Skip to main content

Bell Keeper Trousers

In-Game Description


Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability


Reach rank 3 in the Bell Keepers covenant.

General Information


Part of the Bell Keeper Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Bell Keeper Trousers44/46/43/439/9/12/1711/9/0/00604.0-/-/-/-D

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Bell Keeper Trousers +044/46/43/439/9/12/1711/9/0/0--
Bell Keeper Trousers +148/50/47/4710/9/13/1812/9/0/01x Titanite Shard130
Bell Keeper Trousers +252/55/51/5111/10/14/2013/10/0/02x Titanite Shard170
Bell Keeper Trousers +356/59/55/5512/11/15/2114/11/0/03x Titanite Shard200
Bell Keeper Trousers +461/64/59/5913/12/17/2315/12/0/01x Large Titanite Shard260
Bell Keeper Trousers +565/69/64/6414/13/18/2515/13/0/02x Large Titanite Shard300
Bell Keeper Trousers +669/73/68/6815/14/19/2617/13/0/03x Large Titanite Shard330
Bell Keeper Trousers +774/78/72/7215/15/21/2818/14/0/01x Titanite Chunk390
Bell Keeper Trousers +878/82/76/7617/16/22/2919/15/0/02x Titanite Chunk430
Bell Keeper Trousers +982/87/80/8018/17/23/3119/16/0/03x Titanite Chunk460
Bell Keeper Trousers +1087/92/85/8519/18/25/3321/17/0/01x Titanite Slab520

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.