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Gyrm Great Hammer

In-Game Description


A great hammer used by the nomadic Gyrm.

A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.

Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.

Availability


Dark Souls 2 & Scholar of the First Sin:

Gyrm Warrior (Great Hammer) drop - uncommon.

General Information


ImageDamageAux EffectsCounter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
StabilityDurabilityWeightEnchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/010060402/4/0/0

C/-/-/-/-/-
45/10/30/30/4015/15/15/15308020.0Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-HandedTwo-Handed
Light Attackshort ranged downward smasheshorizontal swing followed by overhead pancaking smash
Heavy Attackwide sweeptwice-hitting spin, followed by overhead smash
Rolling Attackupward swipeupward swipe
Running Attackwide horizontal sweepquick downward smash

Notes


  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
NameDamageAux EffectStat BonusesMaterials CostSouls
Gyrm Great Hammer +0225/0/0/0/00/0C/-/-/-/-/---
Gyrm Great Hammer +1247/0/0/0/00/0B/-/-/-/-/-1x Titanite Shard550
Gyrm Great Hammer +2270/0/0/0/00/0B/-/-/-/-/-2x Titanite Shard690
Gyrm Great Hammer +3292/0/0/0/00/0B/-/-/-/-/-3x Titanite Shard830
Gyrm Great Hammer +4315/0/0/0/00/0B/-/-/-/-/-1x Large Titanite Shard1,100
Gyrm Great Hammer +5337/0/0/0/00/0B/-/-/-/-/-2x Large Titanite Shard1,240
Gyrm Great Hammer +6360/0/0/0/00/0B/-/-/-/-/-3x Large Titanite Shard1,380
Gyrm Great Hammer +7382/0/0/0/00/0A/-/-/-/-/-1x Titanite Chunk1,650
Gyrm Great Hammer +8405/0/0/0/00/0A/-/-/-/-/-2x Titanite Chunk1,790
Gyrm Great Hammer +9427/0/0/0/00/0A/-/-/-/-/-3x Titanite Chunk1,930
Gyrm Great Hammer +10450/0/0/0/00/0A/-/-/-/-/-1x Titanite Slab2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Magic Gyrm Great Hammer +0157/157/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +1173/173/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +2189/189/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +3204/204/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +4220/220/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +5236/236/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +6252/252/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +7267/267/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +8283/283/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +9299/299/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +10315/315/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Fire Gyrm Great Hammer +0157/0/157/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +1173/0/173/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +2189/0/189/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +3204/0/204/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +4220/0/220/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +5236/0/236/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +6252/0/252/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +7267/0/267/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +8283/0/283/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +9299/0/299/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +10315/0/315/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Lightning Gyrm Great Hammer +0157/0/0/157/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +1173/0/0/173/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +2189/0/0/189/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +3204/0/0/204/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +4220/0/0/220/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +5236/0/0/236/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +6252/0/0/252/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +7267/0/0/267/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +8283/0/0/283/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +9299/0/0/299/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +10315/0/0/315/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Dark Gyrm Great Hammer +0157/0/0/0/1570/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +1173/0/0/0/1730/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +2189/0/0/0/1890/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +3204/0/0/0/2040/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +4220/0/0/0/2200/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +5236/0/0/0/2360/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +6252/0/0/0/2520/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +7267/0/0/0/2670/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +8283/0/0/0/2830/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +9299/0/0/0/2990/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +10315/0/0/0/3150/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Poison Gyrm Great Hammer +0157/0/0/0/0112/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +1173/0/0/0/0114/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +2189/0/0/0/0117/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +3204/0/0/0/0120/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +4220/0/0/0/0123/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +5236/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +6252/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +7267/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +8283/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +9299/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +10315/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Raw Gyrm Great Hammer +0258/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +1284/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +2310/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +3336/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +4362/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +5388/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +6414/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +7439/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +8465/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +9491/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +10517/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Great Hammer +0225/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +1247/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +2270/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +3292/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +4315/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +5337/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +6360/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +7382/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +8405/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +9427/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +10450/0/0/0/00/0D/-/C/-/-/-45/10/30/30/4015/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
NameDamageAux EffectsStat BonusesDamage
Reduction
Aux Effects
Reduction
Mundane Gyrm Great Hammer +0112/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +1123/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +2135/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +3145/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +4157/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +5168/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +6180/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +7191/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +8202/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +9213/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +10225/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength:Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage:The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability:The durability of the weapon.
Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells:Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.