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Retainer Robe

In-Game Description


Robe of the retainers in the cathedral city.

Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.

Availability


Retainer drop.

General Information


NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Retainer Robe81/85/79/7957/47/49/5020/20/24/240503.3-/-/-/-B

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Retainer Robe +081/85/79/7957/47/49/5020/20/24/24N/AN/A
Retainer Robe +183/87/80/8059/49/51/5220/21/25/251x Titanite Shard270
Retainer Robe +285/89/82/8262/51/53/5421/22/26/262x Titanite Shard330
Retainer Robe +387/91/84/8465/53/56/5722/23/27/273x Titanite Shard400
Retainer Robe +489/93/86/8668/56/58/5923/24/28/281x Large Titanite Shard530
Retainer Robe +591/95/88/8871/58/61/6224/25/29/302x Large Titanite Shard600
Retainer Robe +693/97/90/9073/60/63/6425/26/30/313x Large Titanite Shard660
Retainer Robe +795/99/92/9276/63/65/6626/27/31/321x Titanite Chunk790
Retainer Robe +897/101/94/9479/65/68/6927/28/32/332x Titanite Chunk860
Retainer Robe +999/103/96/9682/67/70/7128/29/33/343x Titanite Chunk920
Retainer Robe +10101/106/98/9885/70/73/7429/30/35/361x Titanite Slab1,050

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.