Skip to main content

Greatswords

IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed
Stat Bonuses
AvailabilityReinforcement MaterialSpecial Note
Bastard Sword140/0/0/0/0

(Slash/Thrust)
3512060620*/11/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Greatsword) drop.

Sold by Steady Hand McDuff.
Titanite-
Black Dragon Greatsword136/0/0/0/0

(Slash/Thrust)
3510070925*/16/0/0

-/-/-/-/-/-
Invader Dragonfang Villard drop.

Rank 3 reward in Dragon Remnants.
Petrified Dragon Bone-
Black Knight Greatsword186/0/50/0/0

(Slash/Thrust)
35110701228*/20/8/12

C/E/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite-
Bluemoon Greatsword187/0/0/0/0

(Slash)
35110301528*/10/0/0

-/-/-/-/-/-
Benhart of Jugo drop/gift.Titanite-
Charred Loyce Greatsword138/0/60/0/0

(Slash/Thrust)
3511049925*/28/0/0

C/C/-/-/-/-
Charred Loyce Knight drop.Twinkling Titanite-
Claymore145/0/0/0/0

(Slash/Thrust)
3511060820*/13/0/0

C/C/-/- /-/-
Sold by Head of Vengarl.Titanite-
Defender Greatsword80/0/0/30/0

(Slash/Thrust)
35110601220*/12/0/15

C/D/-/-/C/-
Traded by Weaponsmith Ornifex
for Throne Defender Soul.
Petrified Dragon Bone2h parry coats weapon
with Lightning.
Drangleic Sword180/0/0/0/0

(Slash/Thrust)
3512070925/20/0/0

C/A/-/-/-/-
Forest of Fallen Giants treasure.

Twinkling Titanite-
Drakeblood Greatsword165/34/0/34/0

(Slash/Thrust)
3514060620/18/0/0

E/A/-/-/-/-
Dragon's Sanctum treasure.

Petrified Dragon Bone-
Flamberge125/0/0/0/0

Bleed 67

(Slash/Thrust)
3511060716*/15/0/0

D/C/-/-/-/-
Sold by Chancellor Wellager.

Titanite-
Greatsword of the Forlorn169/0/0/0/54

(Slash/Thrust)
3511065920/15/10/10

C/D/-/-/-/C
Sold by Straid of Olaphis.

Twinkling Titanite-
Key to the Embedded220/0/0/0/0

(Slash/Thrust)
3515060415*/20/0/0

D/A/-/-/-/-
Demon of Song drop.

Cannot be upgraded.-
Loyce Greatsword176/0/0/0/0

(Slash/Thrust)
3511060825*/28/0/0

D/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
Twinkling Titanite-
Majestic Greatsword243/0/0/0/0

(Slash/Thrust)
3513060925*/25/20/20

C/D/-/-/-/-
Brume Tower treasure.

Twinkling TitaniteUnique moveset when wielded
in the left hand.
Mastodon Greatsword150/0/0/0/0

(Slash/Thrust)
40100701630*/12/0/0

B/E/-/-/-/-
Drangleic Castle treasure.

Parasite Spider drop.
Titanite-
Mirrah Greatsword125/0/0/0/0

(Slash/Thrust)
3512060716*/20/0/0

C/A/-/-/-/-
Lucatiel of Mirrah gift.

Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
Titanite-
Moonlight Greatsword0/152/0/0/0

(Slash/Thrust)
3512060818*/18/18/0

-/-/A/-/-/-
Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
Petrified Dragon BoneStrong Attack fires
magical projectile.
Old Knight Greatsword140/0/0/0/0

(Slash/Thrust)
40100301325*/12/0/0

B/E/-/-/-/-
Old Knight (Sword & Shield) drop.

Titanite-
Old Mirrah Greatsword110/0/0/0/0/0

(Slash/Thrust)
3512020716*/33/0/0

C/S/-/-/-/-
Aslatiel of Mirrah drop.

Titanite-
Royal Greatsword135/0/0/0/0

Bleed 67

(Slash/Thrust)
3511070620*/15/0/0

C/D/-/-/-/-
Royal Swordsman drop.

Titanite-
Ruler's Sword112/0/0/0/0

(Slash/Thrust)
3511060820*/20/16/16

C/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon BoneDamage increases along with
number of souls you hold.
Thorned Greatsword84/0/0/50/0

(Slash/Thrust)
3511085820*/15/0/14

C/C/-/-/C/-
Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
Petrified Dragon BoneStrong attack launches
spear of energy.
Watcher Greatsword74/60/0/0/0

(Slash/Thrust)
3511050718*/16/15/0

E/D/B/-/-/-
Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
Petrified Dragon Bone2h parry coats weapon
with Magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability:The durability of the weapon.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells:Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.