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Drakekeeper Boots

In-Game Description


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Drakekeeper Boots89/86/94/8912/13/10/1215/20/0/1917908.4-/-/-/-C

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Drakekeeper Boots +089/86/94/8912/13/10/1212/17/0/17--
Drakekeeper Boots +197/94/103/9713/14/11/1313/18/0/181x Titanite Shard880
Drakekeeper Boots +2106/103/112/10614/15/12/1414/20/0/202x Titanite Shard1100
Drakekeeper Boots +3115/111/122/11515/16/13/1515/22/0/213x Titanite Shard1320
Drakekeeper Boots +4124/120/131/12416/18/14/1616/23/0/231x Large Titanite Shard1760
Drakekeeper Boots +5133/128/141/13317/19/15/1717/25/0/252x Large Titanite Shard1980
Drakekeeper Boots +6142/137/150/14218/20/16/1818/27/0/263x Large Titanite Shard2200
Drakekeeper Boots +7151/145/159/15119/22/17/1919/28/0/281x Titanite Chunk2640
Drakekeeper Boots +8160/154/169/16020/23/18/2020/30/0/292x Titanite Chunk2860
Drakekeeper Boots +9169/162/178/16921/24/19/2121/32/0/313x Titanite Chunk3080
Drakekeeper Boots +10178/171/188/17823/26/20/2323/34/0/331x Titanite Slab3510

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.