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Falconer Armor

In-Game Description


Armor worn by the Volgen Falconers.

Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.

In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.

Availability


  • Starting equipment for the Knight class.
  • Sold by Maughlin the Armourer.
  • Falconer drop.

General Information


Part of the Falconer Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Falconer Armor74/78/71/7122/19/25/2224/19/0/012757.7-/-/-/-B

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Falconer Armor +074/78/71/7122/19/25/2224/19/0/0N/AN/A
Falconer Armor +181/85/78/7824/20/27/2426/21/0/01x Titanite Shard530
Falconer Armor +288/93/85/8526/22/30/2628/23/0/02x Titanite Shard660
Falconer Armor +395/101/92/9228/24/32/2831/25/0/03x Titanite Shard790
Falconer Armor +4103/109/99/9930/26/35/3033/27/0/01x Large Titanite Shard1050
Falconer Armor +5110/117/106/10633/28/37/3336/29/0/02x Large Titanite Shard1190
Falconer Armor +6117/124/113/11335/29/40/3538/31/0/03x Large Titanite Shard1320
Falconer Armor +7125/132/120/12037/31/42/3740/33/0/01x Titanite Chunk1580
Falconer Armor +8132/140/127/12739/33/45/3943/35/0/02x Titanite Chunk1710
Falconer Armor +9139/148/134/13441/35/47/4145/37/0/03x Titanite Chunk1840
Falconer Armor +10147/156/142/14244/37/50/4448/39/0/01x Titanite Slab2100

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.