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Havel's Set

ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
Havel's Helm110/95/125/11015/16/13/155/26/11/11192557.5800
Havel's Armor285/246/324/28538/41/35/3811/67/28/285125519.51350
Havel's Gauntlets168/145/191/16823/25/20/237/40/17/173125511.5950
Havel's Leggings168/145/191/16823/25/20/237/40/17/173125511.51080
Total731/631/831/73199/107/88/9930/173/73/73132-504180
Fully Upgraded Total1022/880/1161/1022134/147/128/13439/239/100/100132-504180
LocationObtain the Forgotten Key and travel to the Upper Gutter Bonfire. Cross the narrow walkway and bear left.
Run and jump onto the lit platform and then climb the ladder. Open the large door and collect the Havel's armor set and Greatshield.
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Description


Havel's Helm


A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Armor


Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Gauntlets


Gauntlets as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Havel's Leggings


Leggings as if hewn from a giant boulder.
They offer stupendous defense, but weighs a ton.

The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say it was the name of a great
kingdom ruined in a barbaric war.

Upgrades


Requires Twinkling Titanite.

Notes


All pieces require 20 strength to equip.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.