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Infantry Helm

In-Game Description


Helm worn by Drangleic infantry.

A piece of basic, minimal equipment.
At least it's light and easy-to-use.

Availability


Treasure in the Forest of Fallen Giants. In the ambush courtyard with the Old Ironclad Soldier, gunpowder and firebombs raining from the above, turn right and climb the ladder. Invade the firebomb nest and claim the iron hat from the iron chest.

General Information


Part of the Infantry Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Infantry Helm38/40/38/3810/9/12/1010/10/0/00554.0-/-/-/-D

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Infantry Helm +038/40/38/3810/9/12/1010/10/0/0N/AN/A
Infantry Helm +141/44/41/4110/9/13/1011/11/0/01x Titanite Shard500
Infantry Helm +245/48/45/4511/10/14/1112/12/0/02x Titanite Shard630
Infantry Helm +349/52/49/4912/11/15/1213/13/0/03x Titanite Shard750
Infantry Helm +453/56/52/5213/12/17/1314/14/0/01x Large Titanite Shard1000
Infantry Helm +557/60/56/5614/13/18/1415/15/0/02x Large Titanite Shard1130
Infantry Helm +661/64/60/6015/14/19/1516/16/0/03x Large Titanite Shard1250
Infantry Helm +765/68/63/6316/15/21/1617/17/0/01x Titanite Chunk1400
Infantry Helm +868/72/67/6717/16/22/1718/18/0/02x Titanite Chunk1500
Infantry Helm +973/76/71/7118/17/23/1819/19/0/03x Titanite Chunk1630
Infantry Helm +1077/80/75/7519/18/25/1920/20/0/01x Titanite Slab1750

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.