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Hollow Infantry Set

ImageNamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightSouls on selling
Hollow Infantry Helm31/32/30/307/6/8/77/7/0/00404.060
Hollow Infantry Armor50/51/49/4911/8/13/1111/11/0/00405.9100
Hollow Infantry Gloves22/24/23/235/4/6/05/5/0/00402.885
Hollow Infantry Boots38/39/37/378/6/10/87/7/0/00404.575
Total141/148/139/13931/24/37/2630/30/0/0016017.2320
Fully Upgraded Total266/275/261/26157/48/72/5757/57/0/0016017.2-
LocationDropped by Hollow Infantry in Forest of Fallen Giants and No-man's Wharf.
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Description


Hollow Infantry Helm


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Armor


Armor worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Gloves


Gloves worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Hollow Infantry Boots


Boots worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.