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Imperious Armor

In-Game Description


Armor worn by once-proud knights.

Relics of a party who long ago
attempted to conquer the Undead Crypt.

For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.

Availability


Imperious Knight drop.

General Information


Part of the Imperious Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Imperious Armor154/148/163/15428/22/18/2822/29/21/21358514.7-/-/-/-A

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Imperious Armor +0154/148/163/15428/22/18/2822/29/21/21--
Imperious Armor +1169/162/179/16930/24/19/3024/31/23/231x Titanite Shard1050
Imperious Armor +2184/177/195/18433/26/21/3326/34/25/252x Titanite Shard1320
Imperious Armor +3200/192/211/20036/28/23/3628/37/27/273x Titanite Shard1580
Imperious Armor +4215/206/227/21538/30/24/3830/40/29/291x Large Titanite Shard2100
Imperious Armor +5231/221/244/23141/33/26/4132/43/31/312x Large Titanite Shard2370
Imperious Armor +6246/236/260/24644/35/28/4434/45/33/333x Large Titanite Shard2630
Imperious Armor +7261/250/276/26146/37/29/4636/48/35/351x Titanite Chunk3150
Imperious Armor +8277/265/292/27749/39/31/4938/51/37/372x Titanite Chunk3420
Imperious Armor +9292/280/308/29252/41/33/5240/54/39/393x Titanite Chunk3680
Imperious Armor +10308/295/325/30855/44/35/5543/57/42/421x Titanite Slab4200

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.