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +4 | 169/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +5 | 181/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +6 | 193/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +7 | 205/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +8 | 217/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +9 | 229/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Raw Whip +10 | 241/0/0/0/0 | 0/0 | -/E/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Whip +0 | 105/0/0/0/0 | 0/0 | -/E/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +1 | 115/0/0/0/0 | 0/0 | -/E/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +2 | 126/0/0/0/0 | 0/0 | -/E/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +3 | 136/0/0/0/0 | 0/0 | -/E/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +4 | 147/0/0/0/0 | 0/0 | -/E/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +5 | 157/0/0/0/0 | 0/0 | -/D/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +6 | 168/0/0/0/0 | 0/0 | -/D/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +7 | 178/0/0/0/0 | 0/0 | -/D/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +8 | 189/0/0/0/0 | 0/0 | -/D/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +9 | 199/0/0/0/0 | 0/0 | -/D/D/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Enchanted Whip +10 | 210/0/0/0/0 | 0/0 | -/D/C/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Whip +0 | 52/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +1 | 57/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +2 | 63/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +3 | 68/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +4 | 73/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +5 | 78/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +6 | 84/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +7 | 89/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +8 | 94/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +9 | 99/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
Mundane Whip +10 | 105/0/0/0/0 | 0/0 | -/D/-/-/-/- | 30/10/20/20/30 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |