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Dragon Sage Hood

In-Game Description


Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Availability


  • Petrified Ogre drop in Aldia's Keep (rare).
  • Giant Basilisk drop in Aldia's Keep (rare).

General Information


  • Part of the Dragon Sage Set.
  • Increases Intelligence and Faith by one point.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Dragon Sage Hood25/27/25/2511/11/12/1312/10/0/210552.0-/-/-/-E

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Dragon Sage Hood +025/27/25/2511/11/12/1312/10/0/21N/AN/A
Dragon Sage Hood +127/29/27/2712/12/13/1413/10/0/231x Titanite Shard170
Dragon Sage Hood +230/32/29/2913/13/14/1514/11/0/252x Titanite Shard220
Dragon Sage Hood +332/34/32/3214/14/15/1615/12/0/273x Titanite Shard260
Dragon Sage Hood +435/37/34/3415/15/16/1716/13/0/291x Large Titanite Shard340
Dragon Sage Hood +537/40/37/3715/15/18/1917/14/0/312x Large Titanite Shard380
Dragon Sage Hood +640/42/39/3917/17/19/2018/15/0/333x Large Titanite Shard430
Dragon Sage Hood +742/45/41/4118/18/20/2119/16/0/351x Titanite Chunk510
Dragon Sage Hood +845/47/44/4419/19/21/2120/17/0/372x Titanite Chunk550
Dragon Sage Hood +947/50/46/4619/19/22/2321/18/0/393x Titanite Chunk600
Dragon Sage Hood +1050/53/49/4921/21/24/2523/19/0/421x Titanite Slab680

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.