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Symbol of Avarice

In-Game Description


Headpiece depicting the avaricious creature
that mimics treasure chests.
Increases soul absorption and item discovery,
but steadily drains HP.

There is a curious tale of an incorrigibly covetous
ancient deity. Clearly it has currency amongst some
miscreants, or this would have never been crafted.

Availability


Dropped by a Mimic near the Inner Wall bonfire in Frozen Eleum Loyce.

General Information


  • Increases souls gained by 2.5%.
  • Increases Item Discovery by ?.
  • Slowly damages health when worn, at a rate of 5 every 2 seconds.

Notes


  • Tongue has physics and flaps around as you move, making this a popular piece of equipment in PvP.
  • Unfortunately, there is only a metal type not a wooden type of headset from the previous game, Dark Souls.
NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Symbol of Avarice72/56/80/8014/14/20/1714/19/21/20101008.0-/-/-/-C

Upgrades


Requires Titanite.
NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Symbol of Avarice +072/56/80/8014/14/20/1714/19/21/20N/AN/A
Symbol of Avarice +173/57/82/8214/14/21/1714/19/21/211x Titanite Shard680
Symbol of Avarice +275/58/84/8415/15/22/1815/20/23/222x Titanite Shard850
Symbol of Avarice +377/60/86/8615/15/23/1915/21/23/233x Titanite Shard1020
Symbol of Avarice +479/61/88/8816/16/24/2016/22/25/241x Large Titanite Shard1350
Symbol of Avarice +581/63/90/9017/17/25/2117/23/26/252x Large Titanite Shard1520
Symbol of Avarice +682/64/92/9217/17/26/2117/24/26/263x Large Titanite Shard1690
Symbol of Avarice +784/65/94/9418/18/27/2218/25/28/271x Titanite Chunk2030
Symbol of Avarice +886/67/96/9618/18/28/2318/26/28/282x Titanite Chunk2200
Symbol of Avarice +988/68/98/9819/19/29/2419/27/30/293x Titanite Chunk2370
Symbol of Avarice +1090/70/100/10020/20/30/2520/28/31/301x Titanite Slab2700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.