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Prisoner's Hood

In-Game Description


Rags worn by imprisoned hollows.
This appears to have been worn on the head.

Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.

Effect: Raises item discovery

Availability


  • Undead Laborer drop.
  • Undead Prisoner drop.
  • Captive Undead drop.

General Information


  • Part of the Prisoner's Set.
  • Increases Item Discovery.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Prisoner's HoodLeft pic - 4/4/4/4
Right pic - 4/5/4/4
4/4/6/5
4/4/6/5
5/4/0/0
5/3/0/0
0
0
25
25
0.8
0.8
-/-/-/-
-/-/-/-
E
E

Notes


  • The regular (left pic) Prisoner's Hood appears in Dark Souls Ⅲ as the "Ragged Mask".

Upgrades


Requires Titanite.

Left Picture
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Hood +04/4/4/44/4/6/55/4/0/0N/AN/A
Prisoner's Hood +14/4/4/44/4/6/55/4/0/01x Titanite Shard60
Prisoner's Hood +24/5/4/44/4/7/55/4/0/01x Titanite Shard80
Prisoner's Hood +35/5/5/55/5/7/66/4/0/02x Titanite Shard90
Prisoner's Hood +45/6/5/55/5/8/66/5/0/01x Large Titanite Shard120
Prisoner's Hood +56/6/6/66/6/9/77/5/0/01x Large Titanite Shard140
Prisoner's Hood +66/7/6/66/6/9/77/5/0/02x Large Titanite Shard150
Prisoner's Hood +76/7/6/66/6/10/77/6/0/01x Titanite Chunk180
Prisoner's Hood +87/8/7/77/7/10/88/6/0/01x Titanite Chunk200
Prisoner's Hood +97/8/7/77/7/11/88/6/0/02x Titanite Chunk210
Prisoner's Hood +108/9/8/88/8/12/99/7/0/01x Titanite Slab240
Right Picture
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Prisoner's Hood +04/5/4/44/4/6/55/3/0/0N/AN/A
Prisoner's Hood +14/5/4/44/4/6/55/3/0/01x Titanite Shard60
Prisoner's Hood +24/5/4/44/4/7/55/3/0/01x Titanite Shard80
Prisoner's Hood +35/6/5/55/5/7/66/4/0/02x Titanite Shard90
Prisoner's Hood +45/6/5/55/5/7/66/4/0/01x Large Titanite Shard120
Prisoner's Hood +56/7/6/66/6/9/77/5/0/01x Large Titanite Shard140
Prisoner's Hood +66/7/6/66/6/9/77/5/0/02x Large Titanite Shard150
Prisoner's Hood +76/7/6/66/6/10/77/5/0/01x Titanite Chunk180
Prisoner's Hood +87/8/7/77/7/10/88/6/0/01x Titanite Chunk200
Prisoner's Hood +97/8/7/77/7/11/88/6/0/02x Titanite Chunk210
Prisoner's Hood +108/9/8/88/8/12/99/7/0/01x Titanite Slab240

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.