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Ogre

Description


It is possible that the rift between Drangleic and the outside world is a native habitat for the monstrous Ogres, but are beasts like this simply born… or are they created?1

Location


Things Betwixt
One on the path to the left before the bridge to Firekeepers' hut. Two more are next to the coffin in the area beyond third fog gate. None of them respawn.
Bonfire Intensity HP Souls
1 (NG) 1,300 1000
2 (NG+) 2,600 2000
8 (NG+7) 5,200 4000
Forest of Fallen Giants
One in the river at the very beginning of the area. Only in Dark Souls II: Scholar of the First Sin.
Bonfire Intensity HP Souls
1 (NG) 1,300 1000
2 (NG+) 2,600 2000
8 (NG+7) 5,200 4000

Shrine of Amana
Along the main path after the second bonfire.

Bonfire Intensity HP Souls
1 (NG) 2,300 2,200
2 (NG+) 3,570 4,400
8 (NG+7) 6,750 8,800

Aldia's Keep
One along the path leading to Aldia’s Keep (SotFS only), Petrified one in main hall does not respawn. Three in hallway do respawn, fourth in higher cage does not respawn.

Bonfire Intensity HP Souls
1 (NG) 2,750 1,100
2 (NG+) 3,950 2,200
8 (NG+7) 6,750 4,400

Drops


  • Stone Ring - the first one in Things Betwixt (100%)
  • Titanite Shard, Soul of a Nameless Soldier or Soul of a Proud Knight - Forest of Fallen Giants (uncommon) (Scholar of the First Sin)
  • Common Fruit or Soul of a Brave Warrior - Shrine of Amana (uncommon)
  • Dragon Acolyte Mask or Dragon Sage Hood - the petrified one in Aldia's Keep (50% or less)
  • Old Radiant Lifegem - Aldia's Keep (uncommon)
  • Awestone (if a member of Company of Champions)

Effectiveness


  • Thrust:: ~110%
  • Strike: ~80%
  • Slash: ~75%

Resistance


  • On Land
    • Medium Magic, Lightning and Dark Resistance
    • Low Fire Resistance
  • In Water
    • High— Fire Resistance
    • Medium Magic and Dark Resistance
    • Low Lightning Resistance

Attack Patterns


  • Swings - runs toward the player and swings both arms. Blockable, but high stamina damage.
  • Falling crash - spreads its arms and rushes towards the player. Once it comes within a certain range of the player, it will fall forward. Blockable, but high stamina damage.
  • Uppercut - uses a quick uppercut. Fast attack. Blockable.
  • Sit - turns away from the player and sits down. Blockable, but high stamina damage.
  • Eat - lifts both arms and pounces towards the player. If this hits, will pick up the player and chew on their head. Almost always a one-hit kill and will cause bleed. Notably bad hitbox, can hit even when its hands land in front of the player. Unblockable.

Easy melee strategy


Baiting them to perform their Sit attack gives time for two safe melee swings. A bit tricky in Aldia's Keep since there isn't a lot of room to move and you can be caught with your back against a wall.
Suggest removing heavy equipment so that rolling to safety is quicker.

Footnotes 1. Dark Souls II Collector's Edition Guide description