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Mace

In-Game Description


A club fitted with a head
crafted for battle.

The mace is the archetypal blunt weapon.
It has a primitive appearance, but also
many advantages, including the ability to
break the guard of a shield.

Keep the proper distance from your foe,
and this can be a very effective weapon.

Availability


  • Starting weapon of the Cleric class.
  • Sold by Blacksmith Lenigrast for 1,200 souls.
  • Goblin drop.
  • Huntsman's Copse treasure (magic infused). From the Undead Lockaway bonfire, turn right into the skeleton tunnel. The mace is on a corpse near the Curse Jar.

General Information


ImageDamageAux EffectsCounter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
StabilityDurabilityWeight
120/0/0/0/0

(Strike)
0/01203012/5/0/0

B/E/-/-/-/-
45/10/30/30/4015/15/15/1540604

Move Set


+ show Move Set - hide Move Set
1 Handed
LightDiagonal swipe uppercut into diagonal overhead swipe
Heavy — HeavyDiagonal overhead swipe into spin and horizontal swipe
Roll — LightOverhead vertical chop
Backstep or Run — LightWide horizontal swipe
Forward + LightGuard break
Forward + HeavyJumping overhead downwards swipe

2 Handed
LightDiagonal swipe into diagonal uppercut swipe
Heavy — HeavyHeavy diagonal swipe into heavy horizontal swipe
Roll — LightOverhead vertical chop
Backstep or Run — LightOverhead diagonal chop
Forward + LightGuard break
Forward + HeavyJumping overhead downwards swipe
Light (left hand)Guard
Heavy (left hand)Parry

Power Stance
Light (left hand)Dual diagonal swipe
Heavy (left hand)Dual diagonal swipe followed by right handed overhead chop

Notes


  • Like all Hammers and Great Hammers it can't be infused with Bleed.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Mace +0120/0/0/0/00/0B/E/-/-/-/---
Mace +1132/0/0/0/00/0B/E/-/-/-/-1x Titanite Shard520
Mace +2144/0/0/0/00/0B/E/-/-/-/-2x Titanite Shard650
Mace +3156/0/0/0/00/0B/E/-/-/-/-3x Titanite Shard770
Mace +4168/0/0/0/00/0B/E/-/-/-/-1x Large Titanite Shard1,030
Mace +5180/0/0/0/00/0B/E/-/-/-/-2x Large Titanite Shard1,160
Mace +6192/0/0/0/00/0B/E/-/-/-/-3x Large Titanite Shard1,290
Mace +7204/0/0/0/00/0B/E/-/-/-/-1x Titanite Chunk1,540
Mace +8216/0/0/0/00/0B/E/-/-/-/-2x Titanite Chunk1,670
Mace +9228/0/0/0/00/0B/E/-/-/-/-3x Titanite Chunk1,800
Mace +10240/0/0/0/00/0A(80%)/E(10%)/-/-/-/-1x Titanite Slab2,050

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Magic Mace +084/84/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +192/92/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +2100/100/0/0/00/0B/E/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +3109/109/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +4117/117/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +5126/126/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +6134/134/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +7142/142/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +8151/151/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +9159/159/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Mace +10168/168/0/0/00/0B/E/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Fire Mace +084/0/84/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +192/0/92/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +2100/0/100/0/00/0B/E/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +3109/0/109/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +4117/0/117/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +5126/0/126/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +6134/0/134/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +7142/0/142/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +8151/0/151/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +9159/0/159/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Mace +10168/0/168/0/00/0B/E/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Lightning Mace +084/0/0/84/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +192/0/0/92/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +2100/0/0/100/00/0B/E/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +3109/0/0/109/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +4117/0/0/117/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +5126/0/0/126/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +6134/0/0/134/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +7142/0/0/142/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +8151/0/0/151/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +9159/0/0/159/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Mace +10168/0/0/168/00/0B/E/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Dark Mace +084/0/0/0/840/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +192/0/0/0/920/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +2100/0/0/0/1000/0B/E/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +3109/0/0/0/1090/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +4117/0/0/0/1170/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +5126/0/0/0/1260/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +6134/0/0/0/1340/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +7142/0/0/0/1420/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +8151/0/0/0/1510/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +9159/0/0/0/1590/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Mace +10168/0/0/0/1680/0B/E/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Poison Mace +084/0/0/0/0112/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +192/0/0/0/0114/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +2100/0/0/0/0117/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +3109/0/0/0/0120/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +4117/0/0/0/0123/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +5126/0/0/0/0126/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +6134/0/0/0/0128/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +7142/0/0/0/0131/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +8151/0/0/0/0134/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +9159/0/0/0/0137/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Mace +10168/0/0/0/0140/0B/E/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Raw Mace +0138/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +1151/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +2165/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +3179/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +4193/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +5207/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +6220/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +7234/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +8248/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +9262/0/0/0/00/0E/E/-/-/-/-45/10/30/30/4015/15/15/15
Raw Mace +10276/0/0/0/00/0D/E/-/-/-/-45/10/30/30/4015/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Enchanted Mace +0120/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +1132/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +2144/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +3156/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +4168/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +5180/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +6192/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +7204/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +8216/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +9228/0/0/0/00/0D/E/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Mace +10240/0/0/0/00/0D/E/C/-/-/-45/10/30/30/4015/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Mundane Mace +060/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +166/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +272/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +378/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +484/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +590/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +696/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +7102/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +8108/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +9114/0/0/0/00/0C/E/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Mace +10120/0/0/0/00/0C/E/-/-/-/-

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability:The durability of the weapon.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells:Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.