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Agility


In-Game Description


Boosts ease of evasion and other actions.

Function


Leveling up Adaptability is the primary way to raise Agility. Attunement also provides, albeit smaller, increases to your Agility stat.

  • Agility is hard capped at 120. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99.
  • Increases the number of invulnerability frames when rolling.
  • Speed at drinking estus flask or using items
  • Rolling distance depends on your equip burden, not your agility. The lower the ratio of your current equipped burden to your equipment load the farther you roll.

Starting I-frames for each class


  • The Warrior, Bandit, and Cleric have low starting Agility, so their rolls initially only have 5 frames of invincibility.
  • The Sorcerer and Explorer have 88+ starting Agility, so their rolls have 9 frames of invincibly.
  • The Knight, Swordsman, and Deprived have Agility in-between, and start with 8 rolling i-frames.

Effect on invincibility frames while dodging (i-frames)


Fast Roll:

AgilityiFrame CountSeconds
8550.1667
8680.2667
8890.3
92100.3333
96110.3667
99120.4
105130.4333
111140.4667
114150.5
116160.5333
  • i-frames begin on the very first frame of the roll animation.
  • Additional testing has been performed to refine the breakpoints.12

Backstep

AgilityiFrame CountSeconds
8530.1
8750.1667
9160.2
10070.2333
10880.2667
11390.3
  • i-frames begin after the first four frames of the backstep animation (meaning they start on the fifth frame).

Calculating Agility


Agility is calculated as follows:
When Attunement plus 3 * Adaptability is less than or equal to 120, Agility is equal to 80 + ((Attunement + (3 * Adaptability)) / 4)
When Attunement plus 3 * Adaptability is greater than 120, Agility is equal to 110 + ((Attunement + (3 * Adaptability) - 120) / 28)

  • Final Agility values are rounded down
  • If Agility is calculated to be less than 85, it is set to a value of 85 regardless
  • If Attunement and Adaptability are both at 99, Agility is set to a value of 120

Examples:

AttunementAdaptabilityAgility
2385
8485
9586
101090
824100
4412100
3030110
2080115
8658115
9999120
Footnotes 1. The source of the initial testing information can be found here. 2. The source of the latest testing information can be found here.