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Insolent Armor

In-Game Description


Armor worn by once-proud clerics.

Relics of a party who long ago attempted
to conquer the Undead Crypt.

For this sin their deaths have been postponed,
so they may serve as crypt sentries.

Availability


Sold by Grave Warden Agdayne.
In Dark Souls II Scholar of the First Sin: Dropped by Insolent Knight

General Information


Part of the Insolent Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Insolent Armor85/81/91/8522/22/27/2016/19/21/2116759.8-/-/-/-A

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Insolent Armor +085/81/91/8522/22/27/2019/26/21/21N/AN/A
Insolent Armor +193/89/100/9324/24/29/2221/28/23/231x Titanite Shard530
Insolent Armor +2102/97/109/10226/26/32/2423/31/25/252x Titanite Shard660
Insolent Armor +3110/105/118/11028/28/35/2625/33/27/273x Titanite Shard790
Insolent Armor +4119/113/127/11930/30/37/2827/36/29/291x Large Titanite Shard1050
Insolent Armor +5128/121/137/12833/33/40/3029/38/31/312x Large Titanite Shard1190
Insolent Armor +6136/129/146/13635/35/43/3231/41/33/333x Large Titanite Shard1320
Insolent Armor +7145/137/155/14537/37/45/3433/43/35/351x Titanite Chunk1580
Insolent Armor +8153/145/164/15339/39/48/3635/46/37/372x Titanite Chunk1710
Insolent Armor +9162/153/173/16241/41/51/3837/48/39/393x Titanite Chunk1840
Insolent Armor +10171/162/183/17144/44/54/4039/51/42/421x Titanite Slab2100

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.