Leather Gloves
In-Game Description
Gloves made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
Availability
Forest of Fallen Giants treasure. The Soldier Key is required. Go down the ladder from the Cardinal Tower bonfire, go left then turn right and open the door. The armor is near the bonfire in this area.
General Information
Part of the Leather Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Leather Gloves | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | 0 | 60 | 2.8 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Leather Gloves +0 | 39/41/37/37 | 14/9/19/15 | 16/13/0/0 | N/A | N/A |
Leather Gloves +1 | 42/45/40/40 | 15/9/20/16 | 17/14/0/0 | 1x Titanite Shard | 150 |
Leather Gloves +2 | 46/49/44/44 | 16/10/22/18 | 19/15/0/0 | 2x Titanite Shard | 180 |
Leather Gloves +3 | 50/53/48/48 | 18/11/24/19 | 20/16/0/0 | 3x Titanite Shard | 220 |
Leather Gloves +4 | 54/57/52/52 | 19/12/26/21 | 22/18/0/0 | 1x Large Titanite Shard | 290 |
Leather Gloves +5 | 58/61/56/56 | 21/13/28/22 | 23/19/0/0 | 2x Large Titanite Shard | 330 |
Leather Gloves +6 | 61/65/59/59 | 22/14/29/24 | 25/20/0/0 | 3x Large Titanite Shard | 360 |
Leather Gloves +7 | 65/69/63/63 | 23/15/31/25 | 26/22/0/0 | 1x Titanite Chunk | 440 |
Leather Gloves +8 | 69/73/67/67 | 25/16/33/27 | 28/23/0/0 | 2x Titanite Chunk | 470 |
Leather Gloves +9 | 73/77/71/71 | 26/17/35/28 | 29/24/0/0 | 3x Titanite Chunk | 510 |
Leather Gloves +10 | 77/82/75/75 | 28/18/37/30 | 31/26/0/0 | 1x Titanite Slab | 580 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
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Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z:
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Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
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