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Lucatiel's Mask

In-Game Description


Mask attached to a ceremonial hat.
Belonged to Lucatiel of Mirrah.

Normally hats and masks are separate,
but these two have been adjoined.

Availability


  • Lucatiel of Mirrah drop.
  • Obtained from Lucatiel of Mirrah as a gift after completing her questline.
  • A version without the mask is found in Frigid Outskirts.

General Information


Part of Lucatiel's Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Lucatiel's Mask25/27/25/2514/12/15/1411/9/5/90656.0-/-/-/-B

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Lucatiel's Mask +025/27/25/2514/12/15/1411/9/5/9N/AN/A
Lucatiel's Mask +127/29/27/2715/13/16/1512/9/5/91x Titanite Shard340
Lucatiel's Mask +230/32/29/2916/14/18/1613/10/5/102x Titanite Shard430
Lucatiel's Mask +332/35/32/3218/15/19/1814/11/6/113x Titanite Shard510
Lucatiel's Mask +435/38/34/3419/17/21/1915/12/6/121x Large Titanite Shard680
Lucatiel's Mask +538/41/37/3721/18/22/2116/13/7/132x Large Titanite Shard760
Lucatiel's Mask +640/43/39/3922/19/24/2217/13/7/143x Large Titanite Shard850
Lucatiel's Mask +743/46/41/4123/21/25/2318/14/7/151x Titanite Chunk1020
Lucatiel's Mask +845/49/44/4425/22/27/2519/15/8/162x Titanite Chunk1100
Lucatiel's Mask +948/52/46/4626/23/28/2620/16/8/173x Titanite Chunk1190
Lucatiel's Mask +1051/55/49/4928/25/30/2822/17/9/181x Titanite Slab1350

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.