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Elite Knight Set

ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
Elite Knight Helm40/39/44/4011/12/8/119/13/0/06854.5220
Elite Knight Armor104/101/114/10429/32/21/2924/34/0/0158511.7400
Elite Knight Gloves33/32/36/339/10/7/98/11/0/04853.7250
Elite Knight Leggings61/59/67/6117/19/13/1714/20/0/09856.9290
Total238/231/261/23866/73/49/6655/78/0/034-26.81160
Fully Upgraded Total475/463/524/475136/144/98/136112/159/0/034-26.81160
LocationCan be purchased from Maughlin the Armourer after spending 1,000 souls in his shop.
Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only: Dropped by the Elite Knight Phantom at bonfire intensity 2+.
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Description


Elite Knight Helmet


Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Armor


Amor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Gloves


Gloves made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Elite Knight Leggings


Leggings made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.