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Hollow Soldier Gauntlets

In-Game Description


Gauntlets worn by Hollowed royal soldiers.

They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.

Availability


Hollow Soldier drop.

General Information


Part of the Hollow Soldier Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Hollow Soldier Gauntlets26/24/27/268/9/6/87/8/0/04353.2-/-/-/-C

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Hollow Soldier Gauntlets +026/24/27/268/9/6/87/8/0/0N/AN/A
Hollow Soldier Gauntlets +128/26/29/288/9/6/87/8/0/01x Titanite Shard100
Hollow Soldier Gauntlets +231/29/32/319/10/7/98/9/0/01x Titanite Shard130
Hollow Soldier Gauntlets +333/31/35/3310/11/7/109/10/0/02x Titanite Shard150
Hollow Soldier Gauntlets +436/34/37/3611/12/8/119/11/0/01x Large Titanite Shard200
Hollow Soldier Gauntlets +538/36/40/3912/13/8/1210/12/0/01x Large Titanite Shard220
Hollow Soldier Gauntlets +641/39/43/4112/13/9/1211/12/0/02x Large Titanite Shard250
Hollow Soldier Gauntlets +743/41/45/4413/14/9/1311/13/0/01x Titanite Chunk300
Hollow Soldier Gauntlets +846/44/48/4614/15/10/1412/14/0/01x Titanite Chunk320
Hollow Soldier Gauntlets +948/46/51/4915/16/10/1513/15/0/02x Titanite Chunk350
Hollow Soldier Gauntlets +1051/49/54/5216/17/11/1614/16/0/01x Titanite Slab400

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.