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Drakekeeper Boots

In-Game Description


Giant onyx leggings.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Boots 89/86/94/89 12/13/10/12 15/20/0/19 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Boots +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Boots +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 880
Drakekeeper Boots +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 1100
Drakekeeper Boots +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1320
Drakekeeper Boots +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1760
Drakekeeper Boots +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1980
Drakekeeper Boots +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 2200
Drakekeeper Boots +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2640
Drakekeeper Boots +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2860
Drakekeeper Boots +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 3080
Drakekeeper Boots +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3510

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.