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Priestess Gloves

In-Game Description


Gloves worn by Drangleic clerics.

The clerics of Drangleic have retained their nominal
status throughout the ages, but were always at arms
length from the royal family, as if their existence was
little more than formality.

It is customary for clerics to wear different garb
depending on their sex, but the reason for this
practice is unknown.

Availability


Scholar of the First Sin:

  • Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.

Dark Souls 2 & Scholar of the First Sin:

  • Dark Priestess drop - rare.
  • Invader Merciless Roenna drop - rare.

General Information


Part of the Priestess Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Priestess Gloves17/18/17/1711/10/15/127/7/8/80500.9-/-/-/-E

Notes


  • Part of the Priestess Set.

Upgrades


Standard upgrade path.
Requires:

  • Titanite
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Priestess Gloves +017/18/17/1711/10/15/127/7/8/8N/AN/A
Priestess Gloves +118/19/18/1812/11/16/137/7/8/81x Titanite Shard120
Priestess Gloves +220/21/20/2013/12/17/148/8/9/91x Titanite Shard150
Priestess Gloves +322/23/21/2114/13/19/159/9/10/102x Titanite Shard180
Priestess Gloves +423/24/23/2315/14/20/169/9/11/111x Large Titanite Shard230
Priestess Gloves +525/26/25/2515/15/22/1810/10/12/121x Large Titanite Shard260
Priestess Gloves +627/28/26/2617/16/23/1911/11/13/132x Large Titanite Shard290
Priestess Gloves +728/29/28/2818/17/24/2011/11/14/141x Titanite Chunk350
Priestess Gloves +830/31/29/2919/18/26/2112/12/15/151x Titanite Chunk380
Priestess Gloves +932/33/31/3119/19/27/2213/13/16/162x Titanite Chunk410
Priestess Gloves +1034/35/33/3321/21/29/2414/14/17/171x Titanite Slab460

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.