Saulden the Crestfallen Warrior
Description
A victim of the Undead Curse who traveled to Drangleic in the usual way, for the usual reasons, only to realize that the cure he sought was not so easily obtained. Saulden lost the will to continue his quest and settled down in Majula, where he spends his days wallowing in misery.
He still has good advice on offer, however, and heads the Drangleic chapter of the Way of Blue - a Covenant which provides protection and guidance to Undead travelers newly arrived in the kingdom. While the bleak and desolate landscape of Majula only serves to deepen Saulden's sadness, livening up the town by bringing some new residents will raise his spirits considerably.
He will initially provide you with some information on the town and the surrounding areas as well as some basic lore; speaking to him later in the game when you've triggered more NPCs to move to Majula will get you a valuable Soul Vessel. You do not need to join the Way of Blue to access Saulden's expanded menu and can learn the "Welcome" gesture from him immediately.
Saulden also makes an appearance in the Into the Light comic that came with the Collector's Edition. There, he has pretty much the same role, where he attempts to advise and warn an adventurer.
Location
Majula
Near the monument.
Bonfire Intensity | HP | Souls |
---|---|---|
1 | 1,320 | 800 |
2 | 3,327 | 1,600 |
8 | ? | 3,200 |
Event Items
Item | Conditions for Receipt |
---|---|
"Welcome" Gesture | Initially available when accessing his expanded menu. |
Ring of Steel Protection | Die 100 or more times in single-player mode. Deaths as a phantom do not count. |
Soul Vessel x1 | Talk to him after at least 4 more residents have come to Majula |
Drops
- Ring of Steel Protection
Attacks
- Claymore moveset
- Guard break
- Jump attack
- Can use Estus to heal
Dialogue
All dialogue text is © From Software Inc.
+ Show Dialogue - Hide Dialogue
- First Encounter
- You're Undead…aren't you.
You have that distinct scent. The smell of irreversible fate.
This is Majula.
It is a kind of settlement… A place where life is almost normal.
And in Drangleic these days, there are very few places like that. - I am Saulden. And like you…I lost everything, and now I'm here.
You probably heard that it was possible to break the curse here.
Well, that's not true at all.
There's nothing here, for you, me, or anybody… - Do you know much about souls?
Even I'm not certain, but…
I'm told that the soul is the essence of life itself.
Anything living, sentient or no, supposedly has one.
What we call the curse is traceable to the soul.
Do you see what that means?
To be alive…to walk this earth… That's the real curse right there.
We Undead will never die.
And that's quite a predicament, really… - There are four beings in this land with giant souls.
And wherever you go from here, you'll sooner or later come up against them.
Each has a powerful soul, and a terrible curse…
If that frightens you, then you ought to just give up right now. Like I have. Hah hah hah… - Do you ever cry out for help?
The journey of an Undead is long and treacherous.
You'll face invaders from other worlds at every turn.
If you need help… Why not proclaim faith in the Blue Sentinels?
When you face danger, the Blue Sentinels will come to your aid.
Protection is yours, if you wish. You need only accept their kind embrace.
- You're Undead…aren't you.
- Answering YES to covenant invitation
That is a wise decision.
People are weak…But the Blue Sentinels watch over us in their benevolence.
Let the Sentinels cradle you in their embrace.
- Answering NO to covenant invitation
I see. Then, you'll have to brave this treacherous journey on your own.
If you ever require help, come back any time.
I will stay here, and pray for your safety.
- Re-encounter
- Life is a journey…And every journey eventually leads to home.
- You…need my help, do you?
- I will always be here…watching over you.
- Using Talk Option
- Do you see the way beyond the bonfire? That will take you to the Forest of the Giants.
There was once a great fort, but little of it remains.
You may just find something there that will be of use on your journey.
But don't venture too far inside, or you might not come back… - Heide's Tower of Flame lies beyond the far gate.
In the cathedral, the apostles of blue gather.
But the road leading there is perilous.
The gate is rigged with some contraption…
But how it works, I just don't know… - Have you seen that pit? That gaping hole in the earth.
I don't know what it's like down below, but I wouldn't suggest trying to find out.
Besides, you'll never make it down there, not without a ladder of some sort. - The flame you see there is a bonfire.
They exist all across the land… beacons to we Undead.
If you are tired, try resting beside the flame.
The flame heals us. - Long ago, a woman called a Fire Keeper watched over each bonfire.
She kept the flame lit, and guarded it from those who would extinguish it.
I wonder where the Fire Keepers went… - Did you notice any letters on the ground on the way here?
These are messages that have jumped the fissures between worlds.
In Drangleic, the flow of time is convoluted. Things shift and waver, twist and turn.
Poignant wishes, dashed dreams… The messages convey our very inner thoughts.
If your will to soldier on falters, try leaving a message. Somebody out there is sure to listen. - You may notice symbols that appear upon the ground.
These are summon signatures…They call upon spirits from other worlds through the schisms in time.
If you fear Hollows, find summon signatures to call upon spirits to help you.
- Do you see the way beyond the bonfire? That will take you to the Forest of the Giants.
- Regarding amount of NPCs in Majula
- Do you feel lonely here?
It suits me just fine, as I've nothing left anyway…
It will grow on you, this place… Give it some time. - Look at our new neighbours…
How they fret over all and sundry…Oh, those were better days.
Oh dear me, it really takes me back. - Quite a hive of activity we are, these days.
I'd forgotten how much comfort a little companionship can bring.
Once, I'd lost everything, but now…
I am grateful. For what you have taught me.
It is very little, but please, take this.
- Do you feel lonely here?
- When gifting the Ring of Steel Protection
You have died many times, yes, I understand.
Here, these are for you.
May they help you on your travels.
- When leaving
May you find peace on your journey…
- When running off
In a rush, are we?
- When attacked
What on earth are you doing!
Really now, stop that!
Ohgghh…ah! (no captions)
Have you come unhinged? (aggroed)
What could possibly come of this?! (50% HP)
note that the first three 'when attacked' samples sometimes play randomly or inconsistently
- When killing the player
How did this happen…
- Re-encounter after defeat
Still flirting with madness?
- When killed by the player
Finally, I will have peace…
Voiced by: Matt Morgan
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