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Traveling Merchant Coat

In-Game Description


Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.

Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.

Availability


  • Starting equipment for the Explorer class.
  • Sold by Merchant Hag Melentia.

General Information


Part of the Traveling Merchant Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Traveling Merchant Coat74/79/72/7221/23/25/2126/29/0/00607.7-/-/-/-B

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Travelling Merchant Coat +074/79/72/7221/23/25/2126/29/0/0N/AN/A
Travelling Merchant Coat +181/86/79/7923/25/27/2328/32/0/01x Titanite Shard270
Travelling Merchant Coat +288/94/86/8625/27/29/2531/35/0/02x Titanite Shard330
Travelling Merchant Coat +396/102/93/9327/29/32/2733/38/0/03x Titanite Shard400
Travelling Merchant Coat +4103/110/100/10029/32/34/2936/41/0/01x Large Titanite Shard530
Travelling Merchant Coat +5111/118/107/10731/34/37/3139/44/0/02x Large Titanite Shard600
Travelling Merchant Coat +6118/126/114/11433/36/39/3341/47/0/03x Large Titanite Shard660
Travelling Merchant Coat +7125/134/121/12135/39/41/3544/50/0/01x Titanite Chunk790
Travelling Merchant Coat +8133/142/128/12837/41/44/3746/53/0/02x Titanite Chunk860
Travelling Merchant Coat +9140/150/135/13539/43/46/3949/56/0/03x Titanite Chunk920
Travelling Merchant Coat +10148/158/143/14342/46/49/4252/59/0/01x Titanite Slab1050

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.