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Greatswords

Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
Bastard Sword 140/0/0/0/0

(Slash/Thrust)
35 120 60 6 20*/11/0/0

C/C/-/-/-/-
Forest of Fallen Giants treasure.

Hollow Soldier (Greatsword) drop.

Sold by Steady Hand McDuff.
Titanite -
Black Dragon Greatsword 136/0/0/0/0

(Slash/Thrust)
35 100 70 9 25*/16/0/0

-/-/-/-/-/-
Invader Dragonfang Villard drop.

Rank 3 reward in Dragon Remnants.
Petrified Dragon Bone -
Black Knight Greatsword 186/0/50/0/0

(Slash/Thrust)
35 110 70 12 28*/20/8/12

C/E/-/C/-/-
Iron Keep treasure.

Rabid Kobold drop.
Twinkling Titanite -
Bluemoon Greatsword 187/0/0/0/0

(Slash)
35 110 30 15 28*/10/0/0

-/-/-/-/-/-
Benhart of Jugo drop/gift. Titanite -
Charred Loyce Greatsword 138/0/60/0/0

(Slash/Thrust)
35 110 49 9 25*/28/0/0

C/C/-/-/-/-
Charred Loyce Knight drop. Twinkling Titanite -
Claymore 145/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/13/0/0

C/C/-/- /-/-
Sold by Head of Vengarl. Titanite -
Defender Greatsword 80/0/0/30/0

(Slash/Thrust)
35 110 60 12 20*/12/0/15

C/D/-/-/C/-
Traded by Weaponsmith Ornifex
for Throne Defender Soul.
Petrified Dragon Bone 2h parry coats weapon
with Lightning.
Drangleic Sword 180/0/0/0/0

(Slash/Thrust)
35 120 70 9 25/20/0/0

C/A/-/-/-/-
Forest of Fallen Giants treasure.

Twinkling Titanite -
Drakeblood Greatsword 165/34/0/34/0

(Slash/Thrust)
35 140 60 6 20/18/0/0

E/A/-/-/-/-
Dragon's Sanctum treasure.

Petrified Dragon Bone -
Flamberge 125/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 60 7 16*/15/0/0

D/C/-/-/-/-
Sold by Chancellor Wellager.

Titanite -
Greatsword of the Forlorn 169/0/0/0/54

(Slash/Thrust)
35 110 65 9 20/15/10/10

C/D/-/-/-/C
Sold by Straid of Olaphis.

Twinkling Titanite -
Key to the Embedded 220/0/0/0/0

(Slash/Thrust)
35 150 60 4 15*/20/0/0

D/A/-/-/-/-
Demon of Song drop.

Cannot be upgraded. -
Loyce Greatsword 176/0/0/0/0

(Slash/Thrust)
35 110 60 8 25*/28/0/0

D/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Lud, the King's Pet.
Twinkling Titanite -
Majestic Greatsword 243/0/0/0/0

(Slash/Thrust)
35 130 60 9 25*/25/20/20

C/D/-/-/-/-
Brume Tower treasure.

Twinkling Titanite Unique moveset when wielded
in the left hand.
Mastodon Greatsword 150/0/0/0/0

(Slash/Thrust)
40 100 70 16 30*/12/0/0

B/E/-/-/-/-
Drangleic Castle treasure.

Parasite Spider drop.
Titanite -
Mirrah Greatsword 125/0/0/0/0

(Slash/Thrust)
35 120 60 7 16*/20/0/0

C/A/-/-/-/-
Lucatiel of Mirrah gift.

Sold by Merchant Hag Melentia
if Lucatiel of Mirrah is dead.
Titanite -
Moonlight Greatsword 0/152/0/0/0

(Slash/Thrust)
35 120 60 8 18*/18/18/0

-/-/A/-/-/-
Traded by Weaponsmith Ornifex
for Old Paledrake Soul.
Petrified Dragon Bone Strong Attack fires
magical projectile.
Old Knight Greatsword 140/0/0/0/0

(Slash/Thrust)
40 100 30 13 25*/12/0/0

B/E/-/-/-/-
Old Knight (Sword & Shield) drop.

Titanite -
Old Mirrah Greatsword 110/0/0/0/0/0

(Slash/Thrust)
35 120 20 7 16*/33/0/0

C/S/-/-/-/-
Aslatiel of Mirrah drop.

Titanite -
Royal Greatsword 135/0/0/0/0

Bleed 67

(Slash/Thrust)
35 110 70 6 20*/15/0/0

C/D/-/-/-/-
Royal Swordsman drop.

Titanite -
Ruler's Sword 112/0/0/0/0

(Slash/Thrust)
35 110 60 8 20*/20/16/16

C/C/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the King.
Petrified Dragon Bone Damage increases along with
number of souls you hold.
Thorned Greatsword 84/0/0/50/0

(Slash/Thrust)
35 110 85 8 20*/15/0/14

C/C/-/-/C/-
Traded by Weaponsmith Ornifex
for Looking Glass Knight Soul.
Petrified Dragon Bone Strong attack launches
spear of energy.
Watcher Greatsword 74/60/0/0/0

(Slash/Thrust)
35 110 50 7 18*/16/15/0

E/D/B/-/-/-
Traded by Weaponsmith Ornifex
for Throne Watcher Soul.
Petrified Dragon Bone 2h parry coats weapon
with Magic.

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.