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Cleric's Sacred Chime

In-Game Description


Most clerics receive this as their first
sacred chime. A catalyst for miracles and hexes.

To use miracles, equip a sacred chime
and attune a miracle at a bonfire.
The strength of most miracles is
affected by the caster's faith.

Availability


  • Starting weapon of the Cleric class.
  • On a cliff ledge on the path from Things Betwixt to Majula.
  • Sold by Licia of Lindeldt for 1,400 souls.

General Information


ImageDamageAux EffectsCounter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
StabilityDurabilityWeight
0/0/0/90/90

(Spell/Strike)
0/01005140-/-/-/10

-/-/-/-/B/C
25/20/20/30/205/5/5/55300.5

Upgrades


Basic


Standard upgrade path.
Requires Titanite.

NameDamageStat BonusesMaterials CostSouls
Cleric's Sacred Chime +00/0/0/90/90-/-/-/-/B/CN/AN/A
Cleric's Sacred Chime +10/0/0/99/97-/-/-/-/B/C1x Titanite Shard430
Cleric's Sacred Chime +20/0/0/108/104-/-/-/-/B/C2x Titanite Shard540
Cleric's Sacred Chime +30/0/0/117/111-/-/-/-/B/C3x Titanite Shard640
Cleric's Sacred Chime +40/0/0/126/118-/-/-/-/B/C1x Large Titanite Shard850
Cleric's Sacred Chime +50/0/0/135/125-/-/-/-/B/C2x Large Titanite Shard960
Cleric's Sacred Chime +60/0/0/144/132-/-/-/-/B/C3x Large Titanite Shard1070
Cleric's Sacred Chime +70/0/0/153/139-/-/-/-/B/C1x Titanite Chunk1280
Cleric's Sacred Chime +80/0/0/162/146-/-/-/-/B/C2x Titanite Chunk1390
Cleric's Sacred Chime +90/0/0/171/153-/-/-/-/B/C3x Titanite Chunk1490
Cleric's Sacred Chime +100/0/0/180/160-/-/-/-/B/B1x Titanite Slab1700

Infusion


Lightning


Requires

  • Boltstone
  • 2.000 souls
NameDamageStat BonusesDamage
Reduction
Aux Effects
Reduction
Lightning Cleric's Sacred Chime +00/0/0/107/71-/-/-/-/B/C24.1/19.1/19.1/36.6/19.14.1/4.1/4.1/4.1
Lightning Cleric's Sacred Chime +10/0/0/118/77-/-/-/-/B/C
Lightning Cleric's Sacred Chime +20/0/0/129/83-/-/-/-/B/C
Lightning Cleric's Sacred Chime +30/0/0/140/88-/-/-/-/B/C
Lightning Cleric's Sacred Chime +40/0/0/151/94-/-/-/-/B/C
Lightning Cleric's Sacred Chime +50/0/0/161/99-/-/-/-/B/C
Lightning Cleric's Sacred Chime +60/0/0/172/105-/-/-/-/B/C
Lightning Cleric's Sacred Chime +70/0/0/183/111-/-/-/-/B/C
Lightning Cleric's Sacred Chime +80/0/0/194/116-/-/-/-/B/C
Lightning Cleric's Sacred Chime +90/0/0/205/122-/-/-/-/B/C
Lightning Cleric's Sacred Chime +100/0/0/215/127-/-/-/-/B/B

Dark


Requires

  • Darknight Stone
  • 2.000 souls
NameDamageStat BonusesDamage
Reduction
Aux Effects
Reduction
Dark Cleric's Sacred Chime +00/0/0/71/107-/-/-/-/B/C24.1/19.1/19.1/29.1/26.64.1/4.1/4.1/4.1
Dark Cleric's Sacred Chime +10/0/0/79/116-/-/-/-/B/C
Dark Cleric's Sacred Chime +20/0/0/86/124-/-/-/-/B/C
Dark Cleric's Sacred Chime +30/0/0/93/133-/-/-/-/B/C
Dark Cleric's Sacred Chime +40/0/0/100/141-/-/-/-/B/C
Dark Cleric's Sacred Chime +50/0/0/107/149-/-/-/-/B/C
Dark Cleric's Sacred Chime +60/0/0/115/158-/-/-/-/B/C
Dark Cleric's Sacred Chime +70/0/0/122/166-/-/-/-/B/C
Dark Cleric's Sacred Chime +80/0/0/129/175-/-/-/-/B/C
Dark Cleric's Sacred Chime +90/0/0/136/183-/-/-/-/B/C
Dark Cleric's Sacred Chime +100/0/0/143/191-/-/-/-/B/B

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed:The speed at which this catalyst will cast a spell.
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Durability:The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses:The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.