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Straightswords

IconNameDamageCounter StrengthDurabilityPoise DamageWeightStats Needed
Stat Bonuses
AvailabilityReinforcement MaterialSpecial Note
Ashen Warrior Sword138/0/0/0/0

Bleed 67

(Slash/Thrust)
11030253.010*/18/0/0

C/C/-/-/-/-
Ashen Warrior (Sword) drop.TitaniteDLC item.
Black Dragon Sword120/0/0/0/0

(Slash/Thrust)
11070204.020*/15/0/0

-/-/-/-/-/-
Dragon Knight (Sword) drop.Petrified Dragon Bone-
Blue Flame73/107/0/0/0

(Slash/Thrust)
11060203.013*/15/12/0

E/D/C/-/-/-
Leydia Pyromancer drop.Twinkling TitaniteStrong Attack casts sorceries.
Broadsword120/0/0/0/0

(Slash/Thrust)
11060203.011*/6/0/0

C/D/-/-/-/-
Starting weapon of the Knight class.

Sold by Blacksmith Lenigrast.

Dark Stalker drop.

Earthen Peak treasure (poison infused)

Brume Tower treasure (+7 upgraded).
Titanite-
Broken Straight Sword80/0/0/0/0

(Slash/Thrust)
10040152.02*/3/0/0

D/-/-/-/-/-
Starting weapon of the Warrior class.

Sold by Merchant Hag Melentia.

Captive Undead drop.

Forest of Fallen Giants treasure.
Titanite-
Drakekeeper’s Sword122/0/0/0/0

(Slash)
10070256.016*/8/0/0

C/C/-/-/-/-
Drakekeeper (Sword) drop.Titanite-
Foot Soldier Sword115/0/0/0/0

(Slash/Thrust)
11020252.07*/6/0/0

D/E/-/-/-/-
Hollow Infantry (Sword & Shield) drop.Titanite-
Fume Sword107/0/0/0/47


(Slash/Thrust)
12040253.015*/22/0/0

-/B/-/-/-/C
Traded by Weaponsmith Ornifex
for Soul of the Fume Knight.
Petrified Dragon BoneDLC item.
Heide Knight Sword75/0/0/50/0

(Slash/Thrust)
11070204.011*/10/0/0

C/C/-/-/C/-
Heide Knight drop (Forest of Fallen Giants).Titanite-
Ivory Straight Sword212/0/0/0/0

(Strike)
120250100.56*/40/0/0

-/-/-/-/-/-
Traded by Weaponsmith Ornifex.Petrified Dragon boneEvery attack consumes 10 durability.

DLC item.
Longsword112/0/0/0/0

(Normal)
11060203.010*/9/0/0

C/C/-/-/-/-
Dark Stalker drop.

Forest of Fallen Giants treasure (Fire infused).

Sold by Blacksmith Lenigrast.
Titanite-
Possessed Armor Sword130/0/67/0/0

(Slash)
11050255.020*/13/0/0

E/E/-/C/-/-
Possessed Armor drop.TitaniteParry buffs weapon
with fire.

DLC item.
Puzzling Stone Sword120/0/0/0/0

(Normal)
12060252.07*/6/0/0

E/S/-/-/-/-
Dragon's Sanctum treasure.Twinkling TitaniteStrong Attacks extend
weapon like a whip.

DLC item.
Red Rust Sword136/0/0/0/0

(Slash)
10080308.023*/13/0/0

A/E/-/-/-/-
Sold by Head of Vengarl.Twinkling Titanite-
Shortsword100/0/0/0/0

(Normal)
12060202.07*/10/0/0

C/C/-/-/-/-
Starting weapon of the Swordsman class.

Forest of Fallen Giants treasure.
Titanite-
Sun Sword87/0/0/0/0

(Slash/Thrust)
11080203.015*/13/0/0

B/B/-/-/-/-
Rank 2 reward in Heirs of the Sun.Titanite-
Varangian Sword125/0/0/0/0

(Slash/Thrust)
11040205.014*/6/0/0

C/C/-/-/-/-
Varangian Sailor (Sword) drop.Titanite-
Yellow Quartz Longsword110/0/0/0/0

(Slash/Thrust)
12030202.013*/8/0/0

D/D/-/-/-/-
Sold by Chancellor Wellager.

Black Armor Edition/preorder bonus.
Titanite-

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.

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Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability:The durability of the weapon.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells:Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.