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Leather Gloves

In-Game Description


Gloves made from soft leather.
A commonplace piece of equipment.

Few embellishments.
Lightweight and easy to use.

Availability


Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.

General Information


Part of the Leather Set.

NamePhysical DefenseElemental DefenseResistancePoiseDurabilityWeightAttributes RequiredPhysical DEF Bonus
Leather Gloves39/41/37/3714/9/19/1516/13/0/00602.8-/-/-/-D

Upgrades


Requires Titanite.

NamePhysical DefenseElemental DefenseResistanceMaterials CostSouls Cost
Leather Gloves +039/41/37/3714/9/19/1516/13/0/0N/AN/A
Leather Gloves +142/45/40/4015/9/20/1617/14/0/01x Titanite Shard150
Leather Gloves +246/49/44/4416/10/22/1819/15/0/02x Titanite Shard180
Leather Gloves +350/53/48/4818/11/24/1920/16/0/03x Titanite Shard220
Leather Gloves +454/57/52/5219/12/26/2122/18/0/01x Large Titanite Shard290
Leather Gloves +558/61/56/5621/13/28/2223/19/0/02x Large Titanite Shard330
Leather Gloves +661/65/59/5922/14/29/2425/20/0/03x Large Titanite Shard360
Leather Gloves +765/69/63/6323/15/31/2526/22/0/01x Titanite Chunk440
Leather Gloves +869/73/67/6725/16/33/2728/23/0/02x Titanite Chunk470
Leather Gloves +973/77/71/7126/17/35/2829/24/0/03x Titanite Chunk510
Leather Gloves +1077/82/75/7528/18/37/3031/26/0/01x Titanite Slab580

Key


Physical Defense:The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise:Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability:The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight:The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus:The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.