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Weakness

FoldUnfold Table of Contents Introduction Tier table Normal Enemy List Boss list DLC list Formula Normal Enemy Area-Defense Note Method of Obtaining Data Upcoming


Introduction


This page is about Enemy's Weakness/Defense towards the three Physical Attack-Type: Slash, Strike and Thrust.

Just like Resistance, there are currently 5 discovered Tiers of Physical Damage Stages for non-Boss enemies. The Factor by which the Damage is determined is called Weakness-Factor and is applied after the initial Offense-Defense calculation. Most Enemies have Average-Tier, but some, like "Thick scaled'', ''Heavy Armored'' receive increased/decreased damage against the three Types.

Tier table


TierWeakness-Factor
Strong70%
Keen85%
Average100%
Weak135%
Vulnerable150%

Normal Enemy List


Mini-Boss who use BOSS-Tier are not included
EnemySlashStrikeThrustMelee-DefRanged DefNotes
ALL Roaming SoulsAvrAvrAvr+50%No matter what they wear
ALL Blue PhantomsAvrAvrAvr+25%No matter what they wear
Undead TravelerAvrAvrAvr-
KoboldAvrAvrAvr-Not using Area Def
OgreStrStrWeak+25%
FalconerAvrAvrAvr+25%
Enslaved PigKeenKeenKeen-
SkeletonAvrVulStr- / 25%25% only in Harvest Valley
Has extra Thrust-Critical-Damage-Defense
Crystal LizardAvrVulAvr+50%
Hollow InfantryAvrAvrAvr-
Hollow SoldierAvrAvrAvr+25%
Old Ironclad SoldierStrVulStr+25%
Heide KnightAvrAvrAvr+50%
Flame SalamanderAvrAvrAvr+90%need tested for other damage-range
Old KnightAvrVulStr+25%
Varangian SailorAvrAvrWeak+25%
Dark StalkerAvrAvrAvr+25%
Stray DogAvrAvrAvr-
Suspicious ShadowAvrAvrAvr-
Undead JailerAvrAvrAvr+30%
Royal SwordsmanAvrAvrVul+25%
Undead CitizenWeakAvrWeak-
Enhanced UndeadAvrAvrKeen+25%
Bell KeeperAvrAvrAvr+25%
RogueAvrAvrAvr-
Captive UndeadAvrAvrAvr-
Undead LaborerWeakAvrWeak25%
Great MothAvrAvrWeak-30-30point to Area-Defence,
thus having the lowest Def in game (52)
NecromancerAvrAvrAvr-
Armored SkeletonAvrVulStr+25%
Bonewheel SkeletonAvrVulStr+25%
TorturerAvrAvrAvr-Uses Purgatory Def
Artificial UndeadAvrAvrAvr+25%
Mounted OverseerAvrAvrAvr+25%
Undead SteelworkerAvrAvrAvr+25%
Poison Horn BeetleWeakAvrVul-
ManikinAvrAvrAvr-
Grave WardenAvrAvrAvr+25%
Desert SorceressAvrAvrAvr-
MimicAvrAvrAvr+25%Regardless of Material
Alonne KnightAvrWeakAvr+25%
Alonne Knight CaptainAvrWeakStr+30% / +25%25% in Drangleic Castle
Ironclad SoldierStrVulStr+25%
GoblinAvrAvrAvr+25%
BasiliskAvrAvrAvr+25%
Giant BasiliskAvrAvrAvr+25%
Lion Clan WarriorAvrAvrAvr+25%
Forest GuardianAvrAvrAvr+25%@%)*&@(*&^$!@%…
Primal KnightStrAvrWeak+50%
Gyrm WarriorAvrAvrAvr+25%
GyrmAvrAvrAvr+25%
Dog RatAvrAvrAvr-
Undead PeasantAvrAvrAvr-
Undead BoarKeenKeenKeen-
Giant Undead BoarAvrAvrAvr-The tusk reduces incoming damage
Parasite SpiderAvrAvrAvr-
Parasitized UndeadAvrAvrAvr-
Hollow MageAvrAvrAvr-
Duke TseldoraAvrAvrAvr-
Vengarl's BodyAvrAvrAvr+50%
Corpse RatAvrAvrAvr-
Hunting DogAvrAvrAvr-
Corrosive Ant QueenWeakAvrVul+25%
Coal TarAvrAvrAvr+25%
Razorback NightcrawlerWeakAvrVul-
Elite GiantAvrAvrAvr+50%Uses Giant Memory-Def
Royal GuardStrWeakAvr50%
Stone SoldierAvrVulStr+50%
Stone KnightAvrVulStr+25%
Lindelt ClericAvrAvrWeak+25%
Amana Shrine MaidenWeakAvrWeak-
LizardmanAvrAvrWeak-
Acid Horn BeetleWeakAvrVul-
Giant Acid Horn BeetleWeakAvrVul-
Undead SupplicantAvrAvrAvr-
Prowling MagusAvrAvrAvr-
Leydia WitchAvrAvrAvr-
Leydia PyromancerAvrAvrAvr-Ghost form, 50% reduction to final damage
Wall WarriorAvrAvrAvr+50%Ghost form, 50% reduction to final damage
Imperious KnightAvrWeakAvr+50%
Dragon AcolyteAvrAvrAvr-
DrakekeeperAvrVulStr+55%
Dark PriestessWeakAvrWeak-
Dragon KnightAvrAvrAvr+25%The ONLY enemy using Dragon Shrine-Def
Royal InfantryAvrAvrAvr-
Royal SoldierAvrAvrWeak+25%
GiantAvrAvrAvr+50%
Forest SpiritAvrAvrAvr+25%Ghost form, 50% reduction to final damage

Boss list


BossSlashStrikeThrustMeleeRangedNotes

// to be added…//

DLC list


EnemySlashStrikeThrustMeleeRangedNotes

// to be added…//


Formula


Normal Enemy


The Offense-Defense calculation works as following:
Offense = Total PHYSICAL Number shown in equip window * Movement Modifier
Defense = Area-Defense (Game's increasing difficulty by area, see Area-Defense) * Enemy Melee/Ranged Defense Factor (see Normal Enemy List)

Final Damage = (Offense-Defense)*Weakness-Factor1

Example Hide Example
  • Jump-Attack with Any-Type, non-crit, on Undead Travler:
    • (450*1.512-63*1)*1= 617.4 => 617 tested
    • (760*1.512-63*1)*1= 1086.12 => 1086 tested
  • Jump-Attack with Strike-Type, non-crit, on Ironclad Soldier:
    • (330*1.512-92*1.25)*1.5 = 575.94 => 576 tested

Area-Defense


May be off by 1-point due to rounding error in reversing formula
AreaDefenseTotal DefNotes
BASIC63.4~63.4
Majula+39~102.4
Things Betwixt+0~63.4
Forest of Fallen Giants+0~63.4
Heide's Tower of Flame+5~ 68.4
No-man's Wharf+19~ 82.4
The Lost Bastille+24~ 87.4
Sinner's Rise+29~92.4Only Undead Citizen uses this Def, others in the area use Bastille-Def
Belfry Luna+24~87.4
Huntsman's Copse+19~82.4
Undead Purgatory+28~91.4The Torturers on the way to Purgatory also uses this
Harvest Valley+23~86.4
Earthen Peak+24~87.4
Iron Keep+29~92.4
Belfry Sol+29~92.4
Shaded Woods+33~96.4
Doors of Pharros+34~97.4
Brightstone Cove Tseldora+38~101.4
Grave of Saints+24~87.4
The Gutter+29~92.4Poison Horn Beetles near the Queen uses Black Gulch-Def
Black Gulch+38~101.4The Elite Giants Use Giant Memory-Def
Drangleic Castle+49~112.4All Royal Swordsman Use Shaded Woods-Def
Shrine of Amana+53~116.4
Undead Crypt+54~117.4
Aldia's Keep+54~117.4
Dragon Aerie+55~118.4
Dragon Shrine+58~121.4Only Dragon Knights, others use Dragon Aerie-Def
All Giant Memories+60~123.4
Dark Chasm of Old+65~128.4
DLC
Shulva, Sanctum City+ 60~123.4
Dragon's Sanctum+66~129.4
Cave of the Dead+70~133.4
Upper Brume Tower+60~123.4
Lower Brume Tower+66~129.4
Iron Passage+70~133.4
Memory of the Old Iron King+70~133.4

Note


  • All data were tested on 1.10 PS3 Version, DLC3 May change some of the Data.

Method of Obtaining Data


  • Generally, all data are obtained:
    • In game.
    • At Bonfire Intensity 8+.
    • On Singleplayer mode / with no summons.
    • While not in Hard Mode.
  • Use Jump-attack while using following weapons held in right hand, at Max Level + Ring of Blades+2, as it gives 450*1.512 = 680 to all 3 weapon-type damage
    • For Strike-type:
      • Use a Blacksmith's Hammer+10 (100 Crit to avoid counter)
    • For Thrust-type:
      • Use a Mundane Black Scorpion Stinger+10 (100 Crit to avoid counter)
    • For Slash-type:
      • Use a Mundane Mastodon Greatsword+10 (100 Crit to avoid counter)

Upcoming


  • DLC enemy
  • Boss-Tier Users
  • Player Defense-Formula
Footnotes 1. Not working when Offense < Defense