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Resistance

FoldUnfold Table of Contents Introduction - Normal-Tier Enemy List - BOSS-Tier List - DLC Resistance Tiers - DLC-Tier Enemy List Results Notes

Introduction


This article is about Non-Player Enemies' Fire, Magic, Lightning and Dark Resistances, however, they share identical damage calculation formula as Player Elemental Defence
Every Tier has a corresponding Player-Elemental-Defense Number, see Tier-List for details.


Unlike Players who can adjust their Resistance with Gears, Spells and Consumables, Enemies in the game have fixed Resistance categorized into "Tiers". In total, there're 8 Tiers that are consistent for all enemies as well as elements, meaning:

  • Using different infused weapon with same elemental attack rating on two enemies with same Resistant Tier towards that element will result in same damage.

As Tier increases, elemental damage are decreased at fixed percentage. See below for Tiers:

Resistance Tiers


TierReductionPlayer Defense
NoneN/AN/A(Players can't have less than 0)
Very Low10%0
Low15%50
Medium30%200
High50%400
Very High70%600
Extreme85%750
Immune100%N/A
(Player Defense capped at 890->99%)

None means 100% damage of the spell cast, that tier can be used to determine one's Max-potential.
Water soaked enemies receive 300 Fire defense extra and -150 Lightning defense, thus Medium(200) would become Low(50).

Bosses have the same Tiers, only with an initial 15% reduction compared to Normal-TIER, see BOSS-TIER.

DLC Bosses and enemies follow a different set of tiers.


For exact numbers and test methods used, see Results.


- Normal-Tier Enemy List


EnemyMagicFireLightningDarkNotes
General
Invading Phantoms /
All Roaming Souls / Blue Phantoms
MedMedMedMedNo matter what they wear
All BLACK PHANTOMSvariousvariousvariousvariousSame as their normal counterparts
Exceptions
Crystal Lizards?!??!??!??!?DLC Resistance
Things Betwixt
KoboldMedLowMedMed
Undead TravelerLowMedMedMed
OgreMedLowMedMed
FalconerLowMedMedMed
Majula
Enslaved PigHighLowHighHigh
SkeletonMedVery LowMedMed
Forest of Fallen Giants
Hollow InfantryVery LowMedMedMed
Hollow SoldierLowMedMedMed
Old Ironclad SoldierHighMedLowMed
Heide KnightLowMedLowMed
Flame SalamanderMedImmuneMedMedThe only enemy with initial Immune-Tier
Heide's Tower of Flame
Old KnightHighHighHighMed
No-man's Wharf
Varangian SailorNoneNoneNoneNoneThe only enemy with all None-Tier
Dark StalkerMedVery LowMedHigh
Stray DogMedLowMedMed
Hollow InfantryVery LowMedMedMed
Suspicious ShadowLowMed > Very High—Med > LowMedStanding in water
The Lost Bastille
Heide KnightLowMedLowMed
Stray DogMedLowMedMed
Undead JailerLowMedMedMed
Royal SwordsmanLowMedLowMed
Undead CitizenVery LowMedMedMed
Belfry Luna
Stray DogMedLowMedMed
Bell KeepersMedMedMedMed
Sinner's Rise
Royal SwordsmanLowMedLowMed
Undead CitizenVery LowMed > Very High— *Med > Low*Med*Only in Water
Enhanced UndeadVery HighVery High > ImmuneVery High > High—Very HighStanding in Water
EnemyMagicFireLightningDarkNotes
Huntsman's Copse
RogueLowMedMedMed
Captive UndeadVery LowMedMedMed
Undead LaborerVery LowMedMedMed
Great MothMedLowMedMed
NecromancerHighMedMedMed
SkeletonMedVery LowMedMed
Armored SkeletonMedVery LowMedMed
Bonewheel SkeletonMedVery LowMedMed
TorturerLowMedMedMed
Artificial UndeadLowMedMedMed
Undead Purgatory
SkeletonMedVery LowMedMed
NecromancerHighMedMedMed
Harvest Valley
SkeletonMedVery LowMedMed
Undead SteelworkerVery HighMedMedMed
Poison Horn BeetleMedVery LowMedMed
Undead LaborerVery LowMedMedMed
Artificial UndeadLowMedMedMed
Mounted OverseerLowMedMedMed
Earthen Peak
Undead SteelworkerVery HighMedMedMed
Poison Horn BeetleMedVery LowMedMed
Undead LaborerVery LowMedMedMed
ManikinLowMedMedMed
Grave WardenMedMedLowMed
Desert SorceressVery HighVery HighVery HighVery High
MimicMedVery LowMedMedWooden
Iron Keep
Alonne KnightMedVery HighLowMed
Alonne Knight CaptainLowVery HighLowMed
Ironclad SoldierHighMedLowMed
MimicMedMedVery LowMedMetal
Belfry Sol
Bell KeepersMedMedMedMed
EnemyMagicFireLightningDarkNotes
Shaded Woods
GoblinMedLowMedMed
BasiliskMedLowMedMed
Giant BasiliskMedLowMedMed
Lion Clan WarriorExtremeExtremeExtremeExtremeThe only enemy with all Extreme-Tier
Forest GuardianMedMedMedMed
Flexile SentryMedLowMedMedUses BOSS-TIER
Doors of Pharros
Primal KnightLowLow > High— *Low > None*Med*Only in Water
Gyrm WarriorVery LowMedMedMed
GyrmVery LowMed > Very High— *Med > Low*Med*Only in Water
Dog RatMedVery Low > Med+Med > LowMedStanding in Water
MimicMedVery Low > Med+Med > LowMedStanding in Water, Wooden
Brightstone Cove Tseldora
Undead PeasantVery LowMedMedMed
Undead BoarVery HighLowVery HighVery High
Giant Undead BoarMedLowMedMed
Parasite SpiderMedLowMedMed
Parasitized UndeadMedLowMedMed
BasiliskMedLowMedMed
Hollow MageHighMedMedMed
Lord's Private Chamber
Duke TseldoraVery LowMedMedMed
Vengarl's BodyMedMedMedMed
Grave of Saints
Captive UndeadVery LowMedMedMed
Corpse RatMedVery LowMedMed
Undead CitizenVery LowMedMedMed
The Gutter
Captive UndeadVery LowMedMedMed
Hunting DogMedLowMedMed
Undead CitizenVery LowMedMedMed
Poison Horn BeetleMedVery LowMedMed
Corrosive Ant QueenMedMedLowMedNot weak to Fire
Black Gulch
Coal TarMedVery LowMedMed
Razorback NightcrawlerMedVery LowMedMedUses DLC Tiers
Elite GiantMedMedMedVery Low
EnemyMagicFireLightningDarkNotes
Shrine of Winter
GoblinMedLowMedMed
Royal SwordsmanLowMedLowMed
Heide KnightLowMedLowMed
Drangleic Castle
Primal KnightLowLow > High— *Low > None*Med*Only in Rain
Royal SwordsmanLowMed > Very High— *Low > None*Med*Only in Rain
Royal GuardLowMed > Very High— *Low > None*Med*Only in Rain
Stone SoldierHighHighHighLow
Ruin SentinelMedMedLowMedUses BOSS-TIER
Alonne Knight CaptainLowVery High > Immune*Low > None*Med*Only in Rain
King's passage
Stone KnightHighHighHighLow
Royal GuardLowMedLowMed
Shrine of Amana
Lindelt ClericHighMed > Very High— *Med > Low*Med*Only in Water
Amana Shrine MaidenHighMed > Very High— *Med > Low*Med*Only in Water
LizardmanLowMed > Very High— *Med > Low*Med*Only in Water
OgreMedLow > High—Med > LowMedStanding in Water
Acid Horn BeetleMedVery LowMedMed
Giant Acid Horn BeetleMedVery LowMedMed
Undead SupplicantVery LowMedMedMed
Prowling MagusHighMedVery LowHigh
Undead Crypt
Undead LaborerVery LowMedMedMed
Grave WardenMedMedLowMed
Leydia WitchHighVery HighVery HighVery High
Leydia PyromancerHighMedLowMed
Wall WarriorMedMedVery LowMed
Royal GuardLowMedLowMed
Imperious KnightMedMedLowMed
EnemyMagicFireLightningDarkNotes
Aldia's Keep
KoboldMedLowMedMed
MimicMedMedVery LowMedMetal
OgreMedLowMedMed
Dragon AcolyteVery HighVery HighVery HighVery High
BasiliskMedLowMedMed
Giant BasiliskMedLowMedMed
Enhanced UndeadVery HighVery HighVery HighVery High
Hunting DogMedLowMedMed
Giant Acid Horn BeetleMedVery LowMedMed
Dragon Aerie
Undead CitizenVery LowMedMedMed
Guardian DragonVery LowHighMedVery LowUses BOSS-TIER
Dragon Shrine
DrakekeeperHighMedHighMed
Dark PriestessHighMedHighMed
Dragon KnightMedMedMedMed
MimicMedVery LowMedMedWooden
All Giant Memories
Royal InfantryLowMedMedMed
Royal SoldierLowMedMedMed
GiantMedMedMedVery Low
Elite GiantMedMedMedVery Low
Dark Chasm of Old
Forest SpiritLowLowLowMed

For example damage numbers and water affected scale, see Results


- BOSS-Tier List


BOSS-Tier means: 15% initial Resistance towards all 4 Elements, compared to Normal-Tier.
BossMagicFireLightningDarkNotes
The Last GiantMedMedMedVery Low
The PursuerMedMedVery LowHigh
DragonriderMedLowLowMed
Old DragonslayerMedMedMedHigh
Flexile SentryMedLow > High—Med > LowMedStanding in Water
Ruin SentinelsMedMedLowMed
The Lost SinnerLowHighMedMed
Belfry GargoylesLowMedMedMed
Skeleton LordsHighVery Low > Med+ *Med > Low*Med*only when Standing in Water
Excutioner's ChariotMedLowLowHigh
Covetous DemonLowLowHighMed
Mytha, the Baneful QueenHighLowHighMed
Smelter DemonMedVery HighMedMed
Old Iron KingMedExtremeLowMed
Scorpioness NajkaHighLowMedMed
Royal Rat AuthorityMedVery LowMedMed
The Duke's Dear FrejaHighMedHighHigh
The RottenMedMedLowHigh
DragonridersMedLowLowMed
DarklurkerMedMedLowVery High
Looking Glass KnightMedMed > Very High—Very High > High+MedSoaked in Rain
Demon of SongLowMed > Very High—Med > LowLowStanding in Water
Velstadt, the Royal AegisMedMedLowHigh
VendrickMedMedMedHigh
Throne Duo, Watcher/DefenderHigh/MedMed/MedLow/LowMed/Med
Guardian DragonVery LowHighMedVery Low
Ancient DragonMedExtremeMedMed
Giant LordMedMedMedVery Low
NashandraMedMedLowHigh

Notes


- There are no Bosses with None or Immune Tier.
- Bosses who end up as Mini-Boss will retain BOSS-Tier resistance.

Boss Fights that contains Normal-Tier


EncounterEnemiesNotes
Flexile SentrySuspicious Shadow
The SinnerPrisoned Sinner
Skeleton LordsSkeleton
Excutioner's ChariotSkeleton and Necromancer
Rat AuthorityDog Rat
Prowling Magus & CongregationProwling Magus, Dark Priestess, Undead Supplicant and Undead LaborerAll use Normal-Tier
Duke's Dear FrejaParasite Spider
Rat VanguardThe Boss Rat and Corpse RatAll use Normal-Tier

- DLC Resistance Tiers


Enemies and bosses in the DLC follow their own set of tiers, with resistances varying from element to element. However, the damage taken by each element's tier relative to that element's Medium tier follows a simple 10% increment pattern.

Unlike other bosses, DLC Bosses do not have special tiers. They use the same tiers as normal DLC enemies.

DLC Tiers


All values are approximations based on empirical data and rounded to the nearest tenth.
TierMagic ReductionFire ReductionLightning ReductionDark ReductionDamage taken relative to Medium Tier
Very Low56.7%49.1%61.5%47.7%130%
Low60.1%52.4%64.5%51.8%*120%
Low+63.4%56.9%67.3%55.8%110%
Medium66.8%60.8%70.4%59.7%100%
Medium+70.1%64.8%73.5%63.8%90%
High73.5%68.6%76.3%67.9%80%
High+76.8%*72.6%79.3%*71.8%*70%
Very High80.0%76.5%82.3%*75.9%60%
Very High+83.4%80.5%85.2%79.9%50%
Extreme86.7%84.3%88.3%*84.0%*40%
Extreme+90.0%*88.3%91.3%87.9%30%

*Theoretical. No DLC enemy actually has this resistance

Note: These percentages only apply to spells and arrows. Elemental melee weapon damage depends only on the tier.
This means that if an enemy has Medium Dark and Medium Lightning resistances, then buffing your pure physical weapon with a Lightning resin will be exactly the same as using a Dark resin, despite the difference in reduction %.
Similarly, if an enemy has Medium Dark and Low Lightning resistance, a Lightning resin will be stronger than a Dark resin.

This tier rule does not apply to arrow elemental damage, infused or otherwise. Dark Arrows will generally be the strongest option against DLC enemies for this reason, and a Dark-infused bow will often be stronger than other elemental infusions.

- DLC-Tier Enemy List


Crown of the Sunken King
EnemyMagicFireLightningDarkNotes
Sanctum SoldierMedMedLowMed
Sanctum KnightMed+Med+LowMed+
Sanctum PriestessVery HighVery HighHighExtreme+
Corrosive Egg InsectVery LowVery LowVery LowMed
The ImperfectLow+*Very High*Low*Low+**Approximate tiers
Drakeblood KnightMedMedMedMedUses non-DLC tiers (30% resistance)
Razorback NightcrawlerMedLow*MedMedApproximate Fire tier
EnemyMagicFireLightningDarkNotes
ElanaLowMedMedHigh+
VelstadtMedMedLowHigh
SkeletonMedVery LowMedMed
SinhMedHigh+LowMed
Afflicted GraverobberMedMed > HighMed > LowMedStanding in Water
CerahMedMed > HighMed > LowMedStanding in Water
VargHighHigh > Very HighHigh > MedHighStanding in Water
Crown of the Old Iron King
EnemyMagicFireLightningDarkNotes
Ashen WarriorLowVery HighMedMed
Iron WarriorLowVery HighMedMed
Possessed ArmorVery HighVery HighLow+Very High
Fume SorcererVery High+Extreme+Very High+Extreme+
Cask RunnerLowNoneMedMedFire damage causes them to explode
ScorcherLowVery HighMedMed
AstrologistMedMedMedMed
Alonne KnightMedExtremeLowMed
Alonne Knight CaptainLowExtremeLowMed
Flame SalamanderMedImmuneMedMed
EnemyMagicFireLightningDarkNotes
Fume KnightHighExtreme+Med+Med+
Aged Smelter DemonExtremeHighMedMed
Sir AlonneMedHighMedMed
Crown of the Ivory King
EnemyMagicFireLightningDarkNotes
SpellswordHighMedHighMed
RetainerExtremeVery High+Very High+Very High+
Stray DogMedLowMedMed
Ice GolemMed+Very LowMed+Low+
Rampart GolemMed+Med+Med+Med+
Ice RatMedLow+*MedMedApproximate Fire tier
Undead LaborerVery LowMedMedMed
Facsimile GiantVery High+Very High+Extreme+Low+
Frozen ReindeerMedLow+*Very High+Very LowApproximate Fire tier
Forest SpiritLow*Very Low*Low*Med*Approximate tiers
Ivory Covetous DemonLow*LowHigh+*Med*Approximate tiers
Flexile SentryMedLowMedMed
MimicMedMedVery LowMedMetal
EnemyMagicFireLightningDarkNotes
AavaMed+Low+MedMed
Charred Loyce KnightLow+Med+Low+Med+
Burnt Ivory KingHighHighMedHigh
LudMed+Low+MedMed
ZallenMed+Low+MedMed
Throne of Want
EnemyMagicFireLightningDarkNotes
AldiaMed+High+MedHigh+Flame shield reduces all damage by 70% (phase 1), 90% (phase 2)

*There may be an additional tier between Low and Low+ that takes ~14.2% more damage than Medium tier. The Imperfect's Magic and Dark resistances as well as Ice Rat's and Frozen Reindeer's Fire resistances fit this model.

Full DLC test data is available here: DLC Resistance Data Spreadsheet

Results


+ Show Results - Hide Results

Normal-Tier Results


Number in Brackets are Water-affected
TiersCrystal Soul SpearFlame SwatheWrath of GodGreat Resonance SoulReduction
Immune----100%
Extreme25521023620985%
Very High510420(-)472(708)41970%
High85070178769950%
Medium1190981(561)1102(1338)97930%
Low14451192(771)1338(1575)118915%
Very Low15301262(841)1417(1575)125910%
None17001402(981)1575(1575)1399-

BOSS-Tier Results


TiersCrystal Soul SpearFlame SwatheWrath of GodGreat Resonance SoulUrns(Non-DLC Bosses)Reduction
Immune-----100%
ExtremeN/A178N/AN/A2985%
Very HighN/A357N/A3565870%
High7225966695949750%
Medium101183493783213630%
Low122810131138101116615%
Very Low130010721204107017510%
NoneN/A(speculated 1445)N/A(spe. 1192)N/A(spec. 1338)N/A(spec.1189)N/A-

Methods of Obtaining Data


  • General, all data were obtained:
    • In game.
    • At Bonfire Intensity 8+.
    • On Singleplayer mode / with no summons.
    • While not in Hard Mode.
    • With a Character with 99 Intelligence and Faith (200 BNS in all 4 Elements).
    • When Not using any Gears/Rings/spell that increase spell damage.
    • if available, away from water.
  • For Bosses Results
    • Used Urns of the 4 element, Firebomb, Witching Urn, Lightning Urn and Hexing Urn.
  • For normal enemies
    • Used Magic Staff of Wisdom+5 with Crystal Soul Spear to obtain Magic Resistance.
    • Used Pyromancy Flame+10 with Flame Swathe to obtain Fire Resistance.
    • Used Lightning Dragon Chime+5 with Wrath of the Gods to obtain Lightning Resistance.
    • Used Dark Chime of Want+5 with Great Resonant Soul to obtain Dark Resistance.
    • In order to avoid extra damage from HEADSHOT or COUNTER, all data were double tested.

DLC Testing Table


BossFirebombWitching UrnLighting UrnHexing Urn
Trio
Elena90916864
Sinh63768292
Fume Knight27103 6863 6181 83
Alonne72766892
Blue Smelter72306892
Aava99686892
Ivory King72616874
Lud99686892
Zallen99686892

Notes


  • All data are of patch 1.10
  • The DLC bosses data are from the Scholar of the First Sin Edition, Ver. 1.02, Cal. 2.02