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Dingy Cuffs

In-Game Description


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Availability


Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.

General Information


Part of the Dingy Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dingy Cuffs22/24/20/2013/11/12/128/9/18/180401.2-/-/-/-E

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dingy Cuffs +022/24/20/2013/11/12/128/9/18/18N/AN/A
Dingy Cuffs +124/26/22/2214/12/13/138/10/19/191x Titanite Shard150
Dingy Cuffs +226/29/24/2415/13/14/149/11/21/212x Titanite Shards180
Dingy Cuffs +328/31/26/2616/14/15/1510/12/23/233x Titanite Shards220
Dingy Cuffs +430/34/28/2818/15/17/1711/13/25/251x Large Titanite Shard290
Dingy Cuffs +532/36/30/3019/16/18/1812/14/27/272x Large Titanite Shards330
Dingy Cuffs +634/39/32/3220/17/19/1912/15/29/293x Large Titanite Shards360
Dingy Cuffs +736/41/34/3422/18/21/2113/15/31/311x Titanite Chunk440
Dingy Cuffs +838/44/36/3623/19/22/2214/17/33/332x Titanite Chunks470
Dingy Cuffs +940/46/38/3824/20/23/2315/18/35/353x Titanite Chunks510
Dingy Cuffs +1043/49/40/4043/49/40/4016/19/37/371x Titanite Slab580

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.