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Shadow Gauntlets

In-Game Description


Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.

In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.

Availability


Suspicious Shadow drop (rare).

General Information


  • Part of the Shadow Set.
  • Increases Bleed damage of weapons. Only weapons with Bleed damage get this benefit.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Shadow Gauntlets30/34/27/2716/18/17/2124/18/15/00601.6-/16/-/-E

Notes


  • Weapons with innate Bleed get 50 points of extra damage.
  • Weapons infused with Bleed get 25 points of extra damage.
  • Weapons with innate Bleed AND infused with Bleed get 60 points of extra damage.
  • The bleed damage bonus stacks with the Crest of Blood.

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Shadow Gauntlets +030/34/27/2716/18/17/2124/18/15/0N/AN/A
Shadow Gauntlets +133/37/29/2917/19/18/2326/19/16/01x Titanite Shard290
Shadow Gauntlets +236/40/32/3219/21/20/2528/21/18/02x Titanite Shard360
Shadow Gauntlets +339/43/34/3420/23/21/2731/23/19/03x Titanite Shard440
Shadow Gauntlets +442/47/37/3722/25/23/2933/25/21/01x Large Titanite Shard580
Shadow Gauntlets +545/50/40/4024/26/25/3236/27/22/02x Large Titanite Shard650
Shadow Gauntlets +648/53/42/4225/28/26/3438/29/24/03x Large Titanite Shard720
Shadow Gauntlets +751/57/45/4527/30/28/3640/31/25/01x Titanite Chunk870
Shadow Gauntlets +854/60/47/4728/32/29/3843/33/27/02x Titanite Chunk940
Shadow Gauntlets +957/63/50/5030/34/31/4045/35/28/03x Titanite Chunk1,010
Shadow Gauntlets +1060/67/53/5332/36/33/4348/37/30/01x Titanite Slab1,150

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.