Skip to main content

Gyrm Great Hammer

In-Game Description


A great hammer used by the nomadic Gyrm.

A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.

Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.

Availability


Dark Souls 2 & Scholar of the First Sin:

Gyrm Warrior (Great Hammer) drop - uncommon.

General Information


Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed1
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
225/0/0/0/0

(Strike)
0/0 100 60 402/4/0/0

C/-/-/-/-/-
45/10/30/30/40 15/15/15/15 30 80 20.0 Yes/Yes

Move Set


+ show Move Set - hide Move Set
One-Handed Two-Handed
Light Attack short ranged downward smashes horizontal swing followed by overhead pancaking smash
Heavy Attack wide sweep twice-hitting spin, followed by overhead smash
Rolling Attack upward swipe upward swipe
Running Attack wide horizontal sweep quick downward smash

Notes


  • Like all Hammers and most Great Hammers it can't be infused with Bleed.
    • You can still deal bleed damage by enchanting it with a Bleeding Serum though.

Upgrades


FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane

Basic


Standard upgrade path.
Requires:

  • Titanite
Name Damage Aux Effect Stat Bonuses Materials Cost Souls
Gyrm Great Hammer +0 225/0/0/0/0 0/0 C/-/-/-/-/- - -
Gyrm Great Hammer +1 247/0/0/0/0 0/0 B/-/-/-/-/- 1x Titanite Shard 550
Gyrm Great Hammer +2 270/0/0/0/0 0/0 B/-/-/-/-/- 2x Titanite Shard 690
Gyrm Great Hammer +3 292/0/0/0/0 0/0 B/-/-/-/-/- 3x Titanite Shard 830
Gyrm Great Hammer +4 315/0/0/0/0 0/0 B/-/-/-/-/- 1x Large Titanite Shard 1,100
Gyrm Great Hammer +5 337/0/0/0/0 0/0 B/-/-/-/-/- 2x Large Titanite Shard 1,240
Gyrm Great Hammer +6 360/0/0/0/0 0/0 B/-/-/-/-/- 3x Large Titanite Shard 1,380
Gyrm Great Hammer +7 382/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Chunk 1,650
Gyrm Great Hammer +8 405/0/0/0/0 0/0 A/-/-/-/-/- 2x Titanite Chunk 1,790
Gyrm Great Hammer +9 427/0/0/0/0 0/0 A/-/-/-/-/- 3x Titanite Chunk 1,930
Gyrm Great Hammer +10 450/0/0/0/0 0/0 A/-/-/-/-/- 1x Titanite Slab 2,200

Infusions


Magic


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

  • Faintstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Gyrm Great Hammer +0 157/157/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +1 173/173/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +2 189/189/0/0/0 0/0 C/-/C/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +3 204/204/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +4 220/220/0/0/0 0/0 C/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +5 236/236/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +6 252/252/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +7 267/267/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +8 283/283/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +9 299/299/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +10 315/315/0/0/0 0/0 B/-/B/-/-/- 42.9/26.6/27.9/27.9/37.9 12.9/12.9/12.9/12.9

Fire


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

  • Firedrake Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Gyrm Great Hammer +0 157/0/157/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +1 173/0/173/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +2 189/0/189/0/0 0/0 C/-/-/C/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +3 204/0/204/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +4 220/0/220/0/0 0/0 C/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +5 236/0/236/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +6 252/0/252/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +7 267/0/267/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +8 283/0/283/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +9 299/0/299/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +10 315/0/315/0/0 0/0 B/-/-/B/-/- 42.9/7.9/46.6/27.9/37.9 12.9/12.9/12.9/12.9

Lightning


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

  • Boltstone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Gyrm Great Hammer +0 157/0/0/157/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +1 173/0/0/173/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +2 189/0/0/189/0 0/0 C/-/-/-/C/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +3 204/0/0/204/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +4 220/0/0/220/0 0/0 C/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +5 236/0/0/236/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +6 252/0/0/252/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +7 267/0/0/267/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +8 283/0/0/283/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +9 299/0/0/299/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +10 315/0/0/315/0 0/0 B/-/-/-/B/- 42.9/7.9/27.9/46.6/37.9 12.9/12.9/12.9/12.9

Dark


Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

  • Darknight Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Gyrm Great Hammer +0 157/0/0/0/157 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +1 173/0/0/0/173 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +2 189/0/0/0/189 0/0 C/-/-/-/-/C 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +3 204/0/0/0/204 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +4 220/0/0/0/220 0/0 C/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +5 236/0/0/0/236 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +6 252/0/0/0/252 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +7 267/0/0/0/267 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +8 283/0/0/0/283 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +9 299/0/0/0/299 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +10 315/0/0/0/315 0/0 B/-/-/-/-/B 42.9/7.9/27.9/27.9/56.6 12.9/12.9/12.9/12.9

Poison


Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

  • Poison Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Gyrm Great Hammer +0 157/0/0/0/0 112/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +1 173/0/0/0/0 114/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +2 189/0/0/0/0 117/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +3 204/0/0/0/0 120/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +4 220/0/0/0/0 123/0 C/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +5 236/0/0/0/0 126/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +6 252/0/0/0/0 128/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +7 267/0/0/0/0 131/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +8 283/0/0/0/0 134/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +9 299/0/0/0/0 137/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +10 315/0/0/0/0 140/0 B/-/-/-/-/- 42.9/7.9/27.9/27.9/37.9 31.6/12.9/12.9/12.9

Raw


Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

  • Raw Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Gyrm Great Hammer +0 258/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +1 284/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +2 310/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +3 336/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +4 362/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +5 388/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +6 414/0/0/0/0 0/0 E/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +7 439/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +8 465/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +9 491/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Raw Gyrm Great Hammer +10 517/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Enchanted


Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

  • Magic Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Gyrm Great Hammer +0 225/0/0/0/0 0/0 E/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +1 247/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +2 270/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +3 292/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +4 315/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +5 337/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +6 360/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +7 382/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +8 405/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +9 427/0/0/0/0 0/0 D/-/D/-/-/- 45/10/30/30/40 15/15/15/15
Enchanted Gyrm Great Hammer +10 450/0/0/0/0 0/0 D/-/C/-/-/- 45/10/30/30/40 15/15/15/15

Mundane


Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

  • Old Mundane Stone
  • 2,000 souls
Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Gyrm Great Hammer +0 112/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +1 123/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +2 135/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +3 145/0/0/0/0 0/0 D/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +4 157/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +5 168/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +6 180/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +7 191/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +8 202/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +9 213/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15
Mundane Gyrm Great Hammer +10 225/0/0/0/0 0/0 C/-/-/-/-/- 45/10/30/30/40 15/15/15/15

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrification Effect
  • D is Curse Effect
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.