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Heide Knight Leggings

In-Game Description


Leggings worn by Heide Knights.

Whether Heide refers to the kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.

All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.

Availability


Rare drop from Heide Knights at Bonfire Intensity 2 or above. (Update: tested and confirmed to drop at Bonfire Intensity 1 as well, at least in SotFS.)

General Information


Part of the Heide Knight Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Heide Knight Leggings63/59/68/6311/14/9/1921/16/0/1710906.4-/-/-/-C

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Heide Knight Leggings +063/59/68/6311/14/9/1921/16/0/17N/AN/A
Heide Knight Leggings +169/65/74/6912/15/10/2023/17/0/181x Titanite Shard650
Heide Knight Leggings +275/71/81/7513/16/11/2225/19/0/202x Titanite Shard820
Heide Knight Leggings +381/77/88/8114/18/12/2426/20/0/213x Titanite Shard980
Heide Knight Leggings +488/83/94/8815/19/13/2628/22/0/231x Large Titanite Shard1,300
Heide Knight Leggings +594/89/101/9416/21/14/2831/23/0/252x Large Titanite Shard1,470
Heide Knight Leggings +6100/95/108/10017/22/15/3033/25/0/263x Large Titanite Shard1,630
Heide Knight Leggings +7107/101/114/10718/23/15/3235/26/0/281x Titanite Chunk1,950
Heide Knight Leggings +8113/107/121/11319/25/17/3437/28/0/292x Titanite Chunk2,120
Heide Knight Leggings +9119/113/128/11920/26/18/3639/29/0/313x Titanite Chunk2,280
Heide Knight Leggings +10126/119/135/12622/28/19/3841/31/0/331x Titanite Slab2,600

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.