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Pyromancy Flame

In-Game Description


A flame catalyst used by pyromancers.
Pyromancers rouse this flame to produce
various fire arts.

Equip pyromancy flame to produce pyromancy.
Attune pyromancies at a bonfire.

The strength of a pyromancy depends on the
strength of one's pyromancy flame, which can
be improved through reinforcement.

Availability


No-man's Wharf treasure. Inside a chest after the Flexile Sentry boss fight, before touching the contraption.

General Information


ImageDamageAux EffectsCounter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
StabilityDurabilityWeight
0/0/125/0/0

(Spell/Strike)
0/01005100-/-/-/-

-/-/-/A/-/-
25/5/30/20/205/5/5/50500.0

Notes


  • Does not scale off of any primary stat, but is affected by Fire ATK Bonus, which is increased by Intelligence and Faith.
  • The fully upgraded Pyromancy Flame +10 has a scaling factor of 130, which gives it a Fire Attack Rating of 250 + 1.3 * FireBNS.
  • With INT and FTH at 99 the Fire ATK Bonus is 200, which gives a Fire Attack Rating of 250+260.

Upgrades


Upgrade with Fire Seeds at Rosabeth of Melfia or at Carhillion of the Fold.

NameDamageStat BonusesUpgrade RequirementsSouls
Pyromancy Flame +00/0/125/0/0-/-/-/A/-/-N/AN/A
Pyromancy Flame +10/0/137/0/0-/-/-/A/-/-1x Fire Seed1,000
Pyromancy Flame +20/0/150/0/0-/-/-/A/-/-1x Fire Seed1,250
Pyromancy Flame +30/0/162/0/0-/-/-/A/-/-1x Fire Seed1,500
Pyromancy Flame +40/0/175/0/0-/-/-/S/-/-1x Fire Seed2,000
Pyromancy Flame +50/0/187/0/0-/-/-/S/-/-1x Fire Seed2,250
Pyromancy Flame +60/0/200/0/0-/-/-/S/-/-1x Fire Seed2,500
Pyromancy Flame +70/0/212/0/0-/-/-/S/-/-1x Fire Seed3,000
Pyromancy Flame +80/0/225/0/0-/-/-/S/-/-1x Fire Seed3,250
Pyromancy Flame +90/0/237/0/0-/-/-/S/-/-1x Fire Seed3,500
Pyromancy Flame +100/0/250/0/0-/-/-/S/-/-1x Fire Seed4,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed:The speed at which this catalyst will cast a spell.
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Durability:The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses:The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.